public void TestValidateNoTargets() { var version = UnityEngine.Application.unityVersion; var rule = new AssetPathLengthRule("アセットパス長制限テスト"); var target = new ValidationTarget("Assets/VitDeck/Validator/Tests", assetPaths: new string[] { }); var result = rule.Validate(target); Assert.That(result.RuleName, Is.EqualTo("アセットパス長制限テスト")); Assert.That(result.Issues.Count, Is.EqualTo(0)); }
public void TestValidate() { var targetAssetPath = "Assets/VitDeck/Validator/Tests/A03_TestAssetPathLengthRule.cs"; var targetAssetPaths = new string[] { targetAssetPath }; var target = new ValidationTarget("Assets/VitDeck/Validator/Tests", assetPaths: targetAssetPaths); var willPassRule = new AssetPathLengthRule("アセットパス長制限テスト", targetAssetPath.Length); var willFailRule = new AssetPathLengthRule("アセットパス長制限テスト", targetAssetPath.Length - 1); var passedResult = willPassRule.Validate(target); Assert.That(passedResult.Issues.Count, Is.EqualTo(0)); var failedResult = willFailRule.Validate(target); Assert.That(failedResult.Issues.Count, Is.EqualTo(1)); var issue = failedResult.Issues[0]; Assert.That(issue.level, Is.EqualTo(IssueLevel.Error)); Assert.That(issue.target, Is.EqualTo(AssetDatabase.LoadMainAssetAtPath(targetAssetPath))); Assert.That(issue.message, Is.EqualTo(System.String.Format("アセットのパスが長すぎます。(制限={0}, 超過={1}, パス={2})", targetAssetPath.Length - 1, 1, targetAssetPath))); Assert.That(issue.solution, Is.Empty); Assert.That(issue.solutionURL, Is.Empty); }