static UnityReferencesTracker() { ourUnityReferenceNameInfos = new List <AssemblyNameInfo>(); foreach (var name in ourUnityReferenceNames) { ourUnityReferenceNameInfos.Add(AssemblyNameInfoFactory.Create2(name, null)); } }
public static bool IsFluentValidationProject(this IProject project) { return(ReferencedAssembliesService.IsProjectReferencingAssemblyByName( project, project.GetCurrentTargetFrameworkId(), AssemblyNameInfoFactory.Create2(FluentValidationAssemblyName, version: null), out _)); }