public IEnumerator RequestShopModeling(AsBaseEntity _entity) { _entity.SetModelObject(null); while(true) { if(m_ShopModelingLoaded == true) { Debug.Log("AsPStoreManager::RequestShopModeling: m_ShopModelingLoaded = " + m_ShopModelingLoaded + ". copy shop object."); _entity.SetModelObject(Instantiate(m_OriginShopModeling) as GameObject); break; } yield return null; } }