/// <summary> /// 애니메이션 /// </summary> public void ShootArrow() { if (currentArrow != null) { currentArrow.ArrowShoot(damage); currentArrow = null; } }
/// <summary> /// 애니메이션 /// </summary> public void ShootArrow() { if (currentArrow != null) { currentArrow.ArrowShoot(damage); currentArrow = null; } }