Пример #1
0
        /// <summary>Draw the correct texture for machines that are ready for harvest and displaying their results.</summary>
        /// <remarks>We can't just set <see cref="SObject.readyForHarvest"/> to be false during the draw call and draw the
        /// tool tip ourselves because draw calls getScale, which actually modifies the object scale based upon <see cref="SObject.readyForHarvest"/>.</remarks>
        public static bool Prefix(SObject __instance, SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
        {
            if (!__instance.readyForHarvest.Value || !__instance.bigCraftable.Value || __instance.heldObject.Value == null ||
                !ArtisanGoodsManager.GetDrawInfo(__instance.heldObject.Value, out Texture2D spriteSheet, out Rectangle position, out Rectangle iconPosition))
            {
                return(true);
            }
            Vector2 vector2 = __instance.getScale() * (float)Game1.pixelZoom;
            Vector2 local   = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - Game1.tileSize)));

            Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle((int)((double)local.X - (double)vector2.X / 2.0) + (__instance.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0), (int)((double)local.Y - (double)vector2.Y / 2.0) + (__instance.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0), (int)((double)Game1.tileSize + (double)vector2.X), (int)((double)(Game1.tileSize * 2) + (double)vector2.Y / 2.0));
            spriteBatch.Draw(Game1.bigCraftableSpriteSheet, destinationRectangle, new Microsoft.Xna.Framework.Rectangle?(SObject.getSourceRectForBigCraftable(__instance.showNextIndex.Value ? __instance.ParentSheetIndex + 1 : __instance.ParentSheetIndex)), Color.White * alpha, 0.0f, Vector2.Zero, SpriteEffects.None, (float)((double)Math.Max(0.0f, (float)((y + 1) * Game1.tileSize - Game1.pixelZoom * 6) / 10000f) + (__instance.ParentSheetIndex == 105 ? 0.00350000010803342 : 0.0) + (double)x * 9.99999974737875E-06));
            if (__instance.Name.Equals("Loom") && __instance.MinutesUntilReady > 0)
            {
                spriteBatch.Draw(Game1.objectSpriteSheet, __instance.getLocalPosition(Game1.viewport) + new Vector2((float)(Game1.tileSize / 2f), 0.0f), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet, 435, 16, 16)), Color.White * alpha, __instance.scale.X, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0.0f, (float)((double)((y + 1) * Game1.tileSize) / 10000.0 + 9.99999974737875E-05 + (double)x * 9.99999974737875E-06)));
            }
            if (__instance.isLamp.Value && Game1.isDarkOut())
            {
                spriteBatch.Draw(Game1.mouseCursors, local + new Vector2((float)(-Game1.tileSize / 2f), (float)(-Game1.tileSize / 2f)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(88, 1779, 32, 32)), Color.White * 0.75f, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0.0f, (float)((y + 1) * Game1.tileSize - Game1.pixelZoom * 5) / 10000f));
            }
            if (__instance.ParentSheetIndex == 126 && __instance.Quality != 0)
            {
                spriteBatch.Draw(FarmerRenderer.hatsTexture, local + new Vector2(-3f, -6f) * (float)Game1.pixelZoom, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle((__instance.Quality - 1) * 20 % FarmerRenderer.hatsTexture.Width, (__instance.Quality - 1) * 20 / FarmerRenderer.hatsTexture.Width * 20 * 4, 20, 20)), Color.White * alpha, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0.0f, (float)((y + 1) * Game1.tileSize - Game1.pixelZoom * 5) / 10000f) + (float)x * 1E-05f);
            }

            float num = (float)(4.0 * Math.Round(Math.Sin(DateTime.Now.TimeOfDay.TotalMilliseconds / 250.0), 2));

            spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize - 8), (float)(y * Game1.tileSize - Game1.tileSize * 3 / 2 - 16) + num)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(141, 465, 20, 24)), Color.White * 0.75f, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, (float)((double)((y + 1) * Game1.tileSize) / 10000.0 + 9.99999997475243E-07 + (double)__instance.TileLocation.X / 10000.0 + (__instance.ParentSheetIndex == 105 ? 0.00150000001303852 : 0.0)));
            spriteBatch.Draw(spriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize + Game1.tileSize / 2), (float)(y * Game1.tileSize - Game1.tileSize - Game1.tileSize / 8) + num)), new Microsoft.Xna.Framework.Rectangle?(position), Color.White * 0.75f, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)((double)((y + 1) * Game1.tileSize) / 10000.0 + 9.99999974737875E-06 + (double)__instance.TileLocation.X / 10000.0 + (__instance.ParentSheetIndex == 105 ? 0.00150000001303852 : 0.0)));
            return(false);
        }
Пример #2
0
        /// <summary>Draw the correct texture based on <see cref="SObject.preservedParentSheetIndex"/> or <see cref="SObject.Name"/>.</summary>
        public static bool Prefix(SObject __instance, SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
        {
            if (!ArtisanGoodsManager.GetDrawInfo(__instance, out Texture2D spriteSheet, out Rectangle position, out Rectangle iconPosition))
            {
                return(true);
            }

            spriteBatch.Draw(Game1.shadowTexture, location + new Vector2(Game1.tileSize / 2, Game1.tileSize * 3 / 4), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White * 0.5f, 0.0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 3f, SpriteEffects.None, layerDepth - 0.0001f);

            spriteBatch.Draw(spriteSheet, location + new Vector2((int)(Game1.tileSize / 2 * (double)scaleSize), (int)(Game1.tileSize / 2 * (double)scaleSize)), new Microsoft.Xna.Framework.Rectangle?(position), Color.White * transparency, 0.0f, new Vector2(8f, 8f) * scaleSize, Game1.pixelZoom * scaleSize, SpriteEffects.None, layerDepth);

