Пример #1
0
        public void ArmorTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();

            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            // Add ArmorValue 6 Armor to the character. Their total Armor should be 6 with a Encumbrance penalty of 0 since there is nothing with a +value.
            Armor objArmor = new Armor(objCharacter);

            objArmor.ArmorValue = "6";
            objCharacter.Armor.Add(objArmor);

            Assert.AreEqual(6, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 6.");
            Assert.AreEqual(6, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 6.");
            Assert.AreEqual(0, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 0.");

            // Add an Armor Mod to the Armor. This should bring the Armor value up to 8.
            ArmorMod objMod = new ArmorMod(objCharacter);

            objMod.ArmorValue = 2;
            objCharacter.Armor[0].ArmorMods.Add(objMod);

            Assert.AreEqual(8, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 8.");
            Assert.AreEqual(8, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 8.");
            Assert.AreEqual(0, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 0.");

            // Add an additional +6 value Armor to the character. Their total Aromr should be 14 with an Encumbrance penalty of 2.
            Armor objPlusArmor = new Armor(objCharacter);

            objPlusArmor.ArmorValue = "+6";
            objCharacter.Armor.Add(objPlusArmor);

            Assert.AreEqual(14, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 14.");
            Assert.AreEqual(14, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 14.");
            Assert.AreEqual(2, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 2.");

            // Increase the character's STR to 4. This should reduce the Armor Encumbrance penalty to 1.
            objCharacter.STR.Value = 4;

            Assert.AreEqual(14, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 14.");
            Assert.AreEqual(14, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 14.");
            Assert.AreEqual(1, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 1.");

            // Unequipping the Armor Mod should reduce the Armor value down to 12.
            objCharacter.Armor[0].ArmorMods[0].Equipped = false;

            Assert.AreEqual(12, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 12.");
            Assert.AreEqual(12, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 12.");
            Assert.AreEqual(1, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 1.");

            // Unequipping the +value Armor should put the character back to Armor 6 with no Encumbrance penalty.
            objCharacter.Armor[1].Equipped = false;

            Assert.AreEqual(6, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 6.");
            Assert.AreEqual(6, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 6.");
            Assert.AreEqual(0, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 0.");
        }
Пример #2
0
        public void ArmorTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();
            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            // Add ArmorValue 6 Armor to the character. Their total Armor should be 6 with a Encumbrance penalty of 0 since there is nothing with a +value.
            Armor objArmor = new Armor(objCharacter);
            objArmor.ArmorValue = "6";
            objCharacter.Armor.Add(objArmor);

            Assert.AreEqual(6, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 6.");
            Assert.AreEqual(6, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 6.");
            Assert.AreEqual(0, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 0.");

            // Add an Armor Mod to the Armor. This should bring the Armor value up to 8.
            ArmorMod objMod = new ArmorMod(objCharacter);
            objMod.ArmorValue = 2;
            objCharacter.Armor[0].ArmorMods.Add(objMod);

            Assert.AreEqual(8, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 8.");
            Assert.AreEqual(8, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 8.");
            Assert.AreEqual(0, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 0.");

            // Add an additional +6 value Armor to the character. Their total Aromr should be 14 with an Encumbrance penalty of 2.
            Armor objPlusArmor = new Armor(objCharacter);
            objPlusArmor.ArmorValue = "+6";
            objCharacter.Armor.Add(objPlusArmor);

            Assert.AreEqual(14, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 14.");
            Assert.AreEqual(14, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 14.");
            Assert.AreEqual(2, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 2.");

            // Increase the character's STR to 4. This should reduce the Armor Encumbrance penalty to 1.
            objCharacter.STR.Value = 4;

            Assert.AreEqual(14, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 14.");
            Assert.AreEqual(14, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 14.");
            Assert.AreEqual(1, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 1.");

            // Unequipping the Armor Mod should reduce the Armor value down to 12.
            objCharacter.Armor[0].ArmorMods[0].Equipped = false;

            Assert.AreEqual(12, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 12.");
            Assert.AreEqual(12, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 12.");
            Assert.AreEqual(1, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 1.");

            // Unequipping the +value Armor should put the character back to Armor 6 with no Encumbrance penalty.
            objCharacter.Armor[1].Equipped = false;

            Assert.AreEqual(6, objCharacter.ArmorValue, "ArmorValue does not equal the expected value of 6.");
            Assert.AreEqual(6, objCharacter.TotalArmorValue, "TotalArmorValue does not equal the expected value of 6.");
            Assert.AreEqual(0, objCharacter.ArmorEncumbrance, "ArmorEncumbrance does not equal the expected value of 0.");
        }
Пример #3
0
        public void CreateAllArmorModsTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();
            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            TreeNode objNode = new TreeNode();
            List<Weapon> lstWeapons = new List<Weapon>();
            List<TreeNode> lstTreeNodes = new List<TreeNode>();

            XmlDocument objXmlDocument = XmlManager.Instance.Load("armor.xml");
            foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/mods/mod"))
            {
                ArmorMod objMod = new ArmorMod(objCharacter);
                objMod.Create(objXmlNode, objNode, 1, lstWeapons, lstTreeNodes);
            }
        }
Пример #4
0
        public void CreateAllArmorModsTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();

            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            TreeNode        objNode      = new TreeNode();
            List <Weapon>   lstWeapons   = new List <Weapon>();
            List <TreeNode> lstTreeNodes = new List <TreeNode>();

            XmlDocument objXmlDocument = XmlManager.Instance.Load("armor.xml");

            foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/mods/mod"))
            {
                ArmorMod objMod = new ArmorMod(objCharacter);
                objMod.Create(objXmlNode, objNode, 1, lstWeapons, lstTreeNodes);
            }
        }
Пример #5
0
        private void tsAddArmorMod_Click(object sender, EventArgs e)
        {
            // Make sure a parent item is selected, then open the Select Accessory window.
            try
            {
                if (treArmor.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectArmor"), LanguageManager.Instance.GetString("MessageTitle_SelectArmor"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectArmor"), LanguageManager.Instance.GetString("MessageTitle_SelectArmor"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treArmor.SelectedNode.Level > 1)
                treArmor.SelectedNode = treArmor.SelectedNode.Parent;

            // Locate the Armor that is selected in the tree.
            Armor objArmor = _objFunctions.FindArmor(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor);

            // Open the Armor XML file and locate the selected Armor.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("armor.xml");

            XmlNode objXmlArmor = objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objArmor.Name + "\"]");

            frmSelectArmorMod frmPickArmorMod = new frmSelectArmorMod(_objCharacter);
            frmPickArmorMod.ArmorCost = objArmor.Cost;
            frmPickArmorMod.AllowedCategories = objArmor.Category + "," + objArmor.Name;
            frmPickArmorMod.CapacityDisplayStyle = objArmor.CapacityDisplayStyle;
            if (objXmlArmor.InnerXml.Contains("<addmodcategory>"))
                frmPickArmorMod.AllowedCategories += "," + objXmlArmor["addmodcategory"].InnerText;

            frmPickArmorMod.ShowDialog(this);

            if (frmPickArmorMod.DialogResult == DialogResult.Cancel)
                return;

            // Locate the selected piece.
            objXmlArmor = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickArmorMod.SelectedArmorMod + "\"]");

            TreeNode objNode = new TreeNode();
            ArmorMod objMod = new ArmorMod(_objCharacter);
            List<Weapon> lstWeapons = new List<Weapon>();
            List<TreeNode> lstWeaponNodes = new List<TreeNode>();
            int intRating = 0;
            if (Convert.ToInt32(objXmlArmor["maxrating"].InnerText) > 1)
                intRating = frmPickArmorMod.SelectedRating;

            objMod.Create(objXmlArmor, objNode, intRating, lstWeapons, lstWeaponNodes);
            objMod.Parent = objArmor;
            objNode.ContextMenuStrip = cmsArmorMod;
            if (objMod.InternalId == Guid.Empty.ToString())
                return;

            objArmor.ArmorMods.Add(objMod);

            treArmor.SelectedNode.Nodes.Add(objNode);
            treArmor.SelectedNode.Expand();
            treArmor.SelectedNode = objNode;

            // Add any Weapons created by the Mod.
            foreach (Weapon objWeapon in lstWeapons)
                _objCharacter.Weapons.Add(objWeapon);

            foreach (TreeNode objWeaponNode in lstWeaponNodes)
            {
                objWeaponNode.ContextMenuStrip = cmsWeapon;
                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                treWeapons.Nodes[0].Expand();
            }

