private void InitAssetEncrypter() { var assembly = AssemblyUtility.GetAssembly(AssemblyUtility.UnityDefaultAssemblyEditorName); if (assembly != null) { _encrypterType = assembly.GetType("AssetEncrypter"); if (_encrypterType != null) { Log($"发现加密类 : {_encrypterType.FullName}"); } } }