public void TestAddingMultipleSights() { AssaultRifle testWeapon = new AssaultRifle(); testWeapon.AddSight(SightEnum.ReflexSight); testWeapon.AddSight(SightEnum.LaserSight); var expectedSight = testWeapon.GetCurrentSight(); Assert.AreEqual(expectedSight.accuracyMultiplier, new Sight(SightEnum.LaserSight).accuracyMultiplier); }
public void TestRemoveSightWhenInventoryIsNotTogglable() { //test exists to make sure remove Sight manually updates current index because toggle does not work on Sight collections with count of 2 AssaultRifle testWeapon = new AssaultRifle(); testWeapon.AddSight(SightEnum.LaserSight); testWeapon.AddSight(SightEnum.ReflexSight); testWeapon.RemoveSight(); var expectedCurrentSightIndex = testWeapon.CurrentSightIndex; Assert.AreEqual(expectedCurrentSightIndex, ModdableWeapon.StartingSightIndex); }
public void TestToggleSightsWithOneSight() { AssaultRifle testWeapon = new AssaultRifle(); testWeapon.AddSight(SightEnum.LaserSight); var toggleSightResult = testWeapon.ToggleSight(); Assert.IsFalse(toggleSightResult); }
public void TestRemoveSightWhenInventoryIsTogglable() { AssaultRifle testWeapon = new AssaultRifle(); SightEnum[] SightEnumArray = { SightEnum.ZoomSight, SightEnum.LaserSight, SightEnum.ReflexSight, SightEnum.ZoomSight, SightEnum.LaserSight, SightEnum.ReflexSight }; foreach (var SightEnum in SightEnumArray) { testWeapon.AddSight(SightEnum); } testWeapon.RemoveSight(); var actualSightIndex = testWeapon.CurrentSightIndex; var expectedSightIndex = SightEnumArray.Length - 1; Assert.AreEqual(expectedSightIndex, actualSightIndex); }