private void addOrRemoveLocale() { newLocaleName = EditorGUILayout.TextField(new GUIContent("Name"), newLocaleName); if (GUILayout.Button("+")) { LocaleData newLocale = AssetCreator.Create <LocaleData>(newLocaleName, Strings.ResourcesRoot + settings.LocalesPath); SerializedProperty localizedItems = serializedLocales?.FindProperty("items"); if (localizedItems?.arraySize > 0) { SerializedObject newLocaleSerialized = new SerializedObject(newLocale); SerializedProperty newLocaleItems = newLocaleSerialized.FindProperty("items"); do { newLocaleItems.arraySize++; int index = newLocaleItems.arraySize - 1; SerializedProperty currentKey = newLocaleItems.GetArrayElementAtIndex(index).FindPropertyRelative("key"); string currentKeyValue = localizedItems.GetArrayElementAtIndex(index).FindPropertyRelative("key").stringValue; currentKey.stringValue = currentKeyValue; } while(newLocaleItems.arraySize != localizedItems.arraySize); newLocaleSerialized.ApplyModifiedProperties(); } newLocaleName = string.Empty; // OnProjectChanged gets called as soon as the asset is created, so this has to be here instead. init(); } }
public override void OnInspectorGUI() { string name = decorator.Name; string description = string.IsNullOrEmpty(decorator.comment) ? name : decorator.comment; BehaviorTreesEditorUtility.BeginInspectorGUI(ref name, ref description); if (name != decorator.Name) { decorator.Name = name; //AssetCreator.SaveAIAsset(); } GUILayout.Space(7f); if (BehaviorTreesEditorUtility.DrawHeader("Target Code", false)) { BehaviorTreesEditorUtility.DrawTargetScript(OnSelected, serializedObject); if (decorator.targetScript != null && BehaviorTreesEditorUtility.DrawTargetMethod(decorator.targetScript.GetType(), typeof(bool), ref decorator.targetMethod)) { UpdateName("Decorator"); UpdateComment(); AssetCreator.SaveAIAsset(); EditorGUILayout.Space(); } } GUILayout.Space(7f); if (BehaviorTreesEditorUtility.DrawHeader("Key Query", false)) { DrawInverseCondition(); } //GUILayout.Space(7f); //if (BehaviorTreesEditorUtility.DrawHeader("Observer Aborts", false)) //{ // DrawTick(); //} BehaviorTreesEditorUtility.EndInspectorGUI(decorator); }
public Spider(World world, PhysicsGameScreen screen, Vector2 position) { //Load bodies _circle = BodyFactory.CreateCircle(world, SpiderBodyRadius, 0.1f, position); _circle.BodyType = BodyType.Dynamic; //Left upper leg _leftUpper = BodyFactory.CreateRectangle(world, _upperLegSize.X, _upperLegSize.Y, 0.1f, _circle.Position - new Vector2(SpiderBodyRadius, 0f) - new Vector2(_upperLegSize.X / 2f, 0f)); _leftUpper.BodyType = BodyType.Dynamic; //Left lower leg _leftLower = BodyFactory.CreateRectangle(world, _lowerLegSize.X, _lowerLegSize.Y, 0.1f, _circle.Position - new Vector2(SpiderBodyRadius, 0f) - new Vector2(_upperLegSize.X, 0f) - new Vector2(_lowerLegSize.X / 2f, 0f)); _leftLower.BodyType = BodyType.Dynamic; //Right upper leg _rightUpper = BodyFactory.CreateRectangle(world, _upperLegSize.X, _upperLegSize.Y, 0.1f, _circle.Position + new Vector2(SpiderBodyRadius, 0f) + new Vector2(_upperLegSize.X / 2f, 0f)); _rightUpper.BodyType = BodyType.Dynamic; //Right lower leg _rightLower = BodyFactory.CreateRectangle(world, _lowerLegSize.X, _lowerLegSize.Y, 0.1f, _circle.Position + new Vector2(SpiderBodyRadius, 0f) + new Vector2(_upperLegSize.X, 0f) + new Vector2(_lowerLegSize.X / 2f, 0f)); _rightLower.BodyType = BodyType.Dynamic; //Create joints JointFactory.CreateRevoluteJoint(world, _circle, _leftUpper, new Vector2(_upperLegSize.X / 2f, 0f)); _leftShoulderAngleJoint = JointFactory.CreateAngleJoint(world, _circle, _leftUpper); _leftShoulderAngleJoint.MaxImpulse = 3f; JointFactory.CreateRevoluteJoint(world, _circle, _rightUpper, new Vector2(-_upperLegSize.X / 2f, 0f)); _rightShoulderAngleJoint = JointFactory.CreateAngleJoint(world, _circle, _rightUpper); _rightShoulderAngleJoint.MaxImpulse = 3f; JointFactory.CreateRevoluteJoint(world, _leftUpper, _leftLower, new Vector2(_lowerLegSize.X / 2f, 0f)); _leftKneeAngleJoint = JointFactory.CreateAngleJoint(world, _leftUpper, _leftLower); _leftKneeAngleJoint.MaxImpulse = 3f; JointFactory.CreateRevoluteJoint(world, _rightUpper, _rightLower, new Vector2(-_lowerLegSize.X / 2f, 0f)); _rightKneeAngleJoint = JointFactory.CreateAngleJoint(world, _rightUpper, _rightLower); _rightKneeAngleJoint.MaxImpulse = 3; _screen = screen; //GFX AssetCreator creator = _screen.ScreenManager.Assets; _torso = new Sprite(creator.CircleTexture(SpiderBodyRadius, MaterialType.Waves, Color.Gray, 1f)); _upperLeg = new Sprite(creator.TextureFromShape(_leftUpper.FixtureList[0].Shape, MaterialType.Blank, Color.DimGray, 1f)); _lowerLeg = new Sprite(creator.TextureFromShape(_leftLower.FixtureList[0].Shape, MaterialType.Blank, Color.DarkSlateGray, 1f)); }
public override void OnInspectorGUI() { string name = task.Name; string description = string.IsNullOrEmpty(node.description) ? name : node.description; BehaviorTreesEditorUtility.BeginInspectorGUI(ref name, ref description); if (name != task.Name) { task.Name = name; task.description = description; //AssetCreator.SaveAIAsset(); } GUILayout.Space(7f); if (BehaviorTreesEditorUtility.DrawHeader("Target Code", false)) { BehaviorTreesEditorUtility.DrawTargetScript(OnSelected, serializedObject); if (task.targetScript != null && BehaviorTreesEditorUtility.DrawTargetMethod(task.targetScript.GetType(), typeof(eBTStatus), typeof(IEnumerator), ref task.targetMethod)) { CheckMethod(); UpdateName(); UpdateComment(); BehaviorTreesEditor.RepaintAll(); AssetCreator.SaveAIAsset(); } } BehaviorTreesEditorUtility.EndInspectorGUI(node); }
private void CreateGFX(AssetCreator assets) { _face = new Sprite(assets.CircleTexture(1f, MaterialType.Squares, Color.Gray, 1f, 24f)); _torso = new Sprite(assets.TextureFromVertices(PolygonTools.CreateRectangle(2f, 4f), MaterialType.Squares, Color.LightSlateGray, 0.8f, 24f)); _leftJetEngine = new Sprite(assets.CircleTexture(1f, MaterialType.Waves, Color.Gray, 1f, 24f)); _rightJetEngine = new Sprite(assets.CircleTexture(1f, MaterialType.Waves, Color.Gray, 1f, 24f)); }
static void CreateNewGraph() { var root = AssetCreator.CreateAsset <DialogueGraph>(); string name = root.Name; root.Name = "DialogueRoot"; root.EditorInit(null, Vector2.zero); root.Name = name; ConversationFlow c = new ConversationFlow(); SimpleEvent onOpen = AssetCreator.CreateAsset <SimpleEvent>(root); onOpen.Name = c.EVENT_NAME; onOpen.EditorInit(root, new Vector2(0, -50)); onOpen.CanCopy = false; onOpen.CanDelete = false; root.Nodes.Add(onOpen); AmbientDialogue a = new AmbientDialogue(); SimpleEvent onBark = AssetCreator.CreateAsset <SimpleEvent>(root); onBark.Name = a.EVENT_NAME; onBark.EditorInit(root, new Vector2(0, 50)); onBark.CanCopy = false; onBark.CanDelete = false; root.Nodes.Add(onBark); }
private void CreateGFX(AssetCreator assets, ScreenManager screenManager) { //ColorTEST = Color.White; _circle = new Sprite(assets.CircleTexture(1f, MaterialType.Waves, Color.Red, 1f, 24f)); _circle2 = new Sprite(screenManager.Game.Content.Load <Texture2D>("virus1")); scaleKoef = _circle2.Size / _circle.Size; }
