Пример #1
0
    // Méthode de tri du tableau des scores
    public void triLeaderboard(string type)
    {
        Transform g;
        var       loadedData = JSON.Parse(File.ReadAllText(filePath));

        if (loadedData["history"].Count != 0)
        {
            //Debug.Log("Tri par " + type);
            for (int i = 0; i < loadedData["history"].Count; i++)
            {
                history[i, 0] = loadedData["history"][i][0];
                history[i, 1] = loadedData["history"][i][1];
                history[i, 2] = loadedData["history"][i][2];
            }
            Array2DSort comparer = null;
            switch (type)
            {
            case "difficulty":
                g = GameObject.Find("diff").transform.GetChild(0).transform;
                GameObject.Find("time").transform.GetChild(0).transform.rotation = new Quaternion(0, 0, 0, 0);
                comparer = new Array2DSort(history, 1);
                comparer = new Array2DSort(history, 0);
                break;

            case "timer":
                g = GameObject.Find("time").transform.GetChild(0).transform;
                GameObject.Find("diff").transform.GetChild(0).transform.rotation = new Quaternion(0, 0, 0, 0);
                comparer = new Array2DSort(history, 1);
                comparer = new Array2DSort(history, 2);
                break;

            default:
                g = null;
                break;
            }
            g.rotation           = Quaternion.Euler(0, 0, 180);
            string[,] sortedData = comparer.ToSortedArray(); //Tri
            for (int i = 0; i < loadedData["history"].Count; i++)
            {
                history[i, 0] = sortedData[i, 0];
                history[i, 1] = sortedData[i, 1];
                history[i, 2] = sortedData[i, 2];
            }
            updateLeaderboard();
        }
    }
Пример #2
0
    // Méthode de tri du tableau des scores
    public void triLeaderboard(string type)
    {
        Transform g;
        var       loadedDataS = JSON.Parse(File.ReadAllText(filePathSudoku));
        var       loadedDataB = JSON.Parse(File.ReadAllText(filePathBingo));
        var       loadedDataP = JSON.Parse(File.ReadAllText(filePathPoker));

        if (taille != 0)
        {
            for (int i = 0; i < taille; i++)
            {
                GameObject boardTab = GameObject.Find("board" + (i + 1));
                history[i, 0] = boardTab.transform.GetChild(5).GetComponent <TextMeshProUGUI>().text;
                history[i, 1] = boardTab.transform.GetChild(6).GetComponent <TextMeshProUGUI>().text;
            }
            Array2DSort comparer = null;
            switch (type)
            {
            case "name":
                g = GameObject.Find("nomJoueur").transform.GetChild(0).transform;
                GameObject.Find("score").transform.GetChild(0).transform.rotation = new Quaternion(0, 0, 0, 0);
                comparer = new Array2DSort(history, 0);
                break;

            case "score":
                g = GameObject.Find("score").transform.GetChild(0).transform;
                GameObject.Find("nomJoueur").transform.GetChild(0).transform.rotation = new Quaternion(0, 0, 0, 0);
                comparer = new Array2DSort(history, 1);
                break;

            default:
                g = null;
                break;
            }
            g.rotation           = Quaternion.Euler(0, 0, 180);
            string[,] sortedData = comparer.ToSortedArray(); //Tri
            for (int i = 0; i < taille; i++)
            {
                history[i, 0] = sortedData[i, 0];
                history[i, 1] = sortedData[i, 1];
            }
            updateLeaderboard();
        }
    }