            //By popular demand, don't show icons near the mouse cursor, which are drawn with lowered transparency.
            if (transparency >= 1 && iconPosition != Rectangle.Empty)
            {
                spriteBatch.Draw(Game1.objectSpriteSheet, location + new Vector2(Game1.tileSize / 6 * scaleSize, Game1.tileSize / 6 * scaleSize), new Microsoft.Xna.Framework.Rectangle?(iconPosition), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (3f / 2f) * scaleSize, SpriteEffects.None, layerDepth);
            }

            if (drawStackNumber && __instance.maximumStackSize() > 1 && (scaleSize > 0.3 && __instance.Stack != int.MaxValue) && __instance.Stack > 1)
            {
                Utility.drawTinyDigits(__instance.stack, spriteBatch, location + new Vector2(Game1.tileSize - Utility.getWidthOfTinyDigitString(__instance.stack, 3f * scaleSize) + 3f * scaleSize, (float)(Game1.tileSize - 18.0 * scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
            }
            if (drawStackNumber && __instance.quality > 0)
            {
                float num = __instance.quality < 4 ? 0.0f : (float)((Math.Cos(Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
                spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, Game1.tileSize - 12 + num), new Microsoft.Xna.Framework.Rectangle?(__instance.quality < 4 ? new Rectangle(338 + (__instance.quality - 1) * 8, 400, 8, 8) : new Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * scaleSize * (1.0 + num)), SpriteEffects.None, layerDepth);
            }
            if (__instance.category == -22 && (double)__instance.scale.Y < 1.0)
            {
                spriteBatch.Draw(Game1.staminaRect, new Rectangle((int)location.X, (int)(location.Y + (Game1.tileSize - 2 * Game1.pixelZoom) * (double)scaleSize), (int)(Game1.tileSize * (double)scaleSize * __instance.scale.Y), (int)((2 * Game1.pixelZoom) * (double)scaleSize)), Utility.getRedToGreenLerpColor(__instance.scale.Y));
            }

            return(false);
        }
Пример #3
0
        /// <summary>Draw the correct texture based on <see cref="SObject.preservedParentSheetIndex"/> or <see cref="SObject.Name"/>.</summary>
        public static bool Prefix(SObject __instance, SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
        {
            if (!ArtisanGoodsManager.GetDrawInfo(__instance, out Texture2D spriteSheet, out Rectangle position, out Rectangle iconPosition))
            {
                return(true);
            }

            //By popular demand, don't show icons when held.
            //if (iconPosition != Rectangle.Empty)
            //    spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition + new Vector2(1, 1), new Microsoft.Xna.Framework.Rectangle?(iconPosition), Color.White, 0.0f, new Vector2(4f, 4f), Game1.pixelZoom / 2, SpriteEffects.None, Math.Max(0.0f, (f.getStandingY() + 2) / 10000f));

            spriteBatch.Draw(spriteSheet, objectPosition, position, Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, Math.Max(0.0f, (f.getStandingY() + 2) / 10000f));
            return(false);
        }
Пример #4
0
        public static bool Prefix(Furniture __instance, SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
        {
            if (__instance.heldObject.Value == null || __instance.heldObject.Value is Furniture ||
                !ArtisanGoodsManager.GetDrawInfo(__instance.heldObject.Value, out Texture2D spriteSheet, out Rectangle position, out Rectangle iconPosition))
            {
                return(true);
            }
            if (x == -1)
            {
                Vector2 drawPos = new Vector2(__instance.boundingBox.X, __instance.boundingBox.Y - (__instance.sourceRect.Height * Game1.pixelZoom - __instance.boundingBox.Value.Height));
                spriteBatch.Draw(Furniture.furnitureTexture, Game1.GlobalToLocal(Game1.viewport, drawPos), new Rectangle?(__instance.sourceRect.Value), Color.White * alpha, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, __instance.Flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, __instance.furniture_type.Value == 12 ? 0.0f : (__instance.boundingBox.Value.Bottom - 8) / 10000f);
            }
            else
            {
                spriteBatch.Draw(Furniture.furnitureTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(x * Game1.tileSize, y * Game1.tileSize - (__instance.sourceRect.Value.Height * Game1.pixelZoom - __instance.boundingBox.Value.Height))), new Rectangle?(__instance.sourceRect.Value), Color.White * alpha, 0.0f, Vector2.Zero, Game1.pixelZoom, __instance.Flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, __instance.furniture_type.Value == 12 ? 0.0f : (__instance.boundingBox.Value.Bottom - 8) / 10000f);
            }

            spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(__instance.boundingBox.Value.Center.X - Game1.tileSize / 2, __instance.boundingBox.Value.Center.Y - (__instance.drawHeldObjectLow.Value ? Game1.tileSize / 2 : Game1.tileSize * 4 / 3))) + new Vector2(Game1.tileSize / 2f, Game1.tileSize * 5f / 6), new Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0.0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, __instance.boundingBox.Value.Bottom / 10000f);
            spriteBatch.Draw(spriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2(__instance.boundingBox.Value.Center.X - Game1.tileSize / 2, __instance.boundingBox.Value.Center.Y - (__instance.drawHeldObjectLow.Value ? Game1.tileSize / 2 : Game1.tileSize * 4 / 3))), new Rectangle?(position), Color.White * alpha, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, (__instance.boundingBox.Value.Bottom + 1) / 10000f);
            return(false);
        }