Пример #1
0
        private void BuildStates()
        {
            menu = new GameState("Menu");
            stateManager.RequestStatePush(menu);

            Clickable button = new Clickable(uiTextures.GetAsset("Button"), new Vector2(200), MouseButtons.LMB);

            menu.CreateNewEntity(button);
            button.OnClickEvent += ActivateLevel;

            button = new Clickable(uiTextures.GetAsset("Button"), new Vector2(400), MouseButtons.LMB);
            menu.CreateNewEntity(button);
            button.OnClickEvent += ActivateLevel;

            level = new GameState("Level", StateActivityLevel.Inactive);
            stateManager.RequestStatePush(level);

            DrawLayer terrainLayer = level.CreateNewDrawLayer("IsoTerrain", false, new Vector2(64, 32));
            //DrawLayer cartTerrainLayer = menu.CreateNewDrawLayer("CartTerrain", false, new Vector2(32), new Vector2(400, 0));
            DrawLayer structureLayer = level.CreateNewDrawLayer("Structures", false, new Vector2(64, 32));

            BatchedGrid <ProtoEntity> isoTerrain = BatchedGrid <ProtoEntity> .CreateIsometricGrid(new Vector2(0, 0), false,
                                                                                                  textures.GetAsset("GridTile"), textures.GetAsset("GrassTile"));

            level.CreateNewEntity("IsoTerrain", isoTerrain);

            //Terrain cartTerrain = Terrain.CreateSquareTerrain(new Vector2(4, 0), new Vector2(10), textures.GetAsset("GridTile"), textures.GetAsset("GrassTopDown"));
            //menu.CreateNewEntity("CartTerrain", cartTerrain);

            var rand = new Random();

            for (var i = 0; i < 500; i++)
            {
                var pos        = new Vector2(rand.Next(100), rand.Next(100));
                var gridObject = GridObject.CreateIsometricGridObject(textures.GetAsset("Obelisk"),
                                                                      structureLayer, pos, new Vector2(2));
                level.CreateNewEntity("Structures", gridObject);

                pos        = new Vector2(rand.Next(100), rand.Next(100));
                gridObject = GridObject.CreateIsometricGridObject(textures.GetAsset("House"), structureLayer, pos,
                                                                  new Vector2(1));
                level.CreateNewEntity("Structures", gridObject);
            }

            var cameraController = new CameraController(menu.Camera);

            level.CreateNewEntity(cameraController);

            options = new GameState("Options", StateActivityLevel.Inactive);
            stateManager.RequestStatePush(options);
            Clickable exitButton = new Clickable(uiTextures.GetAsset("Button"), new Vector2(0));

            exitButton.OnClickEvent += Quit;
            options.CreateNewEntity(exitButton);
        }
Пример #2
0
        private void BuildStates()
        {
            const int   width       = 17;
            const int   height      = 17;
            const float mineDensity = 0.2f;

            var tileSize = new Point(32);

            var spriteDraw    = new SpriteDrawSystem();
            var spriteGridSys = new MineScreenSystem();
            var mineSystem    = new MineFieldSystem();
            var cameraSystem  = new MineCameraSystem();

            level = new GameState("Level", StateActivityLevel.Active, cameraSystem, spriteDraw, mineSystem,
                                  spriteGridSys);

            var camera = level.CreateNewEntity();

            cameraSystem.AddNewComponentToEntity(
                new Camera(CameraConstraints.WrapAround, new Rectangle(0, 0, tileSize.X * width, tileSize.Y * height)),
                camera, level);
            level.SetRenderCamera(camera);

            // level.CreateNewEntityWithComponent(Sprite.CreateIsometricSprite(textures.GetAsset("Cell"), new Vector2(16, 16), new Vector2(16, 16)));

            stateManager.RequestStatePush(level);

            var mineFieldTile = Sprite.CreateTileSprite(textures.GetAsset("Cell32"), 13);

            mineFieldTile.FrameX = 12;
            //ArrayGrid grid = new ArrayGrid(Perspective.Standard, mineSystem.CreateMinefield(width, height, mineDensity, minefieldTile), new Vector2(16, 16), true, true);

            var mineField =
                level.CreateNewEntityWithComponent(new MineField(Vector2.Zero, tileSize, width, height, true,
                                                                 mineDensity));

            var spriteGrid = WrappingScreenGridSystem.CreateScreenFillingGrid(textures.GetAsset("Cell32"),
                                                                              graphics.GraphicsDevice.Viewport.Bounds.Size, tileSize.ToVector2(), Perspective.Standard);

            spriteGrid.SetWrappedDimensions(width, height);
            var screenGrid = level.CreateNewEntityWithComponent(spriteGrid);

            //level.CreateComponentForEntity(mineFie), mineField);
            //int sprite = level.CreateNewEntityWithComponent(minefieldTile);
        }
Пример #3
0
 private void InitialiseContentDependents()
 {
     Log.SetMessageFont(fonts.GetAsset("CourierNew"));
     GameState.SetDefaultCamera(new Camera(graphics));
 }
Пример #4
0
 private void InitialiseContentDependents()
 {
     Log.SetMessageFont(fonts.GetAsset("CourierNew"));
 }