public void SetPrefix(ArmorPrefix _prefix) { prefixList = _prefix; }
public void SetPrefixRandom() { prefixList = (ArmorPrefix)UnityEngine.Random.Range(0, System.Enum.GetValues(typeof(ArmorPrefix)).Length); }
public Armor(ItemClass ic, ArmorWeight weight, ArmorPrefix prefix, ArmorInfix infix, ArmorSuffix suffix) { itemClass = ic; dodgeBonus = 0; blockBonus = 0; }