Пример #1
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_SceneManager = AshEntry.GetModule <ISceneManager>();
            if (m_SceneManager == null)
            {
                Log.Fatal("Scene manager is invalid.");
                return;
            }

            m_SceneManager.LoadSceneSuccess         += OnLoadSceneSuccess;
            m_SceneManager.LoadSceneFailure         += OnLoadSceneFailure;
            m_SceneManager.LoadSceneUpdate          += OnLoadSceneUpdate;
            m_SceneManager.LoadSceneDependencyAsset += OnLoadSceneDependencyAsset;
            m_SceneManager.UnloadSceneSuccess       += OnUnloadSceneSuccess;
            m_SceneManager.UnloadSceneFailure       += OnUnloadSceneFailure;

            m_GameFrameworkScene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(0);
            if (!m_GameFrameworkScene.IsValid())
            {
                Log.Fatal("Game Framework scene is invalid.");
                return;
            }
        }
Пример #2
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_SoundManager = AshEntry.GetModule <ISoundManager>();
            if (m_SoundManager == null)
            {
                Log.Fatal("Sound manager is invalid.");
                return;
            }

            m_SoundManager.PlaySoundSuccess         += OnPlaySoundSuccess;
            m_SoundManager.PlaySoundFailure         += OnPlaySoundFailure;
            m_SoundManager.PlaySoundUpdate          += OnPlaySoundUpdate;
            m_SoundManager.PlaySoundDependencyAsset += OnPlaySoundDependencyAsset;

            m_AudioListener = gameObject.GetOrAddComponent <AudioListener>();

#if UNITY_5_4_OR_NEWER
            SceneManager.sceneLoaded   += OnSceneLoaded;
            SceneManager.sceneUnloaded += OnSceneUnloaded;
#else
            ISceneManager sceneManager = AshEntry.GetModule <ISceneManager>();
            if (sceneManager == null)
            {
                Log.Fatal("Scene manager is invalid.");
                return;
            }

            sceneManager.LoadSceneSuccess   += OnLoadSceneSuccess;
            sceneManager.LoadSceneFailure   += OnLoadSceneFailure;
            sceneManager.UnloadSceneSuccess += OnUnloadSceneSuccess;
            sceneManager.UnloadSceneFailure += OnUnloadSceneFailure;
#endif
        }
Пример #3
0
        private void Start()
        {
            AshUnityEntry baseComponent = AshUnityEntry.Instance.GetComponent <AshUnityEntry>();

            if (baseComponent == null)
            {
                Log.Fatal("Base component is invalid.");
                return;
            }

            m_EventComponent = AshUnityEntry.Instance.GetComponent <EventComponent>();
            if (m_EventComponent == null)
            {
                Log.Fatal("Event component is invalid.");
                return;
            }

            //if (baseComponent.EditorResourceMode)
            //{
            //    m_EntityManager.SetResourceManager(baseComponent.EditorResourceHelper);
            //}
            //else
            {
                m_EntityManager.SetResourceManager(AshEntry.GetModule <IResourceManager>());
            }

            m_EntityManager.SetObjectPoolManager(AshEntry.GetModule <IObjectPoolManager>());

            EntityHelperBase entityHelper = Helper.CreateHelper(m_EntityHelperTypeName, m_CustomEntityHelper);

            if (entityHelper == null)
            {
                Log.Error("Can not create entity helper.");
                return;
            }

            entityHelper.name = string.Format("Entity Helper");
            Transform transform = entityHelper.transform;

            transform.SetParent(this.transform);
            transform.localScale = Vector3.one;

            m_EntityManager.SetEntityHelper(entityHelper);

            if (m_InstanceRoot == null)
            {
                m_InstanceRoot = (new GameObject("Entity Instances")).transform;
                m_InstanceRoot.SetParent(gameObject.transform);
                m_InstanceRoot.localScale = Vector3.one;
            }

            for (int i = 0; i < m_EntityGroups.Length; i++)
            {
                if (!AddEntityGroup(m_EntityGroups[i].Name, m_EntityGroups[i].InstanceAutoReleaseInterval, m_EntityGroups[i].InstanceCapacity, m_EntityGroups[i].InstanceExpireTime, m_EntityGroups[i].InstancePriority))
                {
                    Log.Warning("Add entity group '{0}' failure.", m_EntityGroups[i].Name);
                    continue;
                }
            }
        }
Пример #4
0
        private void Start()
        {
            AshUnityEntry baseComponent = AshUnityEntry.Instance.GetComponent <AshUnityEntry>();

            if (baseComponent == null)
            {
                Log.Fatal("Base component is invalid.");
                return;
            }

            m_EventComponent = AshUnityEntry.Instance.GetComponent <EventComponent>();
            if (m_EventComponent == null)
            {
                Log.Fatal("Event component is invalid.");
                return;
            }