            UpdateCharacterInfo();
            RefreshSelectedArmor();

            if (frmPickArmorMod.AddAgain)
                tsAddArmorMod_Click(sender, e);
        }
Пример #6
0
        /// <summary>
        /// Add a PACKS Kit to the character.
        /// </summary>
        public void AddPACKSKit()
        {
            frmSelectPACKSKit frmPickPACKSKit = new frmSelectPACKSKit(_objCharacter);
            frmPickPACKSKit.ShowDialog(this);

            bool blnCreateChildren = true;

            // If the form was canceled, don't do anything.
            if (frmPickPACKSKit.DialogResult == DialogResult.Cancel)
                return;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("packs.xml");

            // Do not create child items for Gear if the chosen Kit is in the Custom category since these items will contain the exact plugins desired.
            if (frmPickPACKSKit.SelectedCategory == "Custom")
                blnCreateChildren = false;

            XmlNode objXmlKit = objXmlDocument.SelectSingleNode("/chummer/packs/pack[name = \"" + frmPickPACKSKit.SelectedKit + "\" and category = \"" + frmPickPACKSKit.SelectedCategory + "\"]");
            // Update Qualities.
            if (objXmlKit["qualities"] != null)
            {
                XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                // Positive Qualities.
                foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/positive/quality"))
                {
                    XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]");

                    TreeNode objNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objQuality = new Quality(_objCharacter);
                    string strForceValue = "";

                    if (objXmlQuality.Attributes["select"] != null)
                        strForceValue = objXmlQuality.Attributes["select"].InnerText;

                    objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _objCharacter.Qualities.Add(objQuality);

                    treQualities.Nodes[0].Nodes.Add(objNode);
                    treQualities.Nodes[0].Expand();

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    // Create the Weapon Node if one exists.
                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }
                }

                // Negative Qualities.
                foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/negative/quality"))
                {
                    XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]");

                    TreeNode objNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objQuality = new Quality(_objCharacter);
                    string strForceValue = "";

                    if (objXmlQuality.Attributes["select"] != null)
                        strForceValue = objXmlQuality.Attributes["select"].InnerText;

                    objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _objCharacter.Qualities.Add(objQuality);

                    treQualities.Nodes[1].Nodes.Add(objNode);
                    treQualities.Nodes[1].Expand();

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    // Create the Weapon Node if one exists.
                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }
                }
            }

            // Update Attributes.
            if (objXmlKit["attributes"] != null)
            {
                // Reset all Attributes back to 1 so we don't go over any BP limits.
                nudBOD.Value = nudBOD.Minimum;
                nudAGI.Value = nudAGI.Minimum;
                nudREA.Value = nudREA.Minimum;
                nudSTR.Value = nudSTR.Minimum;
                nudCHA.Value = nudCHA.Minimum;
                nudINT.Value = nudINT.Minimum;
                nudLOG.Value = nudLOG.Minimum;
                nudWIL.Value = nudWIL.Minimum;
                nudEDG.Value = nudEDG.Minimum;
                nudMAG.Value = nudMAG.Minimum;
                nudRES.Value = nudRES.Minimum;
                foreach (XmlNode objXmlAttribute in objXmlKit["attributes"])
                {
                    // The Attribute is calculated as given value - (6 - Metatype Maximum) so that each Metatype has the values from the file adjusted correctly.
                    switch (objXmlAttribute.Name)
                    {
                        case "bod":
                            nudBOD.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.BOD.MetatypeMaximum);
                            break;
                        case "agi":
                            nudAGI.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.AGI.MetatypeMaximum);
                            break;
                        case "rea":
                            nudREA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.REA.MetatypeMaximum);
                            break;
                        case "str":
                            nudSTR.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.STR.MetatypeMaximum);
                            break;
                        case "cha":
                            nudCHA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.CHA.MetatypeMaximum);
                            break;
                        case "int":
                            nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum);
                            break;
                        case "log":
                            nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum);
                            break;
                        case "wil":
                            nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum);
                            break;
                        case "mag":
                            nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum);
                            break;
                        case "res":
                            nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum);
                            break;
                        default:
                            nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum);
                            break;
                    }
                }
            }

            // Update Skills.
            if (objXmlKit["skills"] != null)
            {
                // Active Skills.
                foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("skills/skill"))
                {
                    if (objXmlSkill["name"].InnerText.Contains("Exotic"))
                    {
                        int i = panActiveSkills.Controls.Count;
                        Skill objSkill = new Skill(_objCharacter);

                        SkillControl objSkillControl = new SkillControl(_objCharacter);
                        objSkillControl.SkillObject = objSkill;
                        objSkillControl.Width = 510;

                        // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                        objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
                        objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                        objSkillControl.SkillName = objXmlSkill["name"].InnerText;

                        switch (objXmlSkill["name"].InnerText)
                        {
                            case "Exotic Ranged Weapon":
                            case "Exotic Melee Weapon":
                                objSkill.Attribute = "AGI";
                                objSkillControl.SkillCategory = "Combat Active";
                                objSkill.Default = true;
                                break;
                            default:
                                objSkill.Attribute = "REA";
                                objSkillControl.SkillCategory = "Vehicle Active";
                                objSkill.Default = false;
                                break;
                        }
                        objSkill.ExoticSkill = true;
                        _objCharacter.Skills.Add(objSkill);


						if (_objCharacter.IgnoreRules)
						{
							objSkillControl.SkillRatingMaximum = 12;
						}
						else
						{
							objSkillControl.SkillRatingMaximum = 6;
						}

						// Make sure it's not going above the maximum number.
						if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                            objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                        else
                            objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                        if (objXmlSkill["spec"] != null)
                            objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                        else
                            objSkillControl.SkillSpec = "";

                        // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
                        objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y);
                        panActiveSkills.Controls.Add(objSkillControl);
                    }
                    else
                    {
                        // Find the correct Skill Control.
                        SkillControl objSkillControl = new SkillControl(_objCharacter);
                        foreach (SkillControl objControl in panActiveSkills.Controls)
                        {
                            if (objControl.SkillName == objXmlSkill["name"].InnerText)
                            {
                                objSkillControl = objControl;
                                break;
                            }
                        }

                        // Make sure it's not going above the maximum number.
                        if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                            objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                        else
                            objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                        if (objXmlSkill["spec"] != null)
                            objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                        else
                            objSkillControl.SkillSpec = "";
                    }
                }

                // Skill Groups.
                foreach (XmlNode objXmlGroup in objXmlKit.SelectNodes("skills/skillgroup"))
                {
                    // Find the correct SkillGroupControl.
                    SkillGroupControl objSkillGroupControl = new SkillGroupControl(_objCharacter.Options, _objCharacter);
                    foreach (SkillGroupControl objControl in panSkillGroups.Controls)
                    {
                        if (objControl.GroupName == objXmlGroup["name"].InnerText)
                        {
                            objSkillGroupControl = objControl;
                            break;
                        }
                    }

                    // Make sure it's not going above the maximum number.
                    if (Convert.ToInt32(objXmlGroup["base"].InnerText) > objSkillGroupControl.GroupRatingMaximum)
                    {
                        objSkillGroupControl.BaseRating = objSkillGroupControl.GroupRatingMaximum;
                        objSkillGroupControl.KarmaRating = 0;
                    }
                    else if (Convert.ToInt32(objXmlGroup["base"].InnerText) + Convert.ToInt32(objXmlGroup["karma"].InnerText) > objSkillGroupControl.GroupRatingMaximum)
                    {
                        objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText);
                        objSkillGroupControl.KarmaRating = objSkillGroupControl.GroupRatingMaximum - objSkillGroupControl.BaseRating;
                    }
                    else
                    {
                        objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText);
                        objSkillGroupControl.KarmaRating = Convert.ToInt32(objXmlGroup["karma"].InnerText);
                    }
                }
            }

            // Update Knowledge Skills.
            if (objXmlKit["knowledgeskills"] != null)
            {
                foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("knowledgeskills/skill"))
                {
                    int i = panKnowledgeSkills.Controls.Count;
                    Skill objSkill = new Skill(_objCharacter);
                    objSkill.Name = objXmlSkill["name"].InnerText;

