Пример #1
0
 public void SetArrow(Direction dir, ArrowStrength strength, int playerIndex)
 {
     HasArrow         = true;
     ArrowDirection   = dir;
     ArrowColor       = new Color(1f, 1f, 1f, 1f);
     arrowStrength    = ArrowStrength.Big;
     overlayColor     = PlayerCursor.PlayerColors[playerIndex];
     ArrowPlayerIndex = playerIndex;
     UpdateOverlayGraphic();
 }
Пример #2
0
 public bool ToggleArrow(Direction dir, int playerIndex = 0)
 {
     HasArrow         = !HasArrow;
     ArrowDirection   = dir;
     arrowStrength    = ArrowStrength.Big;
     ArrowColor       = new Color(1f, 1f, 1f, HasArrow ? 1f : 0f);
     overlayColor     = PlayerCursor.PlayerColors[playerIndex];
     ArrowPlayerIndex = playerIndex;
     UpdateOverlayGraphic();
     return(HasArrow);
 }
Пример #3
0
        void DiminishArrow()
        {
            if (!HasArrow)
            {
                return;
            }
            else if (arrowStrength == ArrowStrength.Big)
            {
                arrowStrength = ArrowStrength.Small;
                UpdateOverlayGraphic();
            }
            else
            {
                ToggleArrow(ArrowDirection);

                // notify players that their arrow was gone
                PlayerCursor.ArrowWasRemoved(this);
            }
        }