static unsafe TypeDependencyCache()
        {
            //TODO: Find a better way to enforce Version 2 compatibility
            bool v2Enabled = (bool)typeof(AssetDatabase).GetMethod("IsV2Enabled", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);

            if (!v2Enabled)
            {
                throw new System.InvalidOperationException("com.unity.entities requires Asset Pipeline Version 2. Please enable Version 2 in Project Settings / Editor / Asset Pipeline / Mode");
            }

            // Custom dependencies are transmitted to the import worker so dont spent time on registering them
            if (AssetDatabaseCompatibility.IsAssetImportWorkerProcess())
            {
                return;
            }

            using (kRegisterComponentTypes.Auto())
                RegisterComponentTypes();

            using (kRegisterConversionSystemVersions.Auto())
                RegisterConversionSystems();

            int fileFormatVersion = SerializeUtility.CurrentFileFormatVersion;

            UnityEngine.Hash128 fileFormatHash = default;
            HashUnsafeUtilities.ComputeHash128(&fileFormatVersion, sizeof(int), &fileFormatHash);
            AssetDatabaseCompatibility.RegisterCustomDependency("EntityBinaryFileFormatVersion", fileFormatHash);

            int sceneFileFormatVersion = SceneMetaDataSerializeUtility.CurrentFileFormatVersion;

            UnityEngine.Hash128 sceneFileFormatHash = default;
            HashUnsafeUtilities.ComputeHash128(&sceneFileFormatVersion, sizeof(int), &sceneFileFormatHash);
            AssetDatabaseCompatibility.RegisterCustomDependency("SceneMetaDataFileFormatVersion", sceneFileFormatHash);
        }
        static unsafe void RegisterConversionSystems()
        {
            var systems        = DefaultWorldInitialization.GetAllSystems(WorldSystemFilterFlags.GameObjectConversion | WorldSystemFilterFlags.EntitySceneOptimizations);
            var behaviours     = TypeCache.GetTypesDerivedFrom <IConvertGameObjectToEntity>();
            var nameAndVersion = new NameAndVersion[systems.Count + behaviours.Count];

            int count = 0;

            // System versions
            for (int i = 0; i != systems.Count; i++)
            {
                var fullName = systems[i].FullName;
                if (fullName == null)
                {
                    continue;
                }

                nameAndVersion[count++].Init(systems[i], fullName);
            }

            // IConvertGameObjectToEntity versions
            for (int i = 0; i != behaviours.Count; i++)
            {
                var fullName = behaviours[i].FullName;
                if (fullName == null)
                {
                    continue;
                }

                nameAndVersion[count++].Init(behaviours[i], fullName);
            }

            Array.Sort(nameAndVersion, 0, count);

            UnityEngine.Hash128 hash = default;
            for (int i = 0; i != count; i++)
            {
                var fullName = nameAndVersion[i].FullName;
                fixed(char *str = fullName)
                {
                    HashUnsafeUtilities.ComputeHash128(str, (ulong)(sizeof(char) * fullName.Length), &hash);
                }

                var userName = nameAndVersion[i].UserName;
                if (userName != null)
                {
                    fixed(char *str = userName)
                    {
                        HashUnsafeUtilities.ComputeHash128(str, (ulong)(sizeof(char) * userName.Length), &hash);
                    }
                }

                int version = nameAndVersion[i].Version;
                HashUnsafeUtilities.ComputeHash128(&version, sizeof(int), &hash);
            }

            AssetDatabaseCompatibility.RegisterCustomDependency(SystemsVersion, hash);
        }
        static void RegisterComponentTypes()
        {
            TypeManager.Initialize();

            AssetDatabaseCompatibility.UnregisterCustomDependencyPrefixFilter("DOTSType/");
            int typeCount = TypeManager.GetTypeCount();

            for (int i = 1; i < typeCount; ++i)
            {
                var typeInfo = TypeManager.GetTypeInfo(i);
                var hash     = typeInfo.StableTypeHash;
                AssetDatabaseCompatibility.RegisterCustomDependency(TypeString(typeInfo.Type),
                                                                    new UnityEngine.Hash128(hash, hash));
            }
        }
Пример #4
0
        public static void RegisterMonoScripts()
        {
            if (AssetDatabaseCompatibility.IsAssetImportWorkerProcess() || s_Initialized)
            {
                return;
            }
            s_Initialized = true;

            AssetDatabaseCompatibility.UnregisterCustomDependencyPrefixFilter("UnityEngineType/");

            var behaviours = TypeCache.GetTypesDerivedFrom <UnityEngine.MonoBehaviour>();
            var scripts    = TypeCache.GetTypesDerivedFrom <UnityEngine.ScriptableObject>();

            for (int i = 0; i != behaviours.Count; i++)
            {
                var type = behaviours[i];
                if (type.IsGenericType)
                {
                    continue;
                }
                var hash = TypeHash.CalculateStableTypeHash(type);
                AssetDatabaseCompatibility.RegisterCustomDependency(TypeString(type),
                                                                    new UnityEngine.Hash128(hash, hash));
            }

            for (int i = 0; i != scripts.Count; i++)
            {
                var type = scripts[i];
                if (type.IsGenericType)
                {
                    continue;
                }
                var hash = TypeHash.CalculateStableTypeHash(type);
                AssetDatabaseCompatibility.RegisterCustomDependency(TypeString(type),
                                                                    new UnityEngine.Hash128(hash, hash));
            }
        }