/** [シングルトン]constructor */ private AssetBundleList() { //work_list this.work_list = new System.Collections.Generic.List <WorkItem>(); //add_list this.add_list = new System.Collections.Generic.List <WorkItem>(); //main_assetbundle this.main_assetbundle = new Main_AssetBundle(); //main_asset this.main_asset = new Main_Asset(); //pathlist this.pathlist = new PathList(); //assetbundleitem_list this.assetbundleitem_list = new AssetBundleItem_List(); }
/** [シングルトン]constructor */ private AssetBundleList() { //work this.work_pool = new List.NodePool <WorkItem>(16); this.work_add = new System.Collections.Generic.LinkedList <WorkItem>(); this.work_list = new System.Collections.Generic.LinkedList <WorkItem>(); //main_assetbundle this.main_assetbundle = new Main_AssetBundle(); //main_asset this.main_asset = new Main_Asset(); //pathlist this.pathlist = new PathList(); //assetbundleitem_list this.assetbundleitem_list = new AssetBundleItem_List(); //PlayerLoopType this.playerloop_flag = true; Fee.PlayerLoopSystem.PlayerLoopSystem.GetInstance().Add(Config.PLAYERLOOP_ADDTYPE, Config.PLAYERLOOP_TARGETTYPE, typeof(PlayerLoopType.Fee_AssetBundleList_Main), this.Main); }