            //if (baseComponent.EditorResourceMode)
            //{
            //    m_SceneManager.SetResourceManager(baseComponent.EditorResourceHelper);
            //}
            //else
            {
                m_SceneManager.SetResourceManager(AshEntry.GetModule <IResourceManager>());
            }
        }
Пример #5
0
        private void Start()
        {
            AshUnityEntry baseComponent = AshUnityEntry.Instance.GetComponent <AshUnityEntry>();

            if (baseComponent == null)
            {
                Log.Fatal("Base component is invalid.");
                return;
            }

            m_EventComponent = AshUnityEntry.Instance.GetComponent <EventComponent>();
            if (m_EventComponent == null)
            {
                Log.Fatal("Event component is invalid.");
                return;
            }

            //if (baseComponent.EditorResourceMode)
            //{
            //    m_SoundManager.SetResourceManager(baseComponent.EditorResourceHelper);
            //}
            //else
            {
                m_SoundManager.SetResourceManager(AshEntry.GetModule <IResourceManager>());
            }

            SoundHelperBase soundHelper = Helper.CreateHelper(m_SoundHelperTypeName, m_CustomSoundHelper);

            if (soundHelper == null)
            {
                Log.Error("Can not create sound helper.");
                return;
            }

            soundHelper.name = string.Format("Sound Helper");
            Transform transform = soundHelper.transform;

            transform.SetParent(this.transform);
            transform.localScale = Vector3.one;

            m_SoundManager.SetSoundHelper(soundHelper);

            if (m_InstanceRoot == null)
            {
                m_InstanceRoot = (new GameObject("Sound Instances")).transform;
                m_InstanceRoot.SetParent(gameObject.transform);
                m_InstanceRoot.localScale = Vector3.one;
            }

            for (int i = 0; i < m_SoundGroups.Length; i++)
            {
                if (!AddSoundGroup(m_SoundGroups[i].Name, m_SoundGroups[i].AvoidBeingReplacedBySamePriority, m_SoundGroups[i].Mute, m_SoundGroups[i].Volume, m_SoundGroups[i].AgentHelperCount))
                {
                    Log.Warning("Add sound group '{0}' failure.", m_SoundGroups[i].Name);
                    continue;
                }
            }
        }
Пример #6
0
        private void Update()
        {
            AshEntry.Update(Time.deltaTime, Time.unscaledDeltaTime);

            if (m_GameEntry != null)
            {
                m_GameEntry.OnGameUpdate();
            }
        }
Пример #7
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_FsmManager = AshEntry.GetModule <IFsmManager>();
            if (m_FsmManager == null)
            {
                Log.Fatal("FSM manager is invalid.");
                return;
            }
        }
Пример #8
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_ObjectPoolManager = AshEntry.GetModule <IObjectPoolManager>();
            if (m_ObjectPoolManager == null)
            {
                Log.Fatal("Object pool manager is invalid.");
                return;
            }
        }
Пример #9
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_DataNodeManager = AshEntry.GetModule <IDataNodeManager>();
            if (m_DataNodeManager == null)
            {
                Log.Fatal("Data node manager is invalid.");
                return;
            }
        }
Пример #10
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_ProcedureManager = AshEntry.GetModule <IProcedureManager>();
            if (m_ProcedureManager == null)
            {
                Log.Fatal("Procedure manager is invalid.");
                return;
            }
        }
Пример #11
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_WebRequestManager = AshEntry.GetModule <IWebRequestManager>();
            if (m_WebRequestManager == null)
            {
                Log.Fatal("Web request manager is invalid.");
                return;
            }