                    SkillControl objSkillControl = new SkillControl(_objCharacter);
                    objSkillControl.SkillObject = objSkill;

                    // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                    objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged;
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;

                    objSkillControl.KnowledgeSkill = true;
                    objSkillControl.AllowDelete = true;

					if (_objCharacter.IgnoreRules)
					{
						objSkillControl.SkillRatingMaximum = 12;
					}
					else
					{
						objSkillControl.SkillRatingMaximum = 6;
					}
					// Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
					objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y);
                    panKnowledgeSkills.Controls.Add(objSkillControl);

                    objSkillControl.SkillName = objXmlSkill["name"].InnerText;

                    // Make sure it's not going above the maximum number.
                    if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                        objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                    else
                        objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                    if (objXmlSkill["spec"] != null)
                        objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                    else
                        objSkillControl.SkillSpec = "";

                    if (objXmlSkill["category"] != null)
                        objSkillControl.SkillCategory = objXmlSkill["category"].InnerText;

                    _objCharacter.Skills.Add(objSkill);
                }
            }

            // Select a Martial Art.
            if (objXmlKit["selectmartialart"] != null)
            {
                string strForcedValue = "";
                int intRating = 1;
                if (objXmlKit["selectmartialart"].Attributes["select"] != null)
                    strForcedValue = objXmlKit["selectmartialart"].Attributes["select"].InnerText;
                if (objXmlKit["selectmartialart"].Attributes["rating"] != null)
                    intRating = Convert.ToInt32(objXmlKit["selectmartialart"].Attributes["rating"].InnerText);

                frmSelectMartialArt frmPickMartialArt = new frmSelectMartialArt(_objCharacter);
                frmPickMartialArt.ForcedValue = strForcedValue;
                frmPickMartialArt.ShowDialog(this);

                if (frmPickMartialArt.DialogResult != DialogResult.Cancel)
                {
                    // Open the Martial Arts XML file and locate the selected piece.
                    XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml");

                    XmlNode objXmlArt = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + frmPickMartialArt.SelectedMartialArt + "\"]");

                    TreeNode objNode = new TreeNode();
                    MartialArt objMartialArt = new MartialArt(_objCharacter);
                    objMartialArt.Create(objXmlArt, objNode, _objCharacter);
                    objMartialArt.Rating = intRating;
                    _objCharacter.MartialArts.Add(objMartialArt);

                    objNode.ContextMenuStrip = cmsMartialArts;

                    treMartialArts.Nodes[0].Nodes.Add(objNode);
                    treMartialArts.Nodes[0].Expand();

                    treMartialArts.SelectedNode = objNode;
                }
            }

            // Update Martial Arts.
            if (objXmlKit["martialarts"] != null)
            {
                // Open the Martial Arts XML file and locate the selected art.
                XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml");

                foreach (XmlNode objXmlArt in objXmlKit.SelectNodes("martialarts/martialart"))
                {
                    TreeNode objNode = new TreeNode();
                    MartialArt objArt = new MartialArt(_objCharacter);
                    XmlNode objXmlArtNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]");
                    objArt.Create(objXmlArtNode, objNode, _objCharacter);
                    objArt.Rating = Convert.ToInt32(objXmlArt["rating"].InnerText);
                    _objCharacter.MartialArts.Add(objArt);

                    // Check for Advantages.
                    foreach (XmlNode objXmlAdvantage in objXmlArt.SelectNodes("techniques/technique"))
                    {
                        TreeNode objChildNode = new TreeNode();
                        MartialArtAdvantage objAdvantage = new MartialArtAdvantage(_objCharacter);
                        XmlNode objXmlAdvantageNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]/techniques/technique[. = \"" + objXmlAdvantage.InnerText + "\"]");
                        objAdvantage.Create(objXmlAdvantageNode, _objCharacter, objChildNode);
                        objArt.Advantages.Add(objAdvantage);

                        objNode.Nodes.Add(objChildNode);
                        objNode.Expand();
                    }

                    treMartialArts.Nodes[0].Nodes.Add(objNode);
                    treMartialArts.Nodes[0].Expand();
                }
            }

            // Update Adept Powers.
            if (objXmlKit["powers"] != null)
            {
                // Open the Powers XML file and locate the selected power.
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("powers.xml");

                foreach (XmlNode objXmlPower in objXmlKit.SelectNodes("powers/power"))
                {
                    XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower["name"].InnerText + "\"]");

                    int i = panPowers.Controls.Count;

                    Power objPower = new Power(_objCharacter);
                    _objCharacter.Powers.Add(objPower);

                    PowerControl objPowerControl = new PowerControl();
                    objPowerControl.PowerObject = objPower;

                    // Attach an EventHandler for the PowerRatingChanged Event.
                    objPowerControl.PowerRatingChanged += objPower_PowerRatingChanged;
                    objPowerControl.DeletePower += objPower_DeletePower;

                    objPowerControl.PowerName = objXmlPowerNode["name"].InnerText;
                    objPowerControl.PointsPerLevel = Convert.ToDecimal(objXmlPowerNode["points"].InnerText, GlobalOptions.Instance.CultureInfo);
                    objPowerControl.AdeptWayDiscount = Convert.ToDecimal(objXmlPowerNode["adeptway"].InnerText, GlobalOptions.Instance.CultureInfo);
                    if (objXmlPowerNode["levels"].InnerText == "no")
                    {
                        objPowerControl.LevelEnabled = false;
                    }
                    else
                    {
                        objPowerControl.LevelEnabled = true;
                        if (objXmlPowerNode["levels"].InnerText != "yes")
                            objPower.MaxLevels = Convert.ToInt32(objXmlPowerNode["levels"].InnerText);
                    }

                    objPower.Source = objXmlPowerNode["source"].InnerText;
                    objPower.Page = objXmlPowerNode["page"].InnerText;
                    if (objXmlPowerNode["doublecost"] != null)
                        objPower.DoubleCost = false;

                    if (objXmlPowerNode.InnerXml.Contains("bonus"))
                    {
                        objPower.Bonus = objXmlPowerNode["bonus"];

                        if (objXmlPower["name"].Attributes["select"] != null)
                            _objImprovementManager.ForcedValue = objXmlPower["name"].Attributes["select"].InnerText;

                        _objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort);
                        objPowerControl.Extra = _objImprovementManager.SelectedValue;
                    }

                    objPowerControl.Top = i * objPowerControl.Height;
                    panPowers.Controls.Add(objPowerControl);

                    // Set the Rating of the Power if applicable.
                    if (objXmlPower["rating"] != null)
                        objPowerControl.PowerLevel = Convert.ToInt32(objXmlPower["rating"].InnerText);
                }
            }

            // Update Complex Forms.
            if (objXmlKit["programs"] != null)
            {
                // Open the Programs XML file and locate the selected program.
                XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml");

                foreach (XmlNode objXmlProgram in objXmlKit.SelectNodes("complexforms/complexform"))
                {
                    XmlNode objXmlProgramNode = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlProgram["name"].InnerText + "\"]");

                    string strForceValue = "";
                    if (objXmlProgram.Attributes["select"] != null)
                        strForceValue = objXmlProgram.Attributes["select"].InnerText;

                    TreeNode objNode = new TreeNode();
                    ComplexForm objProgram = new ComplexForm(_objCharacter);
                    objProgram.Create(objXmlProgramNode, _objCharacter, objNode, strForceValue);

                    treComplexForms.Nodes[0].Nodes.Add(objNode);
                    treComplexForms.Nodes[0].Expand();

                    _objCharacter.ComplexForms.Add(objProgram);

                    treComplexForms.SortCustom();
                }
            }

            // Update Spells.
            if (objXmlKit["spells"] != null)
            {
                XmlDocument objXmlSpellDocument = XmlManager.Instance.Load("spells.xml");

                foreach (XmlNode objXmlSpell in objXmlKit.SelectNodes("spells/spell"))
                {
                    // Make sure the Spell has not already been added to the character.
                    bool blnFound = false;
                    foreach (TreeNode nodSpell in treSpells.Nodes[0].Nodes)
                    {
                        if (nodSpell.Text == objXmlSpell.InnerText)
                        {
                            blnFound = true;
                            break;
                        }
                    }

