//[@MenuItem(@"打包版本/编译三国(简单测试用)")] //public static void BuildResourcesB() //{ //} //[@MenuItem(@"Package/构建场景列表")] public static void BuildSettingsScene() { ArchiveUtil.NtfInitSkips(); ArchiveUtil.AddSkip("NGUI"); ArchiveUtil.AddSkip("Plugins"); List <string> vScn = ArchiveUtil.NtfGetFiles(Application.dataPath, true, "*.unity"); if (vScn.Count > 0) { EditorBuildSettingsScene [] scnAry = new EditorBuildSettingsScene[vScn.Count]; for (int i = 0; i < vScn.Count; ++i) { scnAry[i] = new EditorBuildSettingsScene(vScn[i], true); } EditorBuildSettings.scenes = scnAry; } ArchiveUtil.NtfInitSkips(); Debug.Log(@"场景列表构建结束, 共加入 [ " + vScn.Count.ToString() + @" ] 个场景"); }