            m_WebRequestManager.Timeout            = m_Timeout;
            m_WebRequestManager.WebRequestStart   += OnWebRequestStart;
            m_WebRequestManager.WebRequestSuccess += OnWebRequestSuccess;
            m_WebRequestManager.WebRequestFailure += OnWebRequestFailure;
        }
Пример #12
0
        private void Start()
        {
            m_ResourceComponent = AshUnityEntry.Instance.GetComponent <ResourceComponent>();
            if (m_ResourceComponent == null)
            {
                Log.Fatal("Resource component is invalid.");
                return;
            }

            m_LocalizationManager = AshEntry.GetModule <ILocalizationManager>();
            if (m_LocalizationManager == null)
            {
                Log.Fatal("Localization manager is invalid.");
                return;
            }
        }
Пример #13
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_DataTableManager = AshEntry.GetModule <IDataTableManager>();
            if (m_DataTableManager == null)
            {
                Log.Fatal("Data table manager is invalid.");
                return;
            }

            m_DataTableManager.LoadDataTableSuccess         += OnLoadDataTableSuccess;
            m_DataTableManager.LoadDataTableFailure         += OnLoadDataTableFailure;
            m_DataTableManager.LoadDataTableUpdate          += OnLoadDataTableUpdate;
            m_DataTableManager.LoadDataTableDependencyAsset += OnLoadDataTableDependencyAsset;
        }
Пример #14
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_LocalizationManager = AshEntry.GetModule <ILocalizationManager>();
            if (m_LocalizationManager == null)
            {
                Log.Fatal("Localization manager is invalid.");
                return;
            }

            m_LocalizationManager.LoadDictionarySuccess         += OnLoadDictionarySuccess;
            m_LocalizationManager.LoadDictionaryFailure         += OnLoadDictionaryFailure;
            m_LocalizationManager.LoadDictionaryUpdate          += OnLoadDictionaryUpdate;
            m_LocalizationManager.LoadDictionaryDependencyAsset += OnLoadDictionaryDependencyAsset;
        }
Пример #15
0
        private void OnDestroy()
        {
            if (m_GameEntry != null)
            {
                m_GameEntry.OnGameExit();
            }

#if UNITY_5_6_OR_NEWER
            Application.lowMemory -= OnLowMemory;
#endif

            m_Components.Clear();
            AshEntry.Shutdown();

            Log.Info("Shutdown AshUnity");
        }
Пример #16
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_EntityManager = AshEntry.GetModule <IEntityManager>();
            if (m_EntityManager == null)
            {
                Log.Fatal("Entity manager is invalid.");
                return;
            }

            m_EntityManager.ShowEntitySuccess         += OnShowEntitySuccess;
            m_EntityManager.ShowEntityFailure         += OnShowEntityFailure;
            m_EntityManager.ShowEntityUpdate          += OnShowEntityUpdate;
            m_EntityManager.ShowEntityDependencyAsset += OnShowEntityDependencyAsset;
            m_EntityManager.HideEntityComplete        += OnHideEntityComplete;
        }
Пример #17
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_UIManager = AshEntry.GetModule <IUIManager>();
            if (m_UIManager == null)
            {
                Log.Fatal("UI manager is invalid.");
                return;
            }

            m_UIManager.OpenUIFormSuccess         += OnOpenUIFormSuccess;
            m_UIManager.OpenUIFormFailure         += OnOpenUIFormFailure;
            m_UIManager.OpenUIFormUpdate          += OnOpenUIFormUpdate;
            m_UIManager.OpenUIFormDependencyAsset += OnOpenUIFormDependencyAsset;
            m_UIManager.CloseUIFormComplete       += OnCloseUIFormComplete;
        }
Пример #18
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_NetworkManager = AshEntry.GetModule <INetworkManager>();
            if (m_NetworkManager == null)
            {
                Log.Fatal("Network manager is invalid.");
                return;
            }

            m_NetworkManager.NetworkConnected     += OnNetworkConnected;
            m_NetworkManager.NetworkClosed        += OnNetworkClosed;
            m_NetworkManager.NetworkSendPacket    += OnNetworkSendPacket;
            m_NetworkManager.NetworkMissHeartBeat += OnNetworkMissHeartBeat;
            m_NetworkManager.NetworkError         += OnNetworkError;
            m_NetworkManager.NetworkCustomError   += OnNetworkCustomError;
        }
Пример #19
0
        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        protected override void Awake()
        {
            base.Awake();

