protected virtual void Start() { Arena.Calculate(); if (GameMaster.instance.twoPlayersActive == false) { PlayerTwo.GetComponent <Player>().playerUI.SetActive(false); PlayerTwo.SetActive(false); } else { PlayerTwo.GetComponent <Player>().playerUI.SetActive(true); PlayerTwo.SetActive(true); } }
void Start() { Arena.Calculate(); Time.timeScale = 1; }
void Start() { Arena.Calculate(); mPlayer.enabled = false; mState = State.Paused; }