public NaturalGood(NaturalGoodAsset asset, Hex hex) { Info = asset; ResourceName = asset.Name; //RawForm = GameObject.Instantiate(Info.RawForm,tile.Tile.transform); //ArmedForm = GameObject.Instantiate(Info.ArmedForm, tile.Tile.transform); ArmedForm.SetActive(false); foreach (Collider c in RawForm.GetComponents <Collider>()) { c.enabled = false; } foreach (Collider c in ArmedForm.GetComponents <Collider>()) { c.enabled = false; } }