                    // The Spell is not in the list, so add it.
                    if (!blnFound)
                    {
                        string strForceValue = "";
                        if (objXmlSpell.Attributes["select"] != null)
                            strForceValue = objXmlSpell.Attributes["select"].InnerText;

                        XmlNode objXmlSpellNode = objXmlSpellDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + objXmlSpell.InnerText + "\"]");

                        Spell objSpell = new Spell(_objCharacter);
                        TreeNode objNode = new TreeNode();
                        objSpell.Create(objXmlSpellNode, _objCharacter, objNode, strForceValue);
                        objNode.ContextMenuStrip = cmsSpell;
                        _objCharacter.Spells.Add(objSpell);

                        switch (objSpell.Category)
                        {
                            case "Combat":
                                treSpells.Nodes[0].Nodes.Add(objNode);
                                treSpells.Nodes[0].Expand();
                                break;
                            case "Detection":
                                treSpells.Nodes[1].Nodes.Add(objNode);
                                treSpells.Nodes[1].Expand();
                                break;
                            case "Health":
                                treSpells.Nodes[2].Nodes.Add(objNode);
                                treSpells.Nodes[2].Expand();
                                break;
                            case "Illusion":
                                treSpells.Nodes[3].Nodes.Add(objNode);
                                treSpells.Nodes[3].Expand();
                                break;
                            case "Manipulation":
                                treSpells.Nodes[4].Nodes.Add(objNode);
                                treSpells.Nodes[4].Expand();
                                break;
                            case "Rituals":
                                int intNode = 5;
                                if (_objCharacter.AdeptEnabled && !_objCharacter.MagicianEnabled)
                                    intNode = 0;
                                treSpells.Nodes[intNode].Nodes.Add(objNode);
                                treSpells.Nodes[intNode].Expand();
                                break;
                        }

                        treSpells.SortCustom();
                    }
                }
            }

            // Update Spirits.
            if (objXmlKit["spirits"] != null)
            {
                foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit"))
                {
                    int i = panSpirits.Controls.Count;

                    Spirit objSpirit = new Spirit(_objCharacter);
                    _objCharacter.Spirits.Add(objSpirit);

                    SpiritControl objSpiritControl = new SpiritControl();
                    objSpiritControl.SpiritObject = objSpirit;
                    objSpiritControl.EntityType = SpiritType.Spirit;

                    // Attach an EventHandler for the ServicesOwedChanged Event.
                    objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged;
                    objSpiritControl.ForceChanged += objSpirit_ForceChanged;
                    objSpiritControl.BoundChanged += objSpirit_BoundChanged;
                    objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit;

                    objSpiritControl.Name = objXmlSpirit["name"].InnerText;
                    objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText);
                    objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText);

                    objSpiritControl.Top = i * objSpiritControl.Height;
                    panSpirits.Controls.Add(objSpiritControl);
                }
            }

            // Update Lifestyles.
            if (objXmlKit["lifestyles"] != null)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");

                foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle"))
                {
                    string strName = objXmlLifestyle["name"].InnerText;
                    int intMonths = Convert.ToInt32(objXmlLifestyle["months"].InnerText);

                    // Create the Lifestyle.
                    TreeNode objNode = new TreeNode();
                    Lifestyle objLifestyle = new Lifestyle(_objCharacter);

                    XmlNode objXmlLifestyleNode = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"" + strName + "\"]");
                    if (objXmlLifestyleNode != null)
                    {
                        // This is a standard Lifestyle, so just use the Create method.
                        objLifestyle.Create(objXmlLifestyleNode, objNode);
                        objLifestyle.Months = intMonths;
                    }
                    else
                    {
                        // This is an Advanced Lifestyle, so build it manually.
                        objLifestyle.Name = strName;
                        objLifestyle.Months = intMonths;
                        objLifestyle.Cost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText);
                        objLifestyle.Dice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText);
                        objLifestyle.Multiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText);
                        objLifestyle.BaseLifestyle = objXmlLifestyle["baselifestyle"].InnerText;
                        objLifestyle.Source = "SR5";
                        objLifestyle.Page = "373";
                        objLifestyle.Comforts = Convert.ToInt32(objXmlLifestyle["comforts"].InnerText);
                        objLifestyle.ComfortsEntertainment = Convert.ToInt32(objXmlLifestyle["comfortsentertainment"].InnerText);
                        objLifestyle.Security = Convert.ToInt32(objXmlLifestyle["security"].InnerText);
                        objLifestyle.SecurityEntertainment = Convert.ToInt32(objXmlLifestyle["securityentertainment"].InnerText);
                        objLifestyle.Area = Convert.ToInt32(objXmlLifestyle["area"].InnerText);
                        objLifestyle.AreaEntertainment = Convert.ToInt32(objXmlLifestyle["areaentertainment"].InnerText);

                        foreach (LifestyleQuality objXmlQuality in objXmlLifestyle.SelectNodes("lifestylequalities/lifestylequality"))
                            objLifestyle.LifestyleQualities.Add(objXmlQuality);

                        objNode.Text = strName;
                    }

                    // Add the Lifestyle to the character and Lifestyle Tree.
                    if (objLifestyle.BaseLifestyle != "")
                        objNode.ContextMenuStrip = cmsAdvancedLifestyle;
                    else
                        objNode.ContextMenuStrip = cmsLifestyleNotes;
                    _objCharacter.Lifestyles.Add(objLifestyle);
                    treLifestyles.Nodes[0].Nodes.Add(objNode);
                    treLifestyles.Nodes[0].Expand();
                }
            }

            // Update NuyenBP.
            if (objXmlKit["nuyenbp"] != null)
            {
                int intAmount = Convert.ToInt32(objXmlKit["nuyenbp"].InnerText);
                //if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                //intAmount *= 2;

                // Make sure we don't go over the field's maximum which would throw an Exception.
                if (nudNuyen.Value + intAmount > nudNuyen.Maximum)
                    nudNuyen.Value = nudNuyen.Maximum;
                else
                    nudNuyen.Value += intAmount;
            }

            // Update Armor.
            if (objXmlKit["armors"] != null)
            {
                XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml");

                foreach (XmlNode objXmlArmor in objXmlKit.SelectNodes("armors/armor"))
                {
                    XmlNode objXmlArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objXmlArmor["name"].InnerText + "\"]");

                    Armor objArmor = new Armor(_objCharacter);
                    TreeNode objNode = new TreeNode();
                    objArmor.Create(objXmlArmorNode, objNode, cmsArmorMod, Convert.ToInt32(objXmlArmor["rating"].InnerText), false, blnCreateChildren);
                    _objCharacter.Armor.Add(objArmor);

                    // Look for Armor Mods.
                    if (objXmlArmor["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlArmor.SelectNodes("mods/mod"))
                        {
                            List<Weapon> lstWeapons = new List<Weapon>();
                            List<TreeNode> lstWeaponNodes = new List<TreeNode>();
                            XmlNode objXmlModNode = objXmlArmorDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                            ArmorMod objMod = new ArmorMod(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            int intRating = 0;
                            if (objXmlMod["rating"] != null)
                                intRating = Convert.ToInt32(objXmlMod["rating"].InnerText);
                            objMod.Create(objXmlModNode, objModNode, intRating, lstWeapons, lstWeaponNodes);
                            objModNode.ContextMenuStrip = cmsArmorMod;
                            objMod.Parent = objArmor;

                            objArmor.ArmorMods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();

                            // Add any Weapons created by the Mod.
                            foreach (Weapon objWeapon in lstWeapons)
                                _objCharacter.Weapons.Add(objWeapon);

                            foreach (TreeNode objWeaponNode in lstWeaponNodes)
                            {
                                objWeaponNode.ContextMenuStrip = cmsWeapon;
                                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                                treWeapons.Nodes[0].Expand();
                            }
                        }
                    }

                    XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");
                    foreach (XmlNode objXmlGear in objXmlArmor.SelectNodes("gears/gear"))
                        AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objArmor, cmsArmorGear, blnCreateChildren);

                    objNode.ContextMenuStrip = cmsArmor;
                    treArmor.Nodes[0].Nodes.Add(objNode);
                    treArmor.Nodes[0].Expand();
                }
            }

            // Update Weapons.
            if (objXmlKit["weapons"] != null)
            {
                XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("weapons/weapon").Count;
                int i = 0;
                foreach (XmlNode objXmlWeapon in objXmlKit.SelectNodes("weapons/weapon"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]");

