Пример #1
0
        private void RelicCommand()
        {
            ArrJobs tempJob = ArrWeapon.JobList[ArrInfo.JobListString.IndexOf(CurrentRelic)];

            ArrStageCompleter.ProgressClass(selectedCharacter, tempJob.Relic, true);

            AvailableRelicJobs.Remove(CurrentRelic);
        }
Пример #2
0
        private void CompleteCommand()
        {
            ArrJobs tempJob = ArrWeapon.JobList[ArrInfo.JobListString.IndexOf(CurrentNexus)];

            ArrStageCompleter.ProgressClass(selectedCharacter, tempJob.Nexus, true);

            CurrentLight = 0;
            LoadAvailableJobs();
        }
        private void CompleteCommand()
        {
            ArrJobs tempJob = ArrWeapon.JobList[ArrInfo.JobListString.IndexOf(CurrentZeta)];

            ArrStageCompleter.ProgressClass(selectedCharacter, tempJob.Zeta, true);

            ResetBools();
            LoadAvailableJobs();
        }
Пример #4
0
        private void ArrCommand(object param)
        {
            //Object[] values = (object[])param;

            //string jobInfo = (string)values[0];

            //ArrJobs tempJob = SummaryModel.JobDictionary[jobInfo].Key;
            //ArrProgress tempProgress= SummaryModel.JobDictionary[jobInfo].Value;

            ArrProgress tempProgress = (ArrProgress)param;

            ArrStageCompleter.ProgressClass(selectedCharacter, tempProgress);
        }
Пример #5
0
        private void CompleteCommand()
        {
            ArrJobs tempJob = ArrWeapon.JobList[ArrInfo.JobListString.IndexOf(CurrentNovus)];

            ArrStageCompleter.ProgressClass(selectedCharacter, tempJob.Novus, true);

            //int subtractAlexandrite = 75;
            //subtractAlexandrite -= MateriaShieldSum + MateriaSwordSum + MateriaSum;

            //if (subtractAlexandrite >= AlexandriteCount) { AlexandriteCount = 0; }
            //else { AlexandriteCount -= subtractAlexandrite; }

            ResetCounts();
            LoadAvailableJobs();
            PLDNovus    = false;
            NonPLDNovus = false;
        }