Пример #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (!debounce && (other.tag != "Enemy" && other.isTrigger == false) || other.tag == "Player")
     {
         ArrowBehavior exp = Instantiate(explosion, transform);
         exp.SetBehavior(0, transform.position, 0, 0);
         debounce = true;
         Destroy(gameObject);
     }
 }
 void Passive()
 {
     shotTarget = passiveTimer;
     if (shotTimer > shotTarget && shotTarget > 0)
     {
         target = new Vector2(transform.position.x + 1 * -(transform.right.normalized.x), transform.position.y + 1);
         ArrowBehavior arroz = Instantiate(arrow);
         arroz.SetBehavior(damage, transform.position, target, target - new Vector2(transform.position.x, transform.position.y), arrowSpeed);
         shotTimer = 0;
     }
 }
    void Aggressive()
    {
        shotTarget = aggroTimer;
        if (shotTimer > shotTarget && shotTarget > 0)          //shoot at the player every two seconds

        //determine player position
        {
            float playerX = GetPlayer().transform.position.x;
            float playerY = GetPlayer().transform.position.y;

            //make target mean something
            GenerateTarget(playerX, playerY);
            //raycast to target; if open air, shoot
            RaycastHit2D line = Physics2D.Linecast(transform.position, target, mask);
            if (!line)
            {
                ArrowBehavior arroz = Instantiate(arrow);
                arroz.SetBehavior(damage, transform.position, target, target - new Vector2(transform.position.x, transform.position.y), arrowSpeed);
                shotTimer = 0;
            }
        }
    }
Пример #4
0
    void ShootArrow(float angle)
    {
        ArrowBehavior currentShot = Instantiate(shot);

        currentShot.SetBehavior(30, transform.position, angle, 5f);
    }