private IEnumerator starLoaderResouce() { string resname = _appInfo.folderName != "" ? _appInfo.folderName + "/" + _appInfo.appName : _appInfo.appName; prefabAssetLoadAgent = ResourceMgr.LoadAssetFromeAssetsFolderFirst(ResourcesPath.UIPrefabPath, resname, "prefab", typeof(UnityEngine.Object), null); while (!prefabAssetLoadAgent.IsDone) { yield return(null); } if (prefabAssetLoadAgent.AssetObject == null) { Debug.LogError("Load UI Root Faild!"); yield break; } GameObject obj = (GameObject)prefabAssetLoadAgent.AssetObject; isLoaderComplete(obj); }
protected static void CreateSingleton(string parentFolderPath, string resourceName) { agent = ResourceMgr.LoadAssetFromeAssetsFolderFirst(parentFolderPath, resourceName, "prefab", typeof(GameObject), a => { Debug.LogFormat("load monosingle prefab ,prefab name:{0}", resourceName); var prefab = (GameObject)a.AssetObject; if (prefab == null) { CreateSingleton(); return; } var trans = CreatePrefab(prefab, typeof(T).Name, GetRootTrans()); s_instance = trans.gameObject.GetComponent <T>() ?? trans.gameObject.AddComponent <T>(); //agent.Release(); }); }
private AssetLoadAgent uiRootloadAgent = null; // uiroot的加载代理 public IEnumerator InitUI(Action action) { Debug.LogError("-------initUI ----1---"); uiRootloadAgent = ResourceMgr.LoadAssetFromeAssetsFolderFirst(ResourcesPath.UIPrefabPath, (string)UI_STAGE, "prefab", typeof(UnityEngine.Object), null); while (!uiRootloadAgent.IsDone) { yield return(null); } if (uiRootloadAgent.AssetObject == null) { Debug.LogError("Load UI Root Faild!"); yield break; } Debug.LogError("-------initUI ----2---"); Transform stageTrans = ((GameObject)Instantiate(uiRootloadAgent.AssetObject)).transform; stageTrans.gameObject.name = UI_STAGE; stageTrans.parent = CachedTrans; //> 创建界面面板 UIRootTransform = new GameObject("UIContainers").transform; //> 设置在主界面下 UIRootTransform.parent = stageTrans; UIRootTransform.localScale = Vector3.one; UIRootTransform.gameObject.layer = stageTrans.gameObject.layer; //> Z坐标不要放太远,会影响3D模型动作计算,导致模型抖动 transform.position = new Vector3(0, 100, 0); Debug.LogError("-------initUI ----3---"); if (action != null) { action(); } }