                    Weapon objWeapon = new Weapon(_objCharacter);
                    TreeNode objNode = new TreeNode();
                    objWeapon.Create(objXmlWeaponNode, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren);
                    _objCharacter.Weapons.Add(objWeapon);

                    // Look for Weapon Accessories.
                    if (objXmlWeapon["accessories"] != null)
                    {
                        foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory"))
                        {
                            XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]");
                            WeaponAccessory objMod = new WeaponAccessory(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            string strMount = "";
							int intRating = 0;
                            if (objXmlAccessory["mount"] != null)
                                strMount = objXmlAccessory["mount"].InnerText;
                            objMod.Create(objXmlAccessoryNode, objModNode, strMount, intRating);
                            objModNode.ContextMenuStrip = cmsWeaponAccessory;
                            objMod.Parent = objWeapon;

                            objWeapon.WeaponAccessories.Add(objMod);

                            XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");
                            foreach (XmlNode objXmlGear in objXmlAccessory.SelectNodes("gears/gear"))
                                AddPACKSGear(objXmlGearDocument, objXmlGear, objModNode, objMod, cmsWeaponAccessoryGear, blnCreateChildren);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Look for Weapon Mods.
                    if (objXmlWeapon["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod"))
                        {
                            XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                            WeaponMod objMod = new WeaponMod(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            objMod.Create(objXmlModNode, objModNode);
                            objModNode.ContextMenuStrip = cmsWeaponMod;
                            objMod.Parent = objWeapon;

                            objWeapon.WeaponMods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Look for an Underbarrel Weapon.
                    if (objXmlWeapon["underbarrel"] != null)
                    {
                        XmlNode objXmlUnderbarrelNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["underbarrel"].InnerText + "\"]");

                        Weapon objUnderbarrelWeapon = new Weapon(_objCharacter);
                        TreeNode objUnderbarrelNode = new TreeNode();
                        objUnderbarrelWeapon.Create(objXmlUnderbarrelNode, _objCharacter, objUnderbarrelNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren);
                        objWeapon.UnderbarrelWeapons.Add(objUnderbarrelWeapon);
                        objNode.Nodes.Add(objUnderbarrelNode);
                        objNode.Expand();
                    }

                    objNode.ContextMenuStrip = cmsWeapon;
                    treWeapons.Nodes[0].Nodes.Add(objNode);
                    treWeapons.Nodes[0].Expand();

                    Application.DoEvents();
                }
            }

            // Update Cyberware.
            if (objXmlKit["cyberwares"] != null)
            {
                XmlDocument objXmlCyberwareDocument = XmlManager.Instance.Load("cyberware.xml");
                XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("cyberwares/cyberware").Count;
                int i = 0;
                foreach (XmlNode objXmlCyberware in objXmlKit.SelectNodes("cyberwares/cyberware"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    TreeNode objNode = new TreeNode();
                    Cyberware objCyberware = new Cyberware(_objCharacter);
                    Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlCyberware["grade"].InnerText, Improvement.ImprovementSource.Cyberware);

                    int intRating = 0;
                    if (objXmlCyberware["rating"] != null)
                        intRating = Convert.ToInt32(objXmlCyberware["rating"].InnerText);

                    XmlNode objXmlCyberwareNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlCyberware["name"].InnerText + "\"]");
                    objCyberware.Create(objXmlCyberwareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                    _objCharacter.Cyberware.Add(objCyberware);

                    // Add any children.
                    if (objXmlCyberware["cyberwares"] != null)
                    {
                        foreach (XmlNode objXmlChild in objXmlCyberware.SelectNodes("cyberwares/cyberware"))
                        {
                            TreeNode objChildNode = new TreeNode();
                            Cyberware objChildCyberware = new Cyberware(_objCharacter);

                            int intChildRating = 0;
                            if (objXmlChild["rating"] != null)
                                intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText);

                            XmlNode objXmlChildNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlChild["name"].InnerText + "\"]");
                            objChildCyberware.Create(objXmlChildNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intChildRating, objChildNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                            objCyberware.Children.Add(objChildCyberware);
                            objChildNode.ContextMenuStrip = cmsCyberware;

                            foreach (XmlNode objXmlGear in objXmlChild.SelectNodes("gears/gear"))
                                AddPACKSGear(objXmlGearDocument, objXmlGear, objChildNode, objChildCyberware, cmsCyberwareGear, blnCreateChildren);

                            objNode.Nodes.Add(objChildNode);
                            objNode.Expand();
                        }
                    }

                    foreach (XmlNode objXmlGear in objXmlCyberware.SelectNodes("gears/gear"))
                        AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objCyberware, cmsCyberwareGear, blnCreateChildren);

                    objNode.ContextMenuStrip = cmsCyberware;
                    treCyberware.Nodes[0].Nodes.Add(objNode);
                    treCyberware.Nodes[0].Expand();

                    // Add any Weapons created by the Gear.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }

                    Application.DoEvents();
                }

                treCyberware.SortCustom();
            }

            // Update Bioware.
            if (objXmlKit["biowares"] != null)
            {
                XmlDocument objXmlBiowareDocument = XmlManager.Instance.Load("bioware.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("biowares/bioware").Count;
                int i = 0;

                foreach (XmlNode objXmlBioware in objXmlKit.SelectNodes("biowares/bioware"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    TreeNode objNode = new TreeNode();
                    Cyberware objCyberware = new Cyberware(_objCharacter);
                    Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlBioware["grade"].InnerText, Improvement.ImprovementSource.Bioware);

                    int intRating = 0;
                    if (objXmlBioware["rating"] != null)
                        intRating = Convert.ToInt32(objXmlBioware["rating"].InnerText);

                    XmlNode objXmlBiowareNode = objXmlBiowareDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + objXmlBioware["name"].InnerText + "\"]");
                    objCyberware.Create(objXmlBiowareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Bioware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                    _objCharacter.Cyberware.Add(objCyberware);

                    objNode.ContextMenuStrip = cmsBioware;
                    treCyberware.Nodes[1].Nodes.Add(objNode);
                    treCyberware.Nodes[1].Expand();

                    // Add any Weapons created by the Gear.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }

                    Application.DoEvents();
                }

                treCyberware.SortCustom();
            }

            // Update Gear.
            if (objXmlKit["gears"] != null)
            {
                XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("gears/gear").Count;
                int i = 0;

                foreach (XmlNode objXmlGear in objXmlKit.SelectNodes("gears/gear"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    AddPACKSGear(objXmlGearDocument, objXmlGear, treGear.Nodes[0], _objCharacter, cmsGear, blnCreateChildren);

                    Application.DoEvents();
                }
            }

            // Update Vehicles.
            if (objXmlKit["vehicles"] != null)
            {
                XmlDocument objXmlVehicleDocument = XmlManager.Instance.Load("vehicles.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("vehicles/vehicle").Count;
                int i = 0;

                foreach (XmlNode objXmlVehicle in objXmlKit.SelectNodes("vehicles/vehicle"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    Gear objDefaultSensor = new Gear(_objCharacter);

                    TreeNode objNode = new TreeNode();
                    Vehicle objVehicle = new Vehicle(_objCharacter);

                    XmlNode objXmlVehicleNode = objXmlVehicleDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + objXmlVehicle["name"].InnerText + "\"]");
                    objVehicle.Create(objXmlVehicleNode, objNode, cmsVehicle, cmsVehicleGear, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren);
                    _objCharacter.Vehicles.Add(objVehicle);

                    // Grab the default Sensor that comes with the Vehicle.
                    foreach (Gear objSensorGear in objVehicle.Gear)
                    {
                        if (objSensorGear.Category == "Sensors" && objSensorGear.Cost == "0" && objSensorGear.Rating == 0)
                        {
                            objDefaultSensor = objSensorGear;
                            break;
                        }
                    }

                    // Add any Vehicle Mods.
                    if (objXmlVehicle["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlVehicle.SelectNodes("mods/mod"))
                        {
                            TreeNode objModNode = new TreeNode();
                            VehicleMod objMod = new VehicleMod(_objCharacter);

                            int intRating = 0;
                            if (objXmlMod["rating"] != null)
                                intRating = Convert.ToInt32(objXmlMod["rating"].InnerText);