            m_DownloadManager = AshEntry.GetModule <IDownloadManager>();
            if (m_DownloadManager == null)
            {
                Log.Fatal("Download manager is invalid.");
                return;
            }

            m_DownloadManager.DownloadStart   += OnDownloadStart;
            m_DownloadManager.DownloadUpdate  += OnDownloadUpdate;
            m_DownloadManager.DownloadSuccess += OnDownloadSuccess;
            m_DownloadManager.DownloadFailure += OnDownloadFailure;
            m_DownloadManager.FlushSize        = m_FlushSize;
            m_DownloadManager.Timeout          = m_Timeout;
        }
Пример #20
0
        private void Start()
        {
            AshUnityEntry baseComponent = AshUnityEntry.Instance.GetComponent <AshUnityEntry>();

            if (baseComponent == null)
            {
                Log.Fatal("Base component is invalid.");
                return;
            }

            m_EventComponent = AshUnityEntry.Instance.GetComponent <EventComponent>();
            if (m_EventComponent == null)
            {
                Log.Fatal("Event component is invalid.");
                return;
            }

            //if (baseComponent.EditorResourceMode)
            //{
            //    m_LocalizationManager.SetResourceManager(baseComponent.EditorResourceHelper);
            //}
            //else
            {
                m_LocalizationManager.SetResourceManager(AshEntry.GetModule <IResourceManager>());
            }

            LocalizationHelperBase localizationHelper = Helper.CreateHelper(m_LocalizationHelperTypeName, m_CustomLocalizationHelper);

            if (localizationHelper == null)
            {
                Log.Error("Can not create localization helper.");
                return;
            }

            localizationHelper.name = string.Format("Localization Helper");
            Transform transform = localizationHelper.transform;

            transform.SetParent(this.transform);
            transform.localScale = Vector3.one;

            m_LocalizationManager.SetLocalizationHelper(localizationHelper);
            m_LocalizationManager.Language = baseComponent.EditorLanguage;
        }
Пример #21
0
        private IEnumerator Start()
        {
            ProcedureBase[] procedures = new ProcedureBase[m_AvailableProcedureTypeNames.Length];
            for (int i = 0; i < m_AvailableProcedureTypeNames.Length; i++)
            {
                Type procedureType = Utility.Assembly.GetType(m_AvailableProcedureTypeNames[i]);
                if (procedureType == null)
                {
                    Log.Error("Can not find procedure type '{0}'.", m_AvailableProcedureTypeNames[i]);
                    yield break;
                }

                procedures[i] = (ProcedureBase)Activator.CreateInstance(procedureType);
                if (procedures[i] == null)
                {
                    Log.Error("Can not create procedure instance '{0}'.", m_AvailableProcedureTypeNames[i]);
                    yield break;
                }

                if (m_EntranceProcedureTypeName == m_AvailableProcedureTypeNames[i])
                {
                    m_EntranceProcedure = procedures[i];
                }
            }

            if (m_EntranceProcedure == null)
            {
                Log.Error("Entrance procedure is invalid.");
                yield break;
            }

            m_ProcedureManager.Initialize(AshEntry.GetModule <IFsmManager>(), procedures);

            yield return(new WaitForEndOfFrame());

            m_ProcedureManager.StartProcedure(m_EntranceProcedure.GetType());
        }
Пример #22
0
        public IEnumerator FsmTestWithEnumeratorPasses()
        {
            // Use the Assert class to test conditions.
            // yield to skip a frame

            AshUnityEntry.New();
            IFsmManager fsmManager = AshEntry.GetModule <IFsmManager>();


            FsmOwer fsmOwer = new FsmOwer();
            Status1 status1 = new Status1();
            Status2 status2 = new Status2();

            //fsmManager.CreateFsm<FsmOwer>( fsmOwer, status1, status2);
            fsmManager.CreateFsm <FsmOwer>("Test", fsmOwer, status1, status2);

            Log.Debug("有限状态机的数量时{0}", fsmManager.Count);
            IFsm <FsmOwer> fsm = fsmManager.GetFsm <FsmOwer> ("Test");

            Assert.IsNotNull(fsm);

