// Use this for initialization void Start() { character = GameObject.FindWithTag("Player"); charManager = character.GetComponent <CharacterManager> (); pieceBox = GetComponent <BoxCollider> (); armageddon = this.gameObject.GetComponentInParent <Armageddon> (); pieceBox.enabled = false; armageddonPieceDamage = (int)((float)armageddon.armageddonDamage * 0.1f); }
public void Armageddon() { if (transform.rotation.y == 0) { armageddon = Instantiate (Resources.Load<GameObject> ("Effect/Armageddon"), new Vector3 (transform.position.x, transform.position.y+7.0f, transform.position.z), Quaternion.Euler (0, 0, 0)) as GameObject; } else { armageddon = Instantiate (Resources.Load<GameObject> ("Effect/Armageddon"), new Vector3 (transform.position.x, transform.position.y+7.0f, transform.position.z), Quaternion.Euler (0, 180, 0)) as GameObject; } ArmageddonDamage = armageddon.GetComponent<Armageddon> (); ArmageddonDamage.armageddonDamage = 100; }
public void Destroy() { armaDestroy = armageddon.GetComponent<Armageddon> (); armaDestroy.Destroy (); }