public void GetEntityPrefabAsync(string assetName, Action <GameObject> cb) { _shortAssetPool.LoadAsset(string.Format("{0}{1}", _cellEnityPath, assetName), cb); }
public void GetUIPrefabAsync(string assetName, Action <GameObject> cb) { _longTermAssetPool.LoadAsset(string.Format("{0}{1}", _uipath, assetName), cb); }