Пример #1
0
        public void InitEditorData(int instanceIndex)
        {
            if (this.GameDesignerEditorProfile == null)
            {
                var GameDesignerEditorProfiles = AssetFinder.SafeAssetFind <GameDesignerEditorProfile>("t:" + typeof(GameDesignerEditorProfile).Name);
                foreach (var GameDesignerEditorProfile in GameDesignerEditorProfiles)
                {
                    if (GameDesignerEditorProfile.GameDesignerProfileInstanceIndex == instanceIndex)
                    {
                        this.GameDesignerEditorProfile = GameDesignerEditorProfile;
                        break;
                    }
                }

                if (this.GameDesignerEditorProfile == null)
                {
                    var CreatedGameDesignerEditorProfile = (GameDesignerEditorProfile)GameDesignerEditorProfile.CreateInstance(typeof(GameDesignerEditorProfile));
                    CreatedGameDesignerEditorProfile.GameDesignerProfileInstanceIndex = instanceIndex;
                    AssetDatabase.CreateAsset(CreatedGameDesignerEditorProfile, GameDesignerProfilePath + "/GameDesignerEditorProfile_" + instanceIndex + ".asset");
                    this.GameDesignerEditorProfile = CreatedGameDesignerEditorProfile;
                }
            }
            if (this.GameDesignerEditorProfile != null)
            {
                if (this.ChoiceTree == null)
                {
                    this.ChoiceTree = new GameDesignerChoiceTree(this.GameDesignerEditorProfile);
                }
            }
        }
Пример #2
0
    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
    {
        IncludeConfiguration IncludeConfigurationEnum = (IncludeConfiguration)attribute;

        if (property.propertyType == SerializedPropertyType.Enum)
        {
            var targetEnum = SerializableObjectHelper.GetBaseProperty <Enum>(property);
            if (this.CachedConfigurationEditor == null || this.lastFrameEnum.ToString() != targetEnum.ToString())
            {
                var configuration = (IConfigurationSerialization)AssetFinder.SafeAssetFind("t:" + IncludeConfigurationEnum.ConfigurationType.Name)[0];
                var so            = configuration.GetEntry(targetEnum);
                this.CachedConfigurationEditor = DynamicEditorCreation.Get().CreateEditor(so);
                this.FoldableArea = new FoldableArea(false, so.name, false);
            }

            if (CachedConfigurationEditor != null)
            {
                this.FoldableArea.OnGUI(() =>
                {
                    this.CachedConfigurationEditor.OnInspectorGUI();
                });
            }
            this.lastFrameEnum = targetEnum;
        }
    }
Пример #3
0
        public static int GetGameDesignerEditorInstance()
        {
            if (gameDesignerEditors == null)
            {
                gameDesignerEditors = new Dictionary <int, GameDesignerEditor>();

                var GameDesignerEditorProfiles = AssetFinder.SafeAssetFind <GameDesignerEditorProfile>("t:" + typeof(GameDesignerEditorProfile).Name);
                foreach (var GameDesignerEditorProfile in GameDesignerEditorProfiles)
                {
                    gameDesignerEditors[GameDesignerEditorProfile.GameDesignerProfileInstanceIndex] = null;
                }
            }

            int pickedIndex = 0;

            if (gameDesignerEditors.Count > 0)
            {
                var  maxIndex     = gameDesignerEditors.Keys.ToList().Max();
                bool hasFoundPick = false;
                for (var i = 0; i < maxIndex; i++)
                {
                    if (!gameDesignerEditors.ContainsKey(i) || gameDesignerEditors[i] == null)
                    {
                        pickedIndex  = i;
                        hasFoundPick = true;
                        break;
                    }
                }

                if (!hasFoundPick)
                {
                    pickedIndex = maxIndex + 1;
                }
            }

            gameDesignerEditors[pickedIndex] = (GameDesignerEditor)EditorWindow.CreateInstance(typeof(GameDesignerEditor));
            return(pickedIndex);
        }
Пример #4
0
        public static void InitProperties(ref CommonGameConfigurations CommonGameConfigurations)
        {
            #region Puzzle Common Prefabs

            AssetFinder.SafeSingleAssetFind(ref CommonGameConfigurations.PuzzleLevelCommonPrefabs.GameManagerPersistanceInstance, "_GameManagers_Persistance_Instanciater");
            AssetFinder.SafeSingleAssetFind(ref CommonGameConfigurations.PuzzleLevelCommonPrefabs.CorePuzzleSceneElements, "CorePuzzleSceneElements");
            AssetFinder.SafeSingleAssetFind(ref CommonGameConfigurations.PuzzleLevelCommonPrefabs.BasePuzzleLevelDynamics, "BasePuzzleLevelDynamics");
            AssetFinder.SafeSingleAssetFind(ref CommonGameConfigurations.PuzzleLevelCommonPrefabs.BaseLevelChunkPrefab, "BaseLevelprefab");

