Пример #1
0
        /// <summary>
        /// Loads model data for conversion.
        /// </summary>
        /// <param name="id">Model ID.</param>
        /// <param name="scale">Amount to scale model.</param>
        private void LoadModelData(uint id, float scale)
        {
            // Open ARCH3D.BSA
            Arch3dFile arch3dFile = new Arch3dFile(
                Path.Combine(arena2Path, "ARCH3D.BSA"),
                FileUsage.UseDisk,
                true);

            // Get DFMesh
            int    record = arch3dFile.GetRecordIndex(id);
            DFMesh dfMesh = arch3dFile.GetMesh(record);

            // Scale DFMesh
            if (scale != 1.0f)
            {
                foreach (var mesh in dfMesh.SubMeshes)
                {
                    foreach (var plane in mesh.Planes)
                    {
                        for (int point = 0; point < plane.Points.Length; point++)
                        {
                            plane.Points[point].X *= scale;
                            plane.Points[point].Y *= scale;
                            plane.Points[point].Z *= scale;
                        }
                    }
                }
            }

            // Load model data
            model        = new ModelData();
            model.DFMesh = dfMesh;
            LoadVertices(ref model);
            LoadIndices(ref model);
        }
        private void ShowMeshTextures()
        {
            // Clear texture flow panel
            TexturesPanel.Controls.Clear();

            // Get the mesh data
            DFMesh mesh = arch3dFile.GetMesh(MeshIndexTrackBar.Value);

            // Loop through all submeshes
            foreach (DFMesh.DFSubMesh sm in mesh.SubMeshes)
            {
                // Load texture file
                string FileName = TextureFile.IndexToFileName(sm.TextureArchive);
                MyImageFileReader.LoadFile(FileName);

                // Get texture file
                DFImageFile textureFile = MyImageFileReader.ImageFile;

                // Get managed bitmap
                Bitmap bm = textureFile.GetManagedBitmap(sm.TextureRecord, 0, true, false);

                // Create a new picture box
                PictureBox pb = new PictureBox();
                pb.Width  = bm.Width;
                pb.Height = bm.Height;
                pb.Image  = bm;

                // Add picture box to flow panel
                TexturesPanel.Controls.Add(pb);
            }
        }
Пример #3
0
        /// <summary>
        /// Loads model data from DFMesh.
        /// </summary>
        /// <param name="id">Key of source mesh.</param>
        /// <param name="modelData">ModelData out.</param>
        /// <returns>True if successful.</returns>
        private bool LoadModelData(uint id, out ModelData modelData)
        {
            // Return from cache if present
            if (cacheModelData && modelDataDict.ContainsKey(id))
            {
                modelData = modelDataDict[id];
                return(true);
            }

            // New model object
            modelData = new ModelData();

            // Find mesh index
            int index = arch3dFile.GetRecordIndex(id);

            if (index == -1)
            {
                return(false);
            }

            // Get DFMesh
            DFMesh dfMesh = arch3dFile.GetMesh(index);

            if (dfMesh.TotalVertices == 0)
            {
                return(false);
            }

            // Load mesh data
            modelData.DFMesh = dfMesh;
            LoadVertices(ref modelData);
            LoadIndices(ref modelData);
            AddModelTangents(ref modelData);
            CreateModelBuffers(graphicsDevice, ref modelData);

            // Load materials
            for (int i = 0; i < modelData.SubMeshes.Length; i++)
            {
                // Create material
                BaseMaterialEffect material = CreateModelMaterial(
                    modelData.DFMesh.SubMeshes[i].TextureArchive,
                    modelData.DFMesh.SubMeshes[i].TextureRecord);

                // Save key in submesh
                modelData.SubMeshes[i].MaterialKey = material.ID;
            }

            // Add to cache
            if (cacheModelData)
            {
                modelDataDict.Add(id, modelData);
            }

            return(true);
        }
Пример #4
0
        /// <summary>
        /// Loads model data.
        /// </summary>
        /// <param name="id">Key of source mesh.</param>
        /// <param name="modelData">ModelData out.</param>
        /// <param name="scale">Scale of model.</param>
        /// <returns>True if successful.</returns>
        public bool GetModelData(uint id, out ModelData modelData)
        {
            // New model object
            modelData = new ModelData();

            // Ready check
            if (!IsReady)
            {
                return(false);
            }

