Пример #1
0
        public static int SortWithList(SortableEquipment a, SortableEquipment b, List <EquipmentSortMethod> sortingPriority)
        {
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> dictionary = ArmorySortUtils.CreateSortDictionary();
            int i     = 0;
            int count = sortingPriority.Count;

            while (i < count)
            {
                ArmorySortUtils.SortEquipmentDelegate sortEquipmentDelegate = dictionary[sortingPriority[i]];
                int num = sortEquipmentDelegate(a, b);
                if (num != 0)
                {
                    return(num);
                }
                i++;
            }
            return(0);
        }
Пример #2
0
        private static Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> CreateSortDictionary()
        {
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> dictionary = new Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate>();
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> arg_25_0   = dictionary;
            EquipmentSortMethod arg_25_1 = EquipmentSortMethod.UnlockedEquipment;

            if (ArmorySortUtils.< > f__mg$cache0 == null)
            {
                ArmorySortUtils.< > f__mg$cache0 = new ArmorySortUtils.SortEquipmentDelegate(ArmorySortUtils.SortByUnlockedEquipment);
            }
            arg_25_0.Add(arg_25_1, ArmorySortUtils.< > f__mg$cache0);
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> arg_49_0 = dictionary;
            EquipmentSortMethod arg_49_1 = EquipmentSortMethod.RequirementsMet;

            if (ArmorySortUtils.< > f__mg$cache1 == null)
            {
                ArmorySortUtils.< > f__mg$cache1 = new ArmorySortUtils.SortEquipmentDelegate(ArmorySortUtils.SortByRequirementsMet);
            }
            arg_49_0.Add(arg_49_1, ArmorySortUtils.< > f__mg$cache1);
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> arg_6D_0 = dictionary;
            EquipmentSortMethod arg_6D_1 = EquipmentSortMethod.CurrentPlanet;

            if (ArmorySortUtils.< > f__mg$cache2 == null)
            {
                ArmorySortUtils.< > f__mg$cache2 = new ArmorySortUtils.SortEquipmentDelegate(ArmorySortUtils.SortByCurrentPlanet);
            }
            arg_6D_0.Add(arg_6D_1, ArmorySortUtils.< > f__mg$cache2);
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> arg_91_0 = dictionary;
            EquipmentSortMethod arg_91_1 = EquipmentSortMethod.CapacitySize;

            if (ArmorySortUtils.< > f__mg$cache3 == null)
            {
                ArmorySortUtils.< > f__mg$cache3 = new ArmorySortUtils.SortEquipmentDelegate(ArmorySortUtils.SortByCapacitySize);
            }
            arg_91_0.Add(arg_91_1, ArmorySortUtils.< > f__mg$cache3);
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> arg_B5_0 = dictionary;
            EquipmentSortMethod arg_B5_1 = EquipmentSortMethod.Quality;

            if (ArmorySortUtils.< > f__mg$cache4 == null)
            {
                ArmorySortUtils.< > f__mg$cache4 = new ArmorySortUtils.SortEquipmentDelegate(ArmorySortUtils.SortByQuality);
            }
            arg_B5_0.Add(arg_B5_1, ArmorySortUtils.< > f__mg$cache4);
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> arg_D9_0 = dictionary;
            EquipmentSortMethod arg_D9_1 = EquipmentSortMethod.Alphabetical;

            if (ArmorySortUtils.< > f__mg$cache5 == null)
            {
                ArmorySortUtils.< > f__mg$cache5 = new ArmorySortUtils.SortEquipmentDelegate(ArmorySortUtils.SortAlphabetically);
            }
            arg_D9_0.Add(arg_D9_1, ArmorySortUtils.< > f__mg$cache5);
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> arg_FD_0 = dictionary;
            EquipmentSortMethod arg_FD_1 = EquipmentSortMethod.EmptyEquipment;

            if (ArmorySortUtils.< > f__mg$cache6 == null)
            {
                ArmorySortUtils.< > f__mg$cache6 = new ArmorySortUtils.SortEquipmentDelegate(ArmorySortUtils.SortByEmptyEquipment);
            }
            arg_FD_0.Add(arg_FD_1, ArmorySortUtils.< > f__mg$cache6);
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> arg_121_0 = dictionary;
            EquipmentSortMethod arg_121_1 = EquipmentSortMethod.DecrementingIndex;

            if (ArmorySortUtils.< > f__mg$cache7 == null)
            {
                ArmorySortUtils.< > f__mg$cache7 = new ArmorySortUtils.SortEquipmentDelegate(ArmorySortUtils.SortByDecrementingIndex);
            }
            arg_121_0.Add(arg_121_1, ArmorySortUtils.< > f__mg$cache7);
            Dictionary <EquipmentSortMethod, ArmorySortUtils.SortEquipmentDelegate> arg_145_0 = dictionary;
            EquipmentSortMethod arg_145_1 = EquipmentSortMethod.IncrementingEmptyIndex;

            if (ArmorySortUtils.< > f__mg$cache8 == null)
            {
                ArmorySortUtils.< > f__mg$cache8 = new ArmorySortUtils.SortEquipmentDelegate(ArmorySortUtils.SortByIncrementingEmptyIndex);
            }
            arg_145_0.Add(arg_145_1, ArmorySortUtils.< > f__mg$cache8);
            return(dictionary);
        }