public static void BuildIOSAssetBundle()
 {
     EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.iOS);
     AssetBundleBuild.BuildAssetBundles();
 }
 public static void BuildWindowsPCAssetBundle()
 {
     EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.StandaloneWindows);
     AssetBundleBuild.BuildAssetBundles();
 }
 public static void BuildAssetBundles()
 {
     AssetBundleBuild.BuildAssetBundles();
 }