                            XmlNode objXmlModNode = objXmlVehicleDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                            objMod.Create(objXmlModNode, objModNode, intRating);
                            objVehicle.Mods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Add any Vehicle Gear.
                    if (objXmlVehicle["gears"] != null)
                    {
                        XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                        foreach (XmlNode objXmlGear in objXmlVehicle.SelectNodes("gears/gear"))
                        {
                            List<Weapon> objWeapons = new List<Weapon>();
                            List<TreeNode> objWeaponNodes = new List<TreeNode>();
                            TreeNode objGearNode = new TreeNode();
                            Gear objGear = new Gear(_objCharacter);
                            int intQty = 1;

                            int intRating = 0;
                            if (objXmlGear["rating"] != null)
                                intRating = Convert.ToInt32(objXmlGear["rating"].InnerText);
                            string strForceValue = "";
                            if (objXmlGear["name"].Attributes["select"] != null)
                                strForceValue = objXmlGear["name"].Attributes["select"].InnerText;
                            if (objXmlGear["qty"] != null)
                                intQty = Convert.ToInt32(objXmlGear["qty"].InnerText);

                            XmlNode objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\"]");
                            objGear.Create(objXmlGearNode, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, false, blnCreateChildren, false);
                            objGear.Quantity = intQty;
                            objGearNode.Text = objGear.DisplayName;
                            objVehicle.Gear.Add(objGear);

                            // Look for child components.
                            if (objXmlGear["gears"] != null)
                            {
                                foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear"))
                                {
                                    AddPACKSGear(objXmlGearDocument, objXmlChild, objGearNode, objGear, cmsVehicleGear, blnCreateChildren);
                                }
                            }

                            objGearNode.Expand();
                            objGearNode.ContextMenuStrip = cmsVehicleGear;
                            objNode.Nodes.Add(objGearNode);
                            objNode.Expand();

                            // If this is a Sensor, it will replace the Vehicle's base sensor, so remove it.
                            if (objGear.Category == "Sensors" && objGear.Cost == "0" && objGear.Rating == 0)
                            {
                                objVehicle.Gear.Remove(objDefaultSensor);
                                foreach (TreeNode objSensorNode in objNode.Nodes)
                                {
                                    if (objSensorNode.Tag.ToString() == objDefaultSensor.InternalId)
                                    {
                                        objSensorNode.Remove();
                                        break;
                                    }
                                }
                            }
                        }
                    }

                    // Add any Vehicle Weapons.
                    if (objXmlVehicle["weapons"] != null)
                    {
                        XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml");

                        foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon"))
                        {
                            TreeNode objWeaponNode = new TreeNode();
                            Weapon objWeapon = new Weapon(_objCharacter);

                            XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]");
                            objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren);
                            objWeapon.VehicleMounted = true;

                            // Find the first Weapon Mount in the Vehicle.
                            foreach (VehicleMod objMod in objVehicle.Mods)
                            {
                                if (objMod.Name.StartsWith("Weapon Mount") || objMod.Name.StartsWith("Heavy Weapon Mount"))
                                {
                                    objMod.Weapons.Add(objWeapon);
                                    foreach (TreeNode objModNode in objNode.Nodes)
                                    {
                                        if (objModNode.Tag.ToString() == objMod.InternalId)
                                        {
                                            objWeaponNode.ContextMenuStrip = cmsVehicleWeapon;
                                            objModNode.Nodes.Add(objWeaponNode);
                                            objModNode.Expand();
                                            break;
                                        }
                                    }
                                    break;
                                }
                            }

                            // Look for Weapon Accessories.
                            if (objXmlWeapon["accessories"] != null)
                            {
                                foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory"))
                                {
                                    XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]");
                                    WeaponAccessory objMod = new WeaponAccessory(_objCharacter);
                                    TreeNode objModNode = new TreeNode();
                                    string strMount = "";
									int intRating = 0;
									if (objXmlAccessory["mount"] != null)
                                        strMount = objXmlAccessory["mount"].InnerText;
                                    objMod.Create(objXmlAccessoryNode, objModNode, strMount,intRating);
                                    objModNode.ContextMenuStrip = cmsWeaponAccessory;
                                    objMod.Parent = objWeapon;

                                    objWeapon.WeaponAccessories.Add(objMod);

                                    objWeaponNode.Nodes.Add(objModNode);
                                    objWeaponNode.Expand();
                                }
                            }

                            // Look for Weapon Mods.
                            if (objXmlWeapon["mods"] != null)
                            {
                                foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod"))
                                {
                                    XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                                    WeaponMod objMod = new WeaponMod(_objCharacter);
                                    TreeNode objModNode = new TreeNode();
                                    objMod.Create(objXmlModNode, objModNode);
                                    objModNode.ContextMenuStrip = cmsVehicleWeaponMod;
                                    objMod.Parent = objWeapon;

                                    objWeapon.WeaponMods.Add(objMod);

                                    objWeaponNode.Nodes.Add(objModNode);
                                    objWeaponNode.Expand();
                                }
                            }
                        }
                    }

                    objNode.ContextMenuStrip = cmsVehicle;
                    treVehicles.Nodes[0].Nodes.Add(objNode);
                    treVehicles.Nodes[0].Expand();

                    Application.DoEvents();
                }
            }

            pgbProgress.Visible = false;

            if (frmPickPACKSKit.AddAgain)
                AddPACKSKit();

            PopulateGearList();
            UpdateCharacterInfo();
        }
Пример #7
0
        private void tsAddArmorMod_Click(object sender, EventArgs e)
        {
            // Make sure a parent item is selected, then open the Select Accessory window.
            try
            {
                if (treArmor.SelectedNode.Level == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectArmor"), LanguageManager.Instance.GetString("MessageTitle_SelectArmor"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return;
                }
            }
            catch
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectArmor"), LanguageManager.Instance.GetString("MessageTitle_SelectArmor"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            if (treArmor.SelectedNode.Level > 1)
                treArmor.SelectedNode = treArmor.SelectedNode.Parent;

            // Locate the Armor that is selected in the tree.
            Armor objArmor = _objFunctions.FindArmor(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor);

            // Open the Armor XML file and locate the selected Armor.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("armor.xml");

            XmlNode objXmlArmor = objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objArmor.Name + "\"]");

            frmSelectArmorMod frmPickArmorMod = new frmSelectArmorMod(_objCharacter, true);
            frmPickArmorMod.ArmorCost = objArmor.Cost;
            frmPickArmorMod.AllowedCategories = objArmor.Category + "," + objArmor.Name;
            frmPickArmorMod.CapacityDisplayStyle = objArmor.CapacityDisplayStyle;
            if (objXmlArmor.InnerXml.Contains("<addmodcategory>"))
                frmPickArmorMod.AllowedCategories += "," + objXmlArmor["addmodcategory"].InnerText;

            frmPickArmorMod.ShowDialog(this);

            if (frmPickArmorMod.DialogResult == DialogResult.Cancel)
                return;

            // Locate the selected piece.
            objXmlArmor = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickArmorMod.SelectedArmorMod + "\"]");

            TreeNode objNode = new TreeNode();
            ArmorMod objMod = new ArmorMod(_objCharacter);
            List<Weapon> lstWeapons = new List<Weapon>();
            List<TreeNode> lstWeaponNodes = new List<TreeNode>();
            int intRating = 0;
            if (Convert.ToInt32(objXmlArmor["maxrating"].InnerText) > 1)
                intRating = frmPickArmorMod.SelectedRating;

            objMod.Create(objXmlArmor, objNode, intRating, lstWeapons, lstWeaponNodes);
            objMod.Parent = objArmor;
            objNode.ContextMenuStrip = cmsArmorMod;
            if (objMod.InternalId == Guid.Empty.ToString())
                return;

            // Check the item's Cost and make sure the character can afford it.
            int intOriginalCost = objArmor.TotalCost;
            objArmor.ArmorMods.Add(objMod);

            // Do not allow the user to add a new piece of Armor if its Capacity has been reached.
            if (_objOptions.EnforceCapacity && objArmor.CapacityRemaining < 0)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                objArmor.ArmorMods.Remove(objMod);
                if (frmPickArmorMod.AddAgain)
                    tsAddArmorMod_Click(sender, e);
                return;
            }

            int intCost = objArmor.TotalCost - intOriginalCost;
            // Apply a markup if applicable.
            if (frmPickArmorMod.Markup != 0)
            {
                double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo);
                dblCost *= 1 + (Convert.ToDouble(frmPickArmorMod.Markup, GlobalOptions.Instance.CultureInfo) / 100.0);
                intCost = Convert.ToInt32(dblCost);
            }

