private void UpdateStyle()
 {
     StyleConfiguration =
         new AreaWaterStyle
         .Builder {
         Fill         = true,
         FillMaterial = this.FillMaterial,
         Outline      = false,
         OutlineStyle = this.OutlineStyleConfiguration
     }
     .Build();
 }
        protected override void InitMapConfig()
        {
            // Select first roof material by default
            for (int i = 0; i < FillMaterialsToggles.Count; i++)
            {
                FillMaterialsToggles[i].isOn = i == 0;
            }

            StyleConfiguration        = ExampleDefaults.DefaultGameObjectOptions.AreaWaterStyle;
            OutlineStyleConfiguration = ExampleDefaults.DefaultGameObjectOptions.SegmentStyle;

            if (AreaWaterFillMaterials != null && AreaWaterFillMaterials.Count > 0)
            {
                FillMaterial = AreaWaterFillMaterials[0];
            }

            UpdateStyle();
        }