public static bool GetArea(AreaSensorDirection direction) { if (area.ContainsKey(direction)) { return(area[direction]); } return(false); }
public static PlayerAreaSensor GetPlayerSensor(AreaSensorDirection direction) { if (areaSensors.ContainsKey(direction)) { return(areaSensors[direction]); } return(null); }
public WallRunningData(RayDirections direction, AreaSensorDirection sensor) { this.ray = direction; sensorDirection = sensor; }