            VarString v = new VarString();

            v.SetValue("Variable data");             //			v.Value = "Variable data";
            fsm.SetData("data", v);

            fsm.Start <Status1> ();
            Assert.AreEqual(fsm.CurrentState, status1);

            yield return(new WaitForSeconds(1));

            fsm.FireEvent(this, 1, "userData");
//			Assert.AreEqual (fsm.CurrentState, status2);

            yield return(null);
        }
Пример #23
0
        private void Start()
        {
            AshUnityEntry baseComponent = AshUnityEntry.Instance.GetComponent <AshUnityEntry>();

            if (baseComponent == null)
            {
                Log.Fatal("Base component is invalid.");
                return;
            }

            m_EventComponent = AshUnityEntry.Instance.GetComponent <EventComponent>();
            if (m_EventComponent == null)
            {
                Log.Fatal("Event component is invalid.");
                return;
            }

            m_EditorResourceMode = false;
            m_ResourceManager    = AshEntry.GetModule <IResourceManager>();
            if (m_ResourceManager == null)
            {
                Log.Fatal("Resource manager is invalid.");
                return;
            }

            m_ResourceManager.ResourceInitComplete      += OnResourceInitComplete;
            m_ResourceManager.VersionListUpdateSuccess  += OnVersionListUpdateSuccess;
            m_ResourceManager.VersionListUpdateFailure  += OnVersionListUpdateFailure;
            m_ResourceManager.ResourceCheckComplete     += OnResourceCheckComplete;
            m_ResourceManager.ResourceUpdateStart       += OnResourceUpdateStart;
            m_ResourceManager.ResourceUpdateChanged     += OnResourceUpdateChanged;
            m_ResourceManager.ResourceUpdateSuccess     += OnResourceUpdateSuccess;
            m_ResourceManager.ResourceUpdateFailure     += OnResourceUpdateFailure;
            m_ResourceManager.ResourceUpdateAllComplete += OnResourceUpdateAllComplete;

            m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath);
            if (m_ReadWritePathType == ReadWritePathType.TemporaryCache)
            {
                m_ResourceManager.SetReadWritePath(Application.temporaryCachePath);
            }
            else
            {
                if (m_ReadWritePathType == ReadWritePathType.Unspecified)
                {
                    m_ReadWritePathType = ReadWritePathType.PersistentData;
                }

                m_ResourceManager.SetReadWritePath(Application.persistentDataPath);
            }

            if (m_EditorResourceMode)
            {
                return;
            }

            SetResourceMode(m_ResourceMode);
            m_ResourceManager.SetDownloadManager(AshEntry.GetModule <IDownloadManager>());
            m_ResourceManager.SetObjectPoolManager(AshEntry.GetModule <IObjectPoolManager>());
            m_ResourceManager.AssetAutoReleaseInterval    = m_AssetAutoReleaseInterval;
            m_ResourceManager.AssetCapacity               = m_AssetCapacity;
            m_ResourceManager.AssetExpireTime             = m_AssetExpireTime;
            m_ResourceManager.AssetPriority               = m_AssetPriority;
            m_ResourceManager.ResourceAutoReleaseInterval = m_ResourceAutoReleaseInterval;
            m_ResourceManager.ResourceCapacity            = m_ResourceCapacity;
            m_ResourceManager.ResourceExpireTime          = m_ResourceExpireTime;
            m_ResourceManager.ResourcePriority            = m_ResourcePriority;
            if (m_ResourceMode == ResourceMode.Updatable)
            {
                m_ResourceManager.UpdatePrefixUri  = m_UpdatePrefixUri;
                m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount;
            }

            m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper);
            if (m_ResourceHelper == null)
            {
                Log.Error("Can not create resource helper.");
                return;
            }

            m_ResourceHelper.name = string.Format("Resource Helper");
            Transform transform = m_ResourceHelper.transform;

            transform.SetParent(this.transform);
            transform.localScale = Vector3.one;

            m_ResourceManager.SetResourceHelper(m_ResourceHelper);

            if (m_InstanceRoot == null)
            {
                m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform;
                m_InstanceRoot.SetParent(gameObject.transform);
                m_InstanceRoot.localScale = Vector3.one;
            }

            for (int i = 0; i < m_LoadResourceAgentHelperCount; i++)
            {
                AddLoadResourceAgentHelper(i);
            }
        }