            // Multiply the cost if applicable.
            if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            if (!frmPickArmorMod.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    objArmor.ArmorMods.Remove(objMod);
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    // Remove the Improvements created by the Armor Mod.
                    _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.ArmorMod, objMod.InternalId);
                    if (frmPickArmorMod.AddAgain)
                        tsAddArmorMod_Click(sender, e);

                    return;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseArmorMod") + " " + objMod.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddArmorMod, objMod.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            treArmor.SelectedNode.Nodes.Add(objNode);
            treArmor.SelectedNode.Expand();
            treArmor.SelectedNode = objNode;

            // Add any Weapons created by the Mod.
            foreach (Weapon objWeapon in lstWeapons)
                _objCharacter.Weapons.Add(objWeapon);

            foreach (TreeNode objWeaponNode in lstWeaponNodes)
            {
                objWeaponNode.ContextMenuStrip = cmsWeapon;
                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                treWeapons.Nodes[0].Expand();
            }

            UpdateCharacterInfo();
            RefreshSelectedArmor();

            _blnIsDirty = true;
            UpdateWindowTitle();

            if (frmPickArmorMod.AddAgain)
                tsAddArmorMod_Click(sender, e);
        }
Пример #8
0
    // Use this for initialization
    void Start()
    {
        if (PlayerPrefs.GetInt("GameShowArmorMod") == 1)
        {
            armorMod = ArmorMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowArmorMod") == 2)
        {
            armorMod = ArmorMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowArmorMod") == 3)
        {
            armorMod = ArmorMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowCyborgMod") == 1)
        {
            cyborgMod = CyborgMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowCyborgMod") == 2)
        {
            cyborgMod = CyborgMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowCyborgMod") == 3)
        {
            cyborgMod = CyborgMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowDNAMod") == 1)
        {
            DNAmod = DNAMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowDNAMod") == 2)
        {
            DNAmod = DNAMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowDNAMod") == 3)
        {
            DNAmod = DNAMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowGrenadeMod") == 1)
        {
            grenadeMod = GrenadeMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowGrenadeMod") == 2)
        {
            grenadeMod = GrenadeMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowGrenadeMod") == 3)
        {
            grenadeMod = GrenadeMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowGunMod") == 1)
        {
            gunMod = GunMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowGunMod") == 2)
        {
            gunMod = GunMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowGunMod") == 3)
        {
            gunMod = GunMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowMeleeMod") == 1)
        {
            meleeMod = MeleeMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowMeleeMod") == 2)
        {
            meleeMod = MeleeMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowMeleeMod") == 3)
        {
            meleeMod = MeleeMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowSuper") == 1)
        {
            super = Super.ability1;
        }
        else if (PlayerPrefs.GetInt("GameShowSuper") == 2)
        {
            super = Super.ability2;
        }
        else if (PlayerPrefs.GetInt("GameShowSuper") == 3)
        {
            super = Super.ability3;
        }
    }
Пример #9
0
        private void TestArmor()
        {
            Character   objCharacter   = new Character();
            XmlDocument objXmlDocument = XmlManager.Load("armor.xml");

            pgbProgress.Minimum  = 0;
            pgbProgress.Value    = 0;
            pgbProgress.Maximum  = objXmlDocument.SelectNodes("/chummer/armors/armor").Count;
            pgbProgress.Maximum += objXmlDocument.SelectNodes("/chummer/mods/mod").Count;

            // Armor.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/armors/armor"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    Armor         objTemp    = new Armor(objCharacter);
                    List <Weapon> lstWeapons = new List <Weapon>();
                    objTemp.Create(objXmlGear, 0, lstWeapons);
                    try
                    {
                        decimal objValue = objTemp.TotalCost;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\r\n";
                    }
                    try
                    {
                        int objValue = objTemp.TotalArmor;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalArmor\r\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalAvail(GlobalOptions.CultureInfo, GlobalOptions.Language);
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\r\n";
                    }
                    try
                    {
                        string objValue = objTemp.CalculatedCapacity;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\r\n";
                    }
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\r\n";
                }
            }

            // Armor Mods.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/mods/mod"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    ArmorMod      objTemp    = new ArmorMod(objCharacter);
                    List <Weapon> lstWeapons = new List <Weapon>();
                    objTemp.Create(objXmlGear, 1, lstWeapons);
                    try
                    {
                        string objValue = objTemp.TotalAvail(GlobalOptions.CultureInfo, GlobalOptions.Language);
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\r\n";
                    }
                    try
                    {
                        string objValue = objTemp.CalculatedCapacity;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\r\n";
                    }
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\r\n";
                }
            }
        }
Пример #10
0
        /// <summary>
        /// Update the information for the selected Armor Mod.
        /// </summary>
        private void UpdateSelectedArmor()
        {
            // Retireve the information for the selected Accessory.
            XmlNode objXmlMod = _objXmlDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + lstMod.SelectedValue + "\"]");

            TreeNode objTreeNode = new TreeNode();
            List<Weapon> lstWeapons = new List<Weapon>();
            List<TreeNode> lstTreeNodes = new List<TreeNode>();
            ArmorMod objMod = new ArmorMod(_objCharacter);
            objMod.Create(objXmlMod, objTreeNode, Convert.ToInt32(nudRating.Value), lstWeapons, lstTreeNodes, true, false);

            // If an Armor Cost has been given, create a dummy Armor and assign it as the Mod's parent so that the cost can be used.
            if (_intArmorCost != 0)
            {
                Armor objArmor = new Armor(_objCharacter);
                objArmor.Cost = _intArmorCost;
                objMod.Parent = objArmor;
            }

            // Extract the Avil and Cost values from the Cyberware info since these may contain formulas and/or be based off of the Rating.
            // This is done using XPathExpression.
            XPathNavigator nav = _objXmlDocument.CreateNavigator();

            if (objMod.ArmorValue < 0)
                lblArmor.Text = objMod.ArmorValue.ToString();
            else
                lblArmor.Text = "+" + objMod.ArmorValue.ToString();

            nudRating.Maximum = Convert.ToDecimal(objMod.MaxRating, GlobalOptions.Instance.CultureInfo);
            if (nudRating.Maximum == 1)
                nudRating.Enabled = false;
            else
                nudRating.Enabled = true;

            lblAvail.Text = objMod.TotalAvail;

            // Cost.
            string strCost = objXmlMod["cost"].InnerText.Replace("Rating", nudRating.Value.ToString());
            strCost = strCost.Replace("Armor Cost", _intArmorCost.ToString());
            XPathExpression xprCost = nav.Compile(strCost);

            // Apply any markup.
            double dblCost = Convert.ToDouble(objMod.TotalCost, GlobalOptions.Instance.CultureInfo);
            dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0);

            lblCost.Text = String.Format("{0:###,###,##0¥}", dblCost);

            int intCost = Convert.ToInt32(dblCost);
            lblTest.Text = _objCharacter.AvailTest(intCost, lblAvail.Text);

            // Capacity.
            lblCapacity.Text = objMod.CalculatedCapacity;

            if (chkFreeItem.Checked)
                lblCost.Text = String.Format("{0:###,###,##0¥}", 0);

            string strBook = objMod.Source;
            string strPage = objMod.Page;
            lblSource.Text = strBook + " " + strPage;

            tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(objMod.Source) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage);
        }
Пример #11
0
        private void TestArmor()
        {
            Character objCharacter = new Character();
            XmlDocument objXmlDocument = XmlManager.Instance.Load("armor.xml");
            pgbProgress.Minimum = 0;
            pgbProgress.Value = 0;
            pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/armors/armor").Count;
            pgbProgress.Maximum += objXmlDocument.SelectNodes("/chummer/mods/mod").Count;

            // Armor.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/armors/armor"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    TreeNode objTempNode = new TreeNode();
                    Armor objTemp = new Armor(objCharacter);
                    objTemp.Create(objXmlGear, objTempNode, null);
                    try
                    {
                        int objValue = objTemp.TotalCost;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\n";
                    }
                    try
                    {
                        int objValue = objTemp.TotalBallistic;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalBallistic\n";
                    }
                    try
                    {
                        int objValue = objTemp.TotalImpact;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalImpact\n";
                    }
                    try
                    {
                        string objValue = objTemp.TotalAvail;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n";
                    }
                    try
                    {
                        string objValue = objTemp.CalculatedCapacity;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\n";
                    }
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n";
                }
            }

