public static void UpdateResourceAssetLabels() { DirectoryInfo[] directories = EditorUtilities.FindDirectoryInfos(AssetBundleRootPath); foreach (var directory in directories) { AssetImporter assetImporter = EditorUtilities.FindAssetImporter(directory.FullName); if (assetImporter.IsNotNull()) { assetImporter.assetBundleName = Utilities.AssetNameExcludeVariant(directory.Name); string variant = Utilities.VariantName(directory.Name); if (variant.IsValidText()) { assetImporter.assetBundleVariant = variant; } } } }