            #endregion

            //TODO configuration initialization
            if (CommonGameConfigurations.Configurations.Count == 0)
            {
                foreach (var configurationType in TypeHelper.GetAllGameConfigurationTypes())
                {
                    CommonGameConfigurations.Configurations.Add(configurationType, (IConfigurationSerialization)AssetFinder.SafeAssetFind("t:" + configurationType.Name)[0]);
                }
            }
        }
Пример #5
0
    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
    {
        CustomEnum searchableEnum = (CustomEnum)attribute;

        if (property.propertyType == SerializedPropertyType.Enum)
        {
            EditorGUI.BeginProperty(position, null, property);

            var targetEnum    = SerializableObjectHelper.GetBaseProperty <Enum>(property);
            int currentLineNB = 0;

            if (searchableEnum.IsSearchable)
            {
                Rect lineRect = this.GetRectFromLineNb(currentLineNB, position);

                var labelFieldRect = new Rect(lineRect.x, lineRect.y, lineRect.width / 2, lineRect.height);
                EditorGUI.LabelField(labelFieldRect, label);
                var enumPopupRect = new Rect(lineRect.x + lineRect.width / 2, lineRect.y, lineRect.width / 2, lineRect.height);
                if (EditorGUI.DropdownButton(enumPopupRect, new GUIContent(targetEnum.ToString()), FocusType.Keyboard))
                {
                    if (windowInstance == null)
                    {
                        windowInstance = EditorWindow.CreateInstance <EnumSearchGUIWindow>();
                        windowInstance.Init(targetEnum, (newSelectedEnum) =>
                        {
                            property.longValue = (int)Convert.ChangeType(newSelectedEnum, newSelectedEnum.GetTypeCode());
                            property.serializedObject.ApplyModifiedProperties();
                            property.serializedObject.Update();
                            EditorUtility.SetDirty(property.serializedObject.targetObject);
                        });
                    }

                    var windowRect = new Rect(GUIUtility.GUIToScreenPoint(enumPopupRect.position), new Vector2(0, enumPopupRect.height));
                    windowInstance.ShowAsDropDown(windowRect, new Vector2(enumPopupRect.width, 500));
                }

                currentLineNB += 1;
            }

            if (searchableEnum.ConfigurationType != null)
            {
                if (updateConfigurationView)
                {
                    var foundAssets = AssetFinder.SafeAssetFind("t:" + searchableEnum.ConfigurationType.Name);
                    if (foundAssets != null && foundAssets.Count > 0)
                    {
                        var configuration = (IConfigurationSerialization)foundAssets[0];
                        configuration.GetEntryTry(targetEnum, out ScriptableObject so);
                        if (so != null)
                        {
                            this.CachedConfigurationEditor = DynamicEditorCreation.Get().CreateEditor(so);
                            this.ConfigurationFoldableArea = new FoldableArea(false, so.name, false, new EditorPersistantBoolVariable(EditorPersistantBoolVariable.BuildKeyFromObject(so, so.name)));
                        }
                        else
                        {
                            this.CachedConfigurationEditor = null;
                            this.ConfigurationFoldableArea = null;
                        }
                    }

                    updateConfigurationView = false;
                }

                if (this.lastFrameEnum == null)
                {
                    this.CachedConfigurationEditor = null;
                    this.ConfigurationFoldableArea = null;
                }

                if (CachedConfigurationEditor != null && this.ConfigurationFoldableArea != null)
                {
                    try
                    {
                        var oldBackGroundColor = GUI.backgroundColor;
                        GUI.backgroundColor = MyColors.HotPink;
                        this.ConfigurationFoldableArea.OnGUI(() =>
                        {
                            EditorGUI.BeginDisabledGroup(true);
                            EditorGUILayout.ObjectField(this.CachedConfigurationEditor.target, typeof(ScriptableObject), false);
                            EditorGUI.EndDisabledGroup();
                            this.CachedConfigurationEditor.OnInspectorGUI();
                        });
                        GUI.backgroundColor = oldBackGroundColor;
                    }
                    catch (Exception)
                    {
                    }
                }
                else if (CachedConfigurationEditor == null)
                {
                    try
                    {
                        //We propose creation wizard
                        if (GUILayout.Button("CREATE IN WIZARD"))
                        {
                            GameCreationWizard.InitWithSelected(targetEnum.GetType().Name.Replace("ID", "CreationWizard"));
                        }
                    }
                    catch (Exception)
                    {
                    }
                }
                EditorGUILayout.Space();
            }

            updateConfigurationView = this.lastFrameEnum == null || (this.lastFrameEnum != null && this.lastFrameEnum.ToString() != targetEnum.ToString());

            if (searchableEnum.OpenToConfiguration)
            {
                if (searchableEnum.ConfigurationType != null)
                {
                    try
                    {
                        if (GUILayout.Button("OPEN CONFIGURATION"))
                        {
                            var gameDesignerEditor = ConfigurationInspector.OpenConfigurationEditor(searchableEnum.ConfigurationType);
                            var currentGameModule  = gameDesignerEditor.GetCrrentGameDesignerModule();
                            if (typeof(IConfigurationModule).IsAssignableFrom(currentGameModule.GetType()))
                            {
                                ((IConfigurationModule)currentGameModule).SetSearchString(targetEnum.ToString());
                            }
                        }
                    }
                    catch (Exception)
                    {
                    }
                }
            }

            this.lastFrameEnum = targetEnum;

            EditorGUI.EndProperty();
        }
    }