public void Silence() { string hit = ""; if (PlayRoutine != null) { hit += "Stopping\n"; StopCoroutine(PlayRoutine); } Playing = false; InMainCoroutineWhile = false; counter = Duration; PlaySustainAtEnd = false; AreaFlag[] areas = Where.ToArray(); for (int i = 0; i < areas.Length; i++) { hit += "Silencing: " + areas[i].ToString() + "\n"; //Debug.Log("Silencing: " + areas[i].ToString() + "\n\t" + name); NSManager.Instance.ControlDirectly(areas[i], 0); } //for (int i = 0; i < areas.Length; i++) //{ // //Debug.Log("Silencing: " + areas[i].ToString() + "\n"); // NSManager.Instance.ControlDirectly(areas[i], 0); //} //for (int i = 0; i < areas.Length; i++) //{ // //Debug.Log("Silencing: " + areas[i].ToString() + "\n"); // NSManager.Instance.ControlDirectly(areas[i], 0); //} Debug.Log(hit); }
public override string ToString() { return(MyLocation.ToArray().ToString()); //return MyLocation.ToStringIncludedAreas(); //return MyLocation.ToStringIncludedAreas(); }