/// <summary> /// Builds an Android App Bundle at a location specified in a file save dialog. /// The AAB will include asset packs configured in Asset Delivery Settings. /// </summary> public static void Build() { // Check that we're ready to build before displaying the file save dialog. var appBundleBuilder = CreateAppBundleBuilder(); if (!appBundleBuilder.Initialize(new BuildToolLogger())) { return; } var aabFilePath = EditorUtility.SaveFilePanel("Create Android App Bundle", null, null, "aab"); if (string.IsNullOrEmpty(aabFilePath)) { // Assume cancelled. return; } var buildSettings = new AppBundleBuildSettings { buildPlayerOptions = AndroidBuildHelper.CreateBuildPlayerOptions(aabFilePath), assetPackConfig = AssetPackConfigSerializer.LoadConfig() }; Build(appBundleBuilder, buildSettings); }
/// <summary> /// First builds the current project as an APK or Android App Bundle, and then installs and runs it on a /// connected Android device. /// </summary> private static void BuildAndRunDefault() { var assetPackConfig = AssetPackConfigSerializer.LoadConfig(); if (assetPackConfig.HasDeliveredAssetPacks()) { AppBundlePublisher.BuildAndRun(assetPackConfig); } else { EmulateUnityBuildAndRun(); } }
/// <summary> /// Builds an Android App Bundle to a temp directory and then runs it on device. /// </summary> public static void BuildAndRun() { var buildSettings = new AppBundleBuildSettings { requirePrerequisiteChecks = true, runOnDevice = true }; var appBundleBuilder = CreateAppBundleBuilder(); var tempOutputFilePath = Path.Combine(appBundleBuilder.WorkingDirectoryPath, "temp.aab"); var buildPlayerOptions = AndroidBuildHelper.CreateBuildPlayerOptions(tempOutputFilePath); var assetPackConfig = AssetPackConfigSerializer.LoadConfig(); Build(appBundleBuilder, buildPlayerOptions, assetPackConfig, buildSettings); }
/// <summary> /// Builds an Android App Bundle to a temp directory and then runs it on device. /// The AAB will include asset packs configured in Asset Delivery Settings. /// </summary> public static void BuildAndRun() { var appBundleBuilder = CreateAppBundleBuilder(); if (!appBundleBuilder.Initialize(new BuildToolLogger())) { return; } var tempOutputFilePath = Path.Combine(appBundleBuilder.WorkingDirectoryPath, "temp.aab"); var buildSettings = new AppBundleBuildSettings { buildPlayerOptions = AndroidBuildHelper.CreateBuildPlayerOptions(tempOutputFilePath), assetPackConfig = AssetPackConfigSerializer.LoadConfig(), runOnDevice = true }; Build(appBundleBuilder, buildSettings); }