private void CreateCells(AssetCreator assets, ScreenManager screenManager) { _objs = new List <DefenderCell>(); Random random = new Random(); Vector2 size; float sideSize; ////////////////////////////////////////////////////// var vp = screenManager.GraphicsDevice.Viewport; float height = 30f; // 30 meters height float width = height * vp.AspectRatio; width -= 1.5f; // 1.5 meters border height -= 1.5f; float halfWidth = width / 2f; float halfHeight = height / 2f; /////////////////////////////////////////////////////// for (int i = 0; i < 50; i++) { _objs.Add(new DefenderCell( size = new Vector2(sideSize = random.Next(2, 4), sideSize), new Vector2(random.Next((int)-halfWidth, (int)halfWidth), random.Next((int)-halfHeight, (int)halfHeight)), //random.Next(0, 2), _world, _screenManager )); } }
public override void OnInspectorGUI() { string name = service.Name; string description = string.IsNullOrEmpty(service.comment) ? name : service.comment; BehaviorTreesEditorUtility.BeginInspectorGUI(ref name, ref description); if (name != service.Name) { service.Name = name; //AssetCreator.SaveAIAsset(); } GUILayout.Space(7f); if (BehaviorTreesEditorUtility.DrawHeader("Target Code", false)) { BehaviorTreesEditorUtility.DrawTargetScript(OnSelected, serializedObject); if (service.targetScript != null && BehaviorTreesEditorUtility.DrawTargetMethod(service.targetScript.GetType(), typeof(void), ref service.targetMethod)) { UpdateName(); UpdateComment(); BehaviorTreesEditor.RepaintAll(); AssetCreator.SaveAIAsset(); EditorGUILayout.Space(); } } GUILayout.Space(7f); if (BehaviorTreesEditorUtility.DrawHeader("Service", false)) { DrawTick(); } BehaviorTreesEditorUtility.EndInspectorGUI(service); }
private ContentService(IGraphicsDeviceService graphicsDeviceService, string rootDir) { services = new ServiceContainer(); // Register the service, so ContentManager can find it. services.AddService <IGraphicsDeviceService>(graphicsDeviceService); content = new ContentManager(Services, rootDir); assetCreator = new AssetCreator(graphicsDeviceService.GraphicsDevice, content); }
protected AssetCreator <T> GetAssetCreator() { Type creatorType = typeof(EntitySystemBase).Assembly.GetType(typeof(T).FullName + "Creator"); string assetpath = AssetDatabase.GUIDToAssetPath(assetguid); AssetCreator <T> creator = AssetDatabase.LoadAssetAtPath(assetpath, creatorType) as AssetCreator <T>; return(creator); }
void OnGUI() { RunemarkGUI.inspectorTitle.Draw("Dialogue System UI Globals", ""); // If globals doesn't exists create new one. if (_globals == null) { float w = position.width; float h = position.height; Rect r = new Rect(20, 60, w - 40, 30); EditorGUI.HelpBox(r, "You have to create a new Dialogue System Global asset. ", MessageType.Warning); r.y += r.height + 10; if (GUI.Button(r, "Create")) { string path = EditorUtility.SaveFilePanelInProject( "Create a new Dialogue System Global asset", "Dialogue System Global.asset", "asset", "" ); // Check if the path is a Resources folder. if (!path.Contains("Resources")) { var pathArr = path.Split('/').ToList(); string filename = pathArr[pathArr.Count - 1]; pathArr.RemoveAt(pathArr.Count - 1); path = string.Join("/", pathArr.ToArray()); if (!Directory.Exists(path + "/Resources")) { AssetDatabase.CreateFolder(path, "Resources"); } path = path + "/Resources"; path = path + "/" + filename; } RunemarkDebug.Log("Dialogue System Global created. Path: " + path); _globals = AssetCreator.CreateAsset <DialogueSystemGlobals>(path); OnEnable(); } return; } Rect rectLeft = new Rect(5, 45, 250, this.position.height - 50); Rect rectRight = new Rect(265, 45, position.width - 275, this.position.height - 50); EditorGUI.BeginChangeCheck(); _variableList.Draw(rectLeft); VariableEditor.OnInspectorGUI(rectRight, _selected); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(_globals); } }
