public void TestWithPackage() { var inputs = new List <AssetItem>(); var asset = new AssetObjectTest(); var package = new Package(); package.Assets.Add(new AssetItem("0", asset)); var session = new PackageSession(package); for (int i = 0; i < 10; i++) { var newAsset = new AssetObjectTest() { Id = asset.Id, Reference = new AssetReference(asset.Id, "bad") }; inputs.Add(new AssetItem("0", newAsset)); } // Tries to use existing ids var outputs = new List <AssetItem>(); AssetCollision.Clean(null, inputs, outputs, AssetResolver.FromPackage(package), true, false); // Make sure we are generating exactly the same number of elements Assert.Equal(inputs.Count, outputs.Count); // Make sure that asset has been cloned Assert.NotEqual(inputs[0], outputs[0]); // First Id should not change Assert.NotEqual(inputs[0].Id, outputs[0].Id); // Make sure that all ids are different var ids = new HashSet <AssetId>(outputs.Select(item => item.Id)); Assert.Equal(inputs.Count, ids.Count); // Make sure that all locations are different var locations = new HashSet <UFile>(outputs.Select(item => item.Location)); Assert.Equal(inputs.Count, locations.Count); // Reference location "bad"should be fixed to "0_1" pointing to the first element foreach (var output in outputs) { // Make sure of none of the locations are using "0" Assert.NotEqual((UFile)"0", output.Location); var assetRef = ((AssetObjectTest)output.Asset).Reference; Assert.Equal("0 (2)", assetRef.Location); Assert.Equal(outputs[0].Id, assetRef.Id); } }
public void TestSimpleNewGuids() { var inputs = new List <AssetItem>(); var asset = new AssetObjectTest(); for (int i = 0; i < 10; i++) { var newAsset = new AssetObjectTest() { Id = asset.Id, Reference = new AssetReference(asset.Id, "bad") }; inputs.Add(new AssetItem("0", newAsset)); } // Force to use new ids var outputs = new List <AssetItem>(); AssetCollision.Clean(null, inputs, outputs, new AssetResolver() { AlwaysCreateNewId = true }, true, false); // Make sure we are generating exactly the same number of elements Assert.Equal(inputs.Count, outputs.Count); // Make sure that asset has been cloned Assert.NotEqual(inputs[0], outputs[0]); // First Id should not change Assert.NotEqual(inputs[0].Id, outputs[0].Id); // Make sure that all ids are different var ids = new HashSet <AssetId>(outputs.Select(item => item.Id)); Assert.Equal(inputs.Count, ids.Count); // Make sure that all locations are different var locations = new HashSet <UFile>(outputs.Select(item => item.Location)); Assert.Equal(inputs.Count, locations.Count); // Reference location "bad"should be fixed to "0" foreach (var output in outputs) { var assetRef = ((AssetObjectTest)output.Asset).Reference; Assert.Equal("0", assetRef.Location); Assert.Equal(outputs[0].Id, assetRef.Id); } }
public List <AssetViewModel> PasteAssets(List <AssetItem> assets, [CanBeNull] ProjectViewModel project) { var viewModels = new List <AssetViewModel>(); // Don't touch the action stack in this case. if (assets.Count == 0) { return(viewModels); } var fixedAssets = new List <AssetItem>(); using (var transaction = UndoRedoService.CreateTransaction()) { // Clean collision by renaming pasted asset if an asset with the same name already exists in that location. AssetCollision.Clean(null, assets, fixedAssets, AssetResolver.FromPackage(Package), false, false); // Temporarily add the new asset to the package fixedAssets.ForEach(x => Package.Assets.Add(x)); // Find which assets are referencing the pasted assets in order to fix the reference link. var assetsToFix = GetReferencers(Session.DependencyManager, Session, fixedAssets); // Remove temporarily added assets - they will be properly re-added with the correct action stack entry when creating the view model fixedAssets.ForEach(x => Package.Assets.Remove(x)); // Create directories and view models, actually add assets to package. foreach (var asset in fixedAssets) { var location = asset.Location.GetFullDirectory() ?? ""; var assetDirectory = project == null? GetOrCreateAssetDirectory(location, true) : project.GetOrCreateProjectDirectory(location, true); var assetViewModel = CreateAsset(assetDirectory, asset, true, null); viewModels.Add(assetViewModel); } // Fix references in the assets that references what we pasted. // We wrap this operation in an action item so the action stack can properly re-execute it. var fixReferencesAction = new FixAssetReferenceOperation(assetsToFix, false, true); fixReferencesAction.FixAssetReferences(); UndoRedoService.PushOperation(fixReferencesAction); UndoRedoService.SetName(transaction, "Paste assets"); } return(viewModels); }
public void ValidateAssets(bool alwaysGenerateNewAssetId = false) { if (TemporaryAssets.Count == 0) { return; } try { // Make sure we are suspending notifications before updating all assets Assets.SuspendCollectionChanged(); Assets.Clear(); // Get generated output items var outputItems = new AssetItemCollection(); // Create a resolver from the package var resolver = AssetResolver.FromPackage(this); resolver.AlwaysCreateNewId = alwaysGenerateNewAssetId; // Clean assets AssetCollision.Clean(TemporaryAssets, outputItems, resolver, false); // Add them back to the package foreach (var item in outputItems) { Assets.Add(item); } TemporaryAssets.Clear(); } finally { // Restore notification on assets Assets.ResumeCollectionChanged(); } }