Пример #1
0
        /// <summary>
        /// Create the default asset loader which loads the engine assembly, the game assembly, the setup calling assembly, and the
        /// file system.
        /// Duplicate assemblies are not loaded.
        /// </summary>
        /// <returns>The default asset loader.</returns>
        private static AssetLoader LoadDefaultAssetLoader()
        {
            var loader = new AssetLoader();

            // Create sources.
            for (var i = 0; i < Helpers.AssociatedAssemblies.Length; i++)
            {
                Assembly assembly = Helpers.AssociatedAssemblies[i];
                loader.AddSource(new EmbeddedAssetSource(assembly, "Assets"));
            }

            return(loader);
        }