/// <summary> /// 创建故事 /// </summary> private static void CreateStory() { ScriptableStory story = AssetCreator <ScriptableStory> .CreateAsset(Config.StoryResourcesFolder, "Story"); if (story != null) { OpenStory(story); AssetDatabase.Refresh(); } }
/// <summary> /// 创建故事树 /// </summary> private void CreateStoryTree() { StoryTree storyTree = AssetCreator <StoryTree> .CreateAsset(ConfigInfo.StoryTreeFolder, "Story"); if (storyTree != null) { OpenStoryTree(storyTree); AssetDatabase.Refresh(); } }
/// <summary> /// 创建节点资源 /// </summary> /// <param name="type"></param> private void CreateStoryNodeContent(StoryNode node) { StoryContent Content = AssetCreator <StoryContent> .CreateAsset(ConfigInfo.StoryContentFolder, node.name); if (Content != null) { node.Content = Content; Selection.activeObject = Content; } RefreshStoryNodeHeight(node); }
private void CreateGFX(AssetCreator assets) { _face = new Sprite(assets.CircleTexture(0.9f, MaterialType.Squares, Color.Gray, 1f, 24f)); _torso = new Sprite(assets.TextureFromVertices(PolygonTools.CreateRoundedRectangle(2f, 4f, 0.5f, 0.7f, 2), MaterialType.Squares, Color.LightSlateGray, 0.8f, 24f)); _upperArm = new Sprite(assets.TextureFromVertices(PolygonTools.CreateCapsule(1.9f, 0.45f, 16), MaterialType.Squares, Color.DimGray, 0.8f, 24f)); _lowerArm = new Sprite(assets.TextureFromVertices(PolygonTools.CreateCapsule(1.9f, 0.45f, 16), MaterialType.Squares, Color.DarkSlateGray, 0.8f, 24f)); _upperLeg = new Sprite(assets.TextureFromVertices(PolygonTools.CreateCapsule(2f, 0.5f, 16), MaterialType.Squares, Color.DimGray, 0.8f, 24f)); _lowerLeg = new Sprite(assets.TextureFromVertices(PolygonTools.CreateCapsule(2f, 0.5f, 16), MaterialType.Squares, Color.DarkSlateGray, 0.8f, 24f)); }
private void CreateGFX(AssetCreator assets) { int counterAlpha = (int)Math.Floor(255f / 10f); _sprite = new Sprite(assets.CircleTexture(1f, MaterialType.Waves, Color.Gray, 1f, 24f)); _mainCharPairsSpriteHP = new Dictionary <int, Sprite>(); for (int i = 0; i <= 10; i += 1) { _mainCharPairsSpriteHP[i] = new Sprite(assets.CircleTexture(1f, MaterialType.Waves, new Color(255, 0, 0, 255 - counterAlpha * i), 1f, 24f)); } }
IEnumerator TextureStreamer(AssetSchematic schematic, MCSObjectLoader loader) { Dictionary <string, Texture2D> textures = new Dictionary <string, Texture2D> (); Dictionary <string, string> texturePaths = new Dictionary <string, string> (); if (schematic.structure_and_physics.material_structure.albedo != null && schematic.structure_and_physics.material_structure.albedo != "") { texturePaths.Add("albedo", schematic.structure_and_physics.material_structure.albedo); } if (schematic.structure_and_physics.material_structure.metal != null && schematic.structure_and_physics.material_structure.metal != "") { texturePaths.Add("metal", schematic.structure_and_physics.material_structure.metal); } if (schematic.structure_and_physics.material_structure.normal != null && schematic.structure_and_physics.material_structure.normal != "") { texturePaths.Add("normal", schematic.structure_and_physics.material_structure.normal); } var datetime = DateTime.Now; //TODO: this is commented out to prevent errors with Wii U compiles /* * while (!Caching.ready) * yield return null; */ foreach (KeyValuePair <string, string> entry in texturePaths) { using (WWW www = new WWW(entry.Value)) { while (!www.isDone) { loader.progress += www.progress * 100 / texturePaths.Count; yield return(0); } if (www.error != null) { throw new Exception("Download of " + entry.Key + "from: " + entry.Value + " has failed. Error: " + www.error); } Texture2D streamedTexture = www.texture; if (streamedTexture != null) { textures.Add(entry.Key, streamedTexture); } } } AssetCreator ac = new AssetCreator(); float difference = (float)System.DateTime.Now.Subtract(datetime).TotalMilliseconds; loader.Complete(ac.CreateMorphMaterial(schematic, textures), difference); }
public virtual void Save() { serialRootObjectX.ApplyModifiedProperties(); AssetCreator <T> creator = GetAssetCreator(); creator.SetSourceAsset(serialRootObjectX.Root.Value as T); EditorUtility.SetDirty(creator); AssetDatabase.SaveAssets(); string path = AssetDatabase.GUIDToAssetPath(assetguid); AssetDatabase.RenameAsset(path, serialRootObjectX["id"].GetValue <string>()); AssetDatabase.Refresh(); }
/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { SpriteBatch = new SpriteBatch(GraphicsDevice); LineBatch = new LineBatch(GraphicsDevice); Assets = new AssetCreator(GraphicsDevice); Assets.LoadContent(Content); input.LoadContent(); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } }
/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _lineBatch = new LineBatch(GraphicsDevice); _assetCreator = new AssetCreator(GraphicsDevice); _assetCreator.LoadContent(_contentManager); _input.LoadContent(); // Tell each of the screens to load their content. foreach (GameScreen screen in _screens) { screen.LoadContent(); } }
/// <summary> /// 创建故事节点 /// </summary> private void CreateStoryNode(StoryTree tree) { StoryNode storyNode = AssetCreator <StoryNode> .CreateAsset(ConfigInfo.StoryNodeFolder, tree.name); if (storyNode != null) { storyNode.Rect = new Rect(m_MousePos.x, m_MousePos.y, ConfigInfo.DefaultNodeSize.x, ConfigInfo.DefaultNodeSize.y); if (tree.Nodes == null) { tree.Nodes = new List <StoryNode>(); } tree.Nodes.Add(storyNode); Selection.activeObject = storyNode; } }
//protected void DrawTick() //{ // GUILayout.BeginHorizontal(); // GUILayout.Space(7f); // float tick = EditorGUILayout.FloatField("Tick", decorator.tick); // if (tick != decorator.tick) // { // if (tick < 0) // { // tick = 0; // } // decorator.tick = tick; // UpdateComment(); // AssetCreator.SaveAIAsset(); // } // GUILayout.EndHorizontal(); //} protected void DrawInverseCondition() { GUILayout.BeginHorizontal(); GUILayout.Space(7f); GUILayout.Label("Inverse Condition:"); bool inversed = EditorGUILayout.Toggle(decorator.inversed); if (inversed != decorator.inversed) { decorator.inversed = inversed; UpdateComment(); AssetCreator.SaveAIAsset(); } GUILayout.EndHorizontal(); }
/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { SpriteBatch = new SpriteBatch(GraphicsDevice); LineBatch = new LineBatch(GraphicsDevice); BatchEffect = new BasicEffect(GraphicsDevice); BatchEffect.VertexColorEnabled = true; BatchEffect.TextureEnabled = true; Assets = new AssetCreator(GraphicsDevice); Assets.LoadContent(Content); _input.LoadContent(); // Tell each of the screens to load their content. foreach (GameScreen screen in Screens) { screen.LoadContent(); } }
private void DrawTick() { GUILayout.BeginHorizontal(); GUILayout.Space(7f); float tick = EditorGUILayout.FloatField("Interval", service.tick); if (tick != service.tick) { // tick 이 0이면 한번만 실행 하도록. //if (tick <= 0) // tick = 0.1f; service.tick = tick; UpdateComment(); AssetCreator.SaveAIAsset(); } GUILayout.EndHorizontal(); }
