private void UpdateStyle() { StyleConfiguration = new AreaWaterStyle .Builder { Fill = true, FillMaterial = this.FillMaterial, Outline = false, OutlineStyle = this.OutlineStyleConfiguration } .Build(); }
protected override void InitMapConfig() { // Select first roof material by default for (int i = 0; i < FillMaterialsToggles.Count; i++) { FillMaterialsToggles[i].isOn = i == 0; } StyleConfiguration = ExampleDefaults.DefaultGameObjectOptions.AreaWaterStyle; OutlineStyleConfiguration = ExampleDefaults.DefaultGameObjectOptions.SegmentStyle; if (AreaWaterFillMaterials != null && AreaWaterFillMaterials.Count > 0) { FillMaterial = AreaWaterFillMaterials[0]; } UpdateStyle(); }