void TriggerRestartLevel() { Disable(); TriggerFade(RestartLevel, new Color(1, 1, 1, 0)); AudioHandler.Play("selection"); ArrowFeedback.Left(); }
void TriggerReturnToTitleScreen() { Disable(); TriggerFade(ReturnToTitleScreen, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Left(); }
void TriggerGameStart() { Disable(); TriggerFade(GameStart, new Color(1, 1, 1, 0)); AudioHandler.Play("selection"); ArrowFeedback.Left(); }
void TriggerLevelSelect() { if (GameState.MaxReachedLevel <= 1) { return; } Disable(); TriggerFade(LevelSelect, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Left(); }
void TriggerRestartLevel() { if (!_paused || _touchTimer > 0f) { return; } Deactivate(); TriggerFade(RestartLevel, new Color(1, 1, 1, 0)); AudioHandler.Play("selection"); ArrowFeedback.Left(); }