private void DrawTick() { GUILayout.BeginHorizontal(); GUILayout.Space(7f); float tick = EditorGUILayout.FloatField("Tick", wait.tick); if (tick != wait.tick) { if (tick <= 0) { tick = 0.1f; } wait.tick = tick; UpdateComment(); AssetCreator.SaveAIAsset(); } GUILayout.EndHorizontal(); }
/// <summary> /// 创建节点内容 /// </summary> /// <param name="type"></param> private static void CreateContent() { if (CurrentStory.Nodes.Contains(CurrentNode)) { ScriptableContent storyContent = AssetCreator <ScriptableContent> .CreateAsset(Config.StoryResourcesFolder, "Content"); if (storyContent != null) { CurrentNode.Content = storyContent; Selection.activeObject = storyContent; RefreshNodeHeight(CurrentNode); } } else { Debug.LogWarning("未指定节点"); } }
private void CreateLegTextures(AssetCreator assets) { Vector2 p1 = new Vector2(-5.4f, -6.1f); Vector2 p2 = new Vector2(-7.2f, -1.2f); Vector2 p3 = new Vector2(-4.3f, -1.9f); Vector2 p4 = Vector2.Zero; Vector2 p5 = new Vector2(-2.9f, 0.7f); Vector2 p6 = new Vector2(0.6f, 2.9f); Vertices vertices = new Vertices(3); vertices.Add(p1); vertices.Add(p3); vertices.Add(p2); _leftLeg = new Sprite(assets.TextureFromVertices(vertices, MaterialType.Blank, Color.IndianRed * 0.8f, 1f, 24f)); vertices[0] = p4; vertices[1] = p5; vertices[2] = p6; _leftShoulder = new Sprite(assets.TextureFromVertices(vertices, MaterialType.Blank, Color.Beige * 0.8f, 1f, 24f)); p1.X *= -1f; p2.X *= -1f; p3.X *= -1f; p5.X *= -1f; p6.X *= -1f; vertices[0] = p1; vertices[1] = p2; vertices[2] = p3; _rightLeg = new Sprite(assets.TextureFromVertices(vertices, MaterialType.Blank, Color.IndianRed * 0.8f, 1f, 24f)); vertices[0] = p4; vertices[1] = p6; vertices[2] = p5; _rightShoulder = new Sprite(assets.TextureFromVertices(vertices, MaterialType.Blank, Color.Beige * 0.8f, 1f, 24f)); _leftShoulder.Origin = AssetCreator.CalculateOrigin(_leftShoulders[0], 24f); _leftLeg.Origin = AssetCreator.CalculateOrigin(_leftLegs[0], 24f); _rightShoulder.Origin = AssetCreator.CalculateOrigin(_rightShoulders[0], 24f); _rightLeg.Origin = AssetCreator.CalculateOrigin(_rightLegs[0], 24f); }
public static void CreateTextureArray() { var path = Application.dataPath; var blendFile = "/Models/Template.kra"; var fullPath = path + blendFile; if (!File.Exists(fullPath)) { Debug.LogError("Krita File not found, creating new File not possible aborting"); return; } var targetObjectPath = AssetCreator.GetAssetPath(Selection.activeObject); var targetPath = targetObjectPath + "/NewKrita.kra"; File.Copy(fullPath, targetPath); AssetDatabase.Refresh(); EditorUtility.SetDirty(Selection.activeObject); }
// Create new graph //[MenuItem("Assets/Create/Runemark/Visual Editor/New Graph")] static void CreateNewGraph() { var root = AssetCreator.CreateAsset <FunctionGraph>(); SimpleEvent onEnter = AssetCreator.CreateAsset <SimpleEvent>(root); onEnter.Name = "OnEnter"; onEnter.EditorInit(root, new Vector2(0, -50)); onEnter.CanCopy = false; onEnter.CanDelete = false; root.Nodes.Add(onEnter); SimpleEvent onExit = AssetCreator.CreateAsset <SimpleEvent>(root); onExit.Name = "OnExit"; onExit.EditorInit(root, new Vector2(0, 50)); onExit.CanCopy = false; onExit.CanDelete = false; root.Nodes.Add(onExit); }
/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _lineBatch = new LineBatch(GraphicsDevice); _assetCreator = new AssetCreator(GraphicsDevice); _assetCreator.LoadContent(_contentManager); _input.LoadContent(); // Tell each of the screens to load their content. foreach (GameScreen screen in _screens) { screen.LoadContent(); } }