void OnCollisionEnter2D(Collision2D collider) { if (collider.gameObject.tag == "Player") { var source = collider.gameObject.GetComponent <AudioSource>(); source.clip = clip; source.Play(); if (artifact != null) { artifact.Activate(); } var stats = collider.gameObject.GetComponent <PlayerStats>(); stats.money += money; if (maxHealth) { stats.maxHealth += health; } stats.IncreaseHealth(health); Destroy(gameObject); } }
public void RegisterHit(int damage) { Debug.Log("daamaged" + artifact); if (canBeHit()) { if (statusP != null) { statusP.hit(damage); anim?.SetState(AnimState.Hit); AudioManager.Instance.Play("playerHit"); if (statusP.getHealth() <= 0) { // Game Over, Player has died AudioManager.Instance.Play("lose"); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } else if (statusE != null) { statusE.hit(damage); if (statusE.getHealth() <= 0) { Destroy(this.transform.parent.gameObject); CurrencyController.Instance.GainCurrency(200); } } else if (artifact != null) { artifact.Activate(); } else { // Something is wrong print("oof"); } } }