public void SetCuratedProperties(bool visibleNow, ArtifactQuality quality) { if (State.IsCuratedItem) { State.VisibleNow = visibleNow; worlditem.ActiveStateLocked = false; if (visibleNow) { worlditem.ActiveState = WIActiveState.Active; State.Quality = quality; } else { worlditem.ActiveState = WIActiveState.Invisible; } worlditem.ActiveStateLocked = true; } }
static bool IsOfHigherQuality(ArtifactQuality thisQuality, ArtifactQuality otherQuality) { return(((int)thisQuality) > ((int)otherQuality)); }