Пример #1
0
        private void QuestSelect_Click(object sender, RoutedEventArgs e)
        {
            AssetPicker_Window apw = new AssetPicker_Window(typeof(GameQuestAsset));

            apw.Owner = MainWindow.Instance;
            if (apw.ShowDialog() == true)
            {
                txtBoxQuestID.Value = apw.SelectedAsset.id;
            }
        }
Пример #2
0
        internal static MenuItem CreateSelectAssetButton(Type assetType, Action <GameAsset> action, string key, PackIconMaterialKind icon, params AssetFilter[] filters)
        {
            MenuItem b = new MenuItem()
            {
                Header = LocalizationManager.Current.Interface[key]
            };

            b.Click += (object sender, RoutedEventArgs e) =>
            {
                AssetPicker_Window apw = new AssetPicker_Window(assetType, filters);
                apw.Owner = MainWindow.Instance;
                if (apw.ShowDialog() == true)
                {
                    action.Invoke(apw.SelectedAsset);
                }
            };
            b.Icon = new PackIconMaterial()
            {
                Kind = icon
            };
            (b.Icon as PackIconMaterial).SetResourceReference(PackIconMaterial.ForegroundProperty, "AccentColor");
            return(b);
        }