Пример #1
0
    //[@MenuItem(@"打包版本/编译三国(简单测试用)")]
    //public static void BuildResourcesB()
    //{

    //}

    //[@MenuItem(@"Package/构建场景列表")]
    public static void BuildSettingsScene()
    {
        ArchiveUtil.NtfInitSkips();
        ArchiveUtil.AddSkip("NGUI");
        ArchiveUtil.AddSkip("Plugins");
        List <string> vScn = ArchiveUtil.NtfGetFiles(Application.dataPath, true, "*.unity");

        if (vScn.Count > 0)
        {
            EditorBuildSettingsScene [] scnAry = new EditorBuildSettingsScene[vScn.Count];
            for (int i = 0; i < vScn.Count; ++i)
            {
                scnAry[i] = new EditorBuildSettingsScene(vScn[i], true);
            }
            EditorBuildSettings.scenes = scnAry;
        }
        ArchiveUtil.NtfInitSkips();
        Debug.Log(@"场景列表构建结束, 共加入 [ " + vScn.Count.ToString() + @" ] 个场景");
    }