            // Armor Mods.
            foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/mods/mod"))
            {
                pgbProgress.Value++;
                Application.DoEvents();
                try
                {
                    TreeNode objTempNode = new TreeNode();
                    ArmorMod objTemp = new ArmorMod(objCharacter);
                    List<Weapon> lstWeaopns = new List<Weapon>();
                    List<TreeNode> lstNodes = new List<TreeNode>();
                    objTemp.Create(objXmlGear, objTempNode, 1, lstWeaopns, lstNodes);
                    try
                    {
                        string objValue = objTemp.TotalAvail;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n";
                    }
                    try
                    {
                        string objValue = objTemp.CalculatedCapacity;
                    }
                    catch
                    {
                        txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\n";
                    }
                }
                catch
                {
                    txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n";
                }
            }
        }
Пример #12
0
        /// <summary>
        /// Update the information for the selected Armor Mod.
        /// </summary>
        private void UpdateSelectedArmor()
        {
            // Retireve the information for the selected Accessory.
            XmlNode objXmlMod = _objXmlDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + lstMod.SelectedValue + "\"]");

            TreeNode        objTreeNode  = new TreeNode();
            List <Weapon>   lstWeapons   = new List <Weapon>();
            List <TreeNode> lstTreeNodes = new List <TreeNode>();
            ArmorMod        objMod       = new ArmorMod(_objCharacter);

            objMod.Create(objXmlMod, objTreeNode, Convert.ToInt32(nudRating.Value), lstWeapons, lstTreeNodes, true, false);

            // If an Armor Cost has been given, create a dummy Armor and assign it as the Mod's parent so that the cost can be used.
            if (_intArmorCost != 0)
            {
                Armor objArmor = new Armor(_objCharacter);
                objArmor.Cost = _intArmorCost;
                objMod.Parent = objArmor;
            }

            // Extract the Avil and Cost values from the Cyberware info since these may contain formulas and/or be based off of the Rating.
            // This is done using XPathExpression.
            XPathNavigator nav = _objXmlDocument.CreateNavigator();

            if (objMod.ArmorValue < 0)
            {
                lblArmor.Text = objMod.ArmorValue.ToString();
            }
            else
            {
                lblArmor.Text = "+" + objMod.ArmorValue.ToString();
            }

            nudRating.Maximum = Convert.ToDecimal(objMod.MaxRating, GlobalOptions.Instance.CultureInfo);
            if (nudRating.Maximum == 1)
            {
                nudRating.Enabled = false;
            }
            else
            {
                nudRating.Enabled = true;
            }

            lblAvail.Text = objMod.TotalAvail;

            // Cost.
            string strCost = objXmlMod["cost"].InnerText.Replace("Rating", nudRating.Value.ToString());

            strCost = strCost.Replace("Armor Cost", _intArmorCost.ToString());
            XPathExpression xprCost = nav.Compile(strCost);

            // Apply any markup.
            double dblCost = Convert.ToDouble(objMod.TotalCost, GlobalOptions.Instance.CultureInfo);

            dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0);

            lblCost.Text = String.Format("{0:###,###,##0¥}", dblCost);

            int intCost = Convert.ToInt32(dblCost);

            lblTest.Text = _objCharacter.AvailTest(intCost, lblAvail.Text);

            // Capacity.
            lblCapacity.Text = objMod.CalculatedCapacity;

            if (chkFreeItem.Checked)
            {
                lblCost.Text = String.Format("{0:###,###,##0¥}", 0);
            }

            string strBook = objMod.Source;
            string strPage = objMod.Page;

            lblSource.Text = strBook + " " + strPage;

            tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(objMod.Source) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage);
        }
        /// <summary>
        /// Locate a piece of Gear within the character's Armors.
        /// </summary>
        /// <param name="strGuid">InternalId of the Gear to find.</param>
        /// <param name="lstArmors">List of Armors to search.</param>
        /// <param name="objFoundArmor">Armor that the Gear was found in.</param>
        /// <param name="objFoundArmorMod">Armor mod that the Gear was found in.</param>
        public static Gear FindArmorGear(this IEnumerable <Armor> lstArmors, string strGuid, out Armor objFoundArmor, out ArmorMod objFoundArmorMod)
        {
            if (!string.IsNullOrWhiteSpace(strGuid) && !strGuid.IsEmptyGuid())
            {
                foreach (Armor objArmor in lstArmors)
                {
                    Gear objReturn = objArmor.Gear.DeepFindById(strGuid);
                    if (objReturn != null)
                    {
                        objFoundArmor    = objArmor;
                        objFoundArmorMod = null;
                        return(objReturn);
                    }

                    foreach (ArmorMod objMod in objArmor.ArmorMods)
                    {
                        objReturn = objMod.Gear.DeepFindById(strGuid);
                        if (objReturn != null)
                        {
                            objFoundArmor    = objArmor;
                            objFoundArmorMod = objMod;
                            return(objReturn);
                        }
                    }
                }
            }

            objFoundArmor    = null;
            objFoundArmorMod = null;
            return(null);
        }
Пример #14
0
        private string GetName(Improvement source)
        {
            string value = string.Empty;

            switch (source.ImproveSource)
            {
            case Improvement.ImprovementSource.Bioware:
            case Improvement.ImprovementSource.Cyberware:
            {
                Cyberware q = _character.Cyberware.DeepFirstOrDefault(x => x.Children, x => x.InternalId == source.SourceName);
                value = q?.DisplayNameShort;
            }
            break;

            case Improvement.ImprovementSource.MartialArtAdvantage:
            {
                MartialArtAdvantage objAdvantage = CommonFunctions.FindMartialArtAdvantage(source.SourceName, _character.MartialArts);
                value = objAdvantage?.DisplayName;
            }
            break;

            case Improvement.ImprovementSource.Armor:
            {
                Armor objArmor = _character.Armor.FirstOrDefault(x => x.InternalId == source.SourceName);
                value = objArmor?.DisplayName;
            }
            break;

            case Improvement.ImprovementSource.ArmorMod:
            {
                ArmorMod objArmorMod = CommonFunctions.FindArmorMod(source.SourceName, _character.Armor);
                value = objArmorMod?.DisplayName;
            }
            break;

            case Improvement.ImprovementSource.CritterPower:
            {
                CritterPower objCritterPower = _character.CritterPowers.FirstOrDefault(x => x.InternalId == source.SourceName);
                value = objCritterPower?.DisplayName;
            }
            break;

            case Improvement.ImprovementSource.Quality:
            {
                Quality q = _character.Qualities.FirstOrDefault(x => x.InternalId == source.SourceName);
                value = q?.DisplayName;
            }
            break;

            case Improvement.ImprovementSource.Power:
            {
                Power power = _character.Powers.FirstOrDefault(x => x.InternalId == source.SourceName);
                value = power?.DisplayNameShort;
            }
            break;

            case Improvement.ImprovementSource.Custom:
            {
                return(source.CustomName);
            }

            case Improvement.ImprovementSource.Gear:
            {
                Gear objGear = _character.Gear.DeepFirstOrDefault(x => x.Children, x => x.InternalId == source.SourceName);
                if (objGear == null)
                {
                    objGear = CommonFunctions.FindArmorGear(source.SourceName, _character.Armor);
                    if (objGear == null)
                    {
                        objGear = CommonFunctions.FindWeaponGear(source.SourceName, _character.Weapons);
                        if (objGear == null)
                        {
                            objGear = CommonFunctions.FindCyberwareGear(source.SourceName, _character.Cyberware);
                            if (objGear == null)
                            {
                                objGear = CommonFunctions.FindVehicleGear(source.SourceName, _character.Vehicles);
                            }
                        }
                    }
                }
                value = objGear?.DisplayName;
            }
            break;

            default:
                return(source.SourceName);
            }

            if (string.IsNullOrEmpty(value))
            {
                Log.Warning(new object[] { "Skill Tooltip GetName value = null", source.SourceName, source.ImproveSource, source.ImproveType, source.ImprovedName });
                return(source.ImproveSource + " source not found");
            }
            return(value);
        }