/// <summary>
        /// 创建依赖关系
        /// </summary>
        private static void CreateAssetBundleDepends()
        {
            RecordPackAbundleMainifestInfor(AssetBundleMgr.Instance.GetHotAssetBuildPlatformName(S_CurrentBuildTarget));               //不同平台的打包主AssetBundle
            RecordPackAbundleMainifestInfor(AssetBundleMgr.Instance.GetHotAssetBuildPlatformName(S_CurrentBuildTarget) + ".manifest"); // AssetBundleManifest

            #region 遍历记录所有的AssetBundle
            string[] allAssets = AssetBundleMgr.Instance.S_AssetBundleManifest.GetAllAssetBundles();//获得所有的AssetBundleName
            foreach (var item in allAssets)
            {
                string[] depences = AssetBundleMgr.Instance.S_AssetBundleManifest.GetAllDependencies(item); //获得当前资源的所有依赖关系
                string   path     = S_AssetBundleOutPath + "/" + item;                                      //获取打包后的资源AssetBundle 绝对路径

                #region 记录当前AssetBundle 信息
                AssetBundleRecordeInfor _infor = new AssetBundleRecordeInfor();
                _infor.m_MD5Code = MD5Helper.GetFileMD5(path);
                System.IO.FileInfo fileInfor = new System.IO.FileInfo(path);
                _infor.m_ByteSize = (int)fileInfor.Length;
                //          _infor.m_DependeceAssetNamePath.AddRange(depences);
                if (S_HotAssetBaseRecordInfor.AllAssetRecordsDic.ContainsKey(item))
                {
                    Debug.LogError("重复的AssetBundleName=" + item);
                    break;
                }
                S_HotAssetBaseRecordInfor.AllAssetRecordsDic.Add(item, _infor);  //记录当前的 AssetBundle 资源
                #endregion

                #region 记录当前文件 .meta信息
                AssetBundleRecordeInfor _metaInfor = new AssetBundleRecordeInfor();
                _metaInfor.m_MD5Code = MD5Helper.GetFileMD5(path + ".meta");
                FileInfo mataFileInfor = new System.IO.FileInfo(path + ".meta");
                _metaInfor.m_ByteSize = (int)mataFileInfor.Length;
                if (S_HotAssetBaseRecordInfor.AllAssetRecordsDic.ContainsKey(item + ".meta"))
                {
                    Debug.LogError("重复的AssetBundleName=" + item + ".meta");
                    break;
                }
                S_HotAssetBaseRecordInfor.AllAssetRecordsDic.Add(item + ".meta", _metaInfor);  //记录当前的 AssetBundle 资源
                #endregion
            }

            AssetBundleMgr.Instance.m_MainAssetBundle.Unload(true);  //避免打包后编辑器加载报错
            #endregion
        }
        /// <summary>
        /// 记录不同平台打包下生成的主 mainAssetBundle 和 mainFest 信息
        /// </summary>
        /// <param name="fileName"></param>
        private static void RecordPackAbundleMainifestInfor(string fileName)
        {
            string PlatformABundlePath = S_AssetBundleOutPath + "/" + fileName;
            //if(System.IO.File.Exists(PlatformABundlePath))
            //    System.IO.File.Create()
            //当AssetBundle
            AssetBundleRecordeInfor _infor = new AssetBundleRecordeInfor();

            System.IO.FileInfo fileInfor = new System.IO.FileInfo(PlatformABundlePath);
            _infor.m_ByteSize = (int)fileInfor.Length;
            _infor.m_MD5Code  = MD5Helper.GetFileMD5(PlatformABundlePath);
            S_HotAssetBaseRecordInfor.AllAssetRecordsDic.Add(fileName, _infor);


            //.meta
            AssetBundleRecordeInfor _metaInfor = new AssetBundleRecordeInfor();

            System.IO.FileInfo metaFileInfor = new System.IO.FileInfo(PlatformABundlePath + ".meta");
            _metaInfor.m_ByteSize = (int)metaFileInfor.Length;
            _metaInfor.m_MD5Code  = MD5Helper.GetFileMD5(PlatformABundlePath + ".meta");
            S_HotAssetBaseRecordInfor.AllAssetRecordsDic.Add(fileName + ".meta", _metaInfor);
        }