void Start() { pMM = FindObjectOfType <ProgressionMeterManager>(); aPS = FindObjectOfType <ArchingProjectileSpawner>(); RespawnPoint = GameObject.Find("RespawnPoint").GetComponent <Transform>(); progressValue = 0; nPC_Detection = FindObjectOfType <NPC_Detection>(); }
void Start() { if (dadNPC == null) { dadNPC = GameObject.FindObjectOfType <DadScriptedEvent>().gameObject.GetComponent <NPC>(); } LGM = FindObjectOfType <LearningGrillManager>(); aPS = FindObjectOfType <ArchingProjectileSpawner>(); detection = GameObject.FindObjectOfType <DetectionCameraManager>(); controller = GameObject.FindObjectOfType <ControllerSwitch>(); }
void Start() { APS = FindObjectOfType <ArchingProjectileSpawner>(); LGM = FindObjectOfType <LearningGrillManager>(); startPos = this.transform.position; }