private void InitAssetEncrypter()
        {
            var assembly = AssemblyUtility.GetAssembly(AssemblyUtility.UnityDefaultAssemblyEditorName);

            if (assembly != null)
            {
                _encrypterType = assembly.GetType("AssetEncrypter");
                if (_encrypterType != null)
                {
                    Log($"发现加密类 : {_encrypterType.FullName}");
                }
            }
        }