Пример #1
0
 public void GetEntityPrefabAsync(string assetName, Action <GameObject> cb)
 {
     _shortAssetPool.LoadAsset(string.Format("{0}{1}", _cellEnityPath, assetName), cb);
 }
Пример #2
0
 public void GetUIPrefabAsync(string assetName, Action <GameObject> cb)
 {
     _longTermAssetPool.LoadAsset(string.Format("{0}{1}", _uipath, assetName), cb);
 }