Пример #1
0
        private IEnumerator AddAssetBundle(string bundleUrl, AssetExistStatusEnum bundelExistStatus)
        {
            WWW www = new WWW(@"file://" + bundleUrl);

            while (!www.isDone)
            {
                yield return(new WaitForFixedUpdate());
            }
            if (string.IsNullOrEmpty(www.error) && www.assetBundle != null)
            {
                AssetBundle         bundle        = www.assetBundle;
                AssetBundleStateObj assetStateObj = new AssetBundleStateObj();
                assetStateObj.bundelExistStatus = bundelExistStatus;
                assetStateObj.bundlePath        = bundleUrl;

                UnityEngine.Object[] data = bundle.LoadAllAssets();
                for (int i = 0; i < data.Length; i++)
                {
                    LibaryStateObj libaryObj = new LibaryStateObj();
                    libaryObj.m_Name   = data[i].name;
                    libaryObj.m_Status = LibaryStatusEnum.DIR_ASSETBUNDER;
                    libaryObj.m_Type   = data[i].GetType().Name;
                    libaryObj.m_Path   = bundleUrl;
                    if (UpdateAssetCallback != null)
                    {
                        UpdateAssetCallback(libaryObj);
                    }
                    //ResLibaryMgr.Instance.UpdateLibary(libaryObj);
                }
                if (bundelExistStatus == AssetExistStatusEnum.Globle)
                {
                    assetStateObj.bundleAsset = bundle;
                }
                else
                {
                    bundle.Unload(false);
                    Resources.UnloadUnusedAssets();
                }
            }

            www.Dispose();
            yield return(1);
        }
Пример #2
0
        public void UpdateLibary(string localUrl, AssetExistStatusEnum assetStatus = AssetExistStatusEnum.Quote)
        {
            FileInfo file = new FileInfo(localUrl);

            if (file.Exists)
            {
                string       existension = file.Extension;
                FileStateObj fileObj     = null;
                if (ResLibaryConfig.ResourceTxtExts.Contains(existension))
                {
                    fileObj        = new FileStateObj();
                    fileObj.m_Path = localUrl;
                    fileObj.m_Type = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_TextAsset];
                    if (assetStatus == AssetExistStatusEnum.Globle)
                    {
                        fileObj.m_Asset = ResLibaryTool.LoadFileStr(localUrl);
                    }
                }
                else if (ResLibaryConfig.ResourceImgExts.Contains(existension))
                {
                    fileObj        = new FileStateObj();
                    fileObj.m_Path = localUrl;
                    fileObj.m_Type = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Texture2D];
                    FileStateObj sfObj = new FileStateObj();
                    sfObj.m_Path = localUrl;
                    sfObj.m_Type = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Sprite];
                    if (assetStatus == AssetExistStatusEnum.Globle)
                    {
                        Texture2D tex2d = ResLibaryTool.readLocalTexture2d(localUrl);
                        fileObj.m_Asset = tex2d;
                        sfObj.m_Asset   = Sprite.Create(tex2d, new Rect(0, 0, tex2d.width, tex2d.height), Vector2.zero);
                    }
                    string fullFileName = System.IO.Path.GetFileName(localUrl);
                    //int position = fullFileName.LastIndexOf(".");
                    string fileName = System.IO.Path.GetFileNameWithoutExtension(localUrl);//fullFileName.Substring(0, position - 1);
                    sfObj.m_Name = fileName;
                    if (!resourceDict.ContainsKey(sfObj.m_Type))
                    {
                        resourceDict[sfObj.m_Type] = new Dictionary <string, FileStateObj>();
                    }
                    Dictionary <string, FileStateObj> dict = resourceDict[sfObj.m_Type];
                    dict[sfObj.m_Name] = sfObj;
                    LibaryStateObj libaryObj = new LibaryStateObj();
                    libaryObj.m_Name   = sfObj.m_Name;
                    libaryObj.m_Status = LibaryStatusEnum.DIR_FILE;
                    libaryObj.m_Type   = sfObj.m_Type;
                    libaryObj.m_Path   = localUrl;
                    if (UpdateAssetCallback != null)
                    {
                        UpdateAssetCallback(libaryObj);
                    }
                    //ResLibaryMgr.Instance.UpdateLibary(libaryObj);
                }
                else if (ResLibaryConfig.ResourceVideoExts.Contains(existension))
                {
                    fileObj         = new FileStateObj();
                    fileObj.m_Path  = localUrl;
                    fileObj.m_Type  = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_VideoClip];
                    fileObj.m_Asset = localUrl;
                }
                else if (ResLibaryConfig.ResourceAudioExts.Contains(existension))
                {
                    fileObj         = new FileStateObj();
                    fileObj.m_Path  = localUrl;
                    fileObj.m_Type  = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_AudioClip];
                    fileObj.m_Asset = localUrl;
                }
                if (fileObj != null)
                {
                    string fullFileName = System.IO.Path.GetFileName(localUrl);
                    //int position = fullFileName.LastIndexOf(".");
                    string fileName = System.IO.Path.GetFileNameWithoutExtension(localUrl);//fullFileName.Substring(0, position - 1);
                    fileObj.m_Name = fileName;
                    if (!resourceDict.ContainsKey(fileObj.m_Type))
                    {
                        resourceDict[fileObj.m_Type] = new Dictionary <string, FileStateObj>();
                    }
                    Dictionary <string, FileStateObj> dict = resourceDict[fileObj.m_Type];
                    dict[fileObj.m_Name] = fileObj;
                    LibaryStateObj libaryObj = new LibaryStateObj();
                    libaryObj.m_Name   = fileObj.m_Name;
                    libaryObj.m_Status = LibaryStatusEnum.DIR_FILE;
                    libaryObj.m_Type   = fileObj.m_Type;
                    libaryObj.m_Path   = localUrl;
                    if (UpdateAssetCallback != null)
                    {
                        UpdateAssetCallback(libaryObj);
                    }
                    //ResLibaryMgr.Instance.UpdateLibary(libaryObj);
                }
            }
        }
Пример #3
0
 public void UpdateAssetBundle(string bundleUrl, AssetExistStatusEnum bundelExistStatus = AssetExistStatusEnum.Scene)
 {
     ResLibaryTool.UTStartCoroutine(AddAssetBundle(bundleUrl, bundelExistStatus));
 }