            // Return from cache if present
            if (modelDict.ContainsKey((int)id))
            {
                modelData = modelDict[(int)id];
                return(true);
            }

            // Find mesh index
            int index = arch3dFile.GetRecordIndex(id);

            if (index == -1)
            {
                return(false);
            }

            // Get DFMesh
            DFMesh dfMesh = arch3dFile.GetMesh(index);

            if (dfMesh.TotalVertices == 0)
            {
                return(false);
            }

            // Load mesh data
            modelData.DFMesh = dfMesh;
            LoadVertices(ref modelData, GlobalScale);
            LoadIndices(ref modelData);

            // Add to cache
            modelDict.Add((int)id, modelData);

            return(true);
        }
Пример #5
0
        /// <summary>
        /// Loads model data from DFMesh.
        /// </summary>
        /// <param name="id">Key of source mesh.</param>
        /// <param name="model">ModelData out.</param>
        /// <returns>True if successful.</returns>
        private bool LoadModelData(uint id, out ModelData model)
        {
            // Return from cache if present
            if (cacheModelData && modelDataDict.ContainsKey(id))
            {
                model = modelDataDict[id];
                return(true);
            }

            // New model object
            model = new ModelData();

            // Find mesh index
            int index = arch3dFile.GetRecordIndex(id);

            if (index == -1)
            {
                return(false);
            }

            // Get DFMesh
            DFMesh dfMesh = arch3dFile.GetMesh(index);

            if (dfMesh.TotalVertices == 0)
            {
                return(false);
            }

            // Load mesh data
            model.DFMesh = dfMesh;
            LoadVertices(ref model);
            LoadIndices(ref model);
            AddModelTangents(ref model);
            CreateModelBuffers(ref model);

            // Add to cache
            if (cacheModelData)
            {
                modelDataDict.Add(id, model);
            }

            return(true);
        }
        static void Main(string[] args)
        {
            // Specify Arena2 path of local Daggerfall installation
            string MyArena2Path = "C:\\dosgames\\DAGGER\\ARENA2";

            // Path to BSA file
            string FilePath = Path.Combine(MyArena2Path, "ARCH3D.BSA");

            // Open file
            Arch3dFile arch3dFile = new Arch3dFile(
                FilePath,
                FileUsage.UseDisk,
                true);

            // Output some information about the file
            Console.WriteLine("{0} has {1} records",
                              Path.GetFileName(FilePath),
                              arch3dFile.Count);

            // Get a mesh record
            int    record = 5557;
            DFMesh mesh   = arch3dFile.GetMesh(record);

            // Output some information about this record
            Console.WriteLine("Record {0} has {1} total vertices and ObjectID {2}",
                              record,
                              mesh.TotalVertices,
                              mesh.ObjectId);

            // Output the texture archives used for this mesh
            Console.WriteLine("The following textures are used:");
            foreach (DFMesh.DFSubMesh sm in mesh.SubMeshes)
            {
                Console.WriteLine("TEXTURE.{0:000} (Record {1})",
                                  sm.TextureArchive,
                                  sm.TextureRecord);
            }
        }
Пример #7
0
        /// <summary>
        /// Exports a DFMesh object to Collada format.
        /// </summary>
        /// <param name="id">ID of DFMesh to export.</param>
        /// <param name="scale">Scale model by value.</param>
        /// <returns>True if successful.</returns>
        public bool DFMeshToCollada(uint id, float scale)
        {
            // Get source mesh
            int    index  = arch3dFile.GetRecordIndex(id);
            DFMesh dfMesh = arch3dFile.GetMesh(index);

            if (dfMesh.SubMeshes == null)
            {
                string error = string.Format("Model '{0}' not found", id);
                Console.WriteLine(error);
                throw new Exception(error);
            }

            // Test model output path
            if (!Directory.Exists(modelOutputPath))
            {
                string error = string.Format("Model output path '{0}' does not exist.", modelOutputPath);
                Console.WriteLine(error);
                throw new Exception(error);
            }

            // Test or create image output path
            string fullImageOutputPath = Path.Combine(modelOutputPath, imageOutputRelativePath);

            if (!Directory.Exists(fullImageOutputPath))
            {
                Directory.CreateDirectory(fullImageOutputPath);
            }

            // Scale model
            if (scale != 1.0f)
            {
                foreach (var mesh in dfMesh.SubMeshes)
                {
                    foreach (var plane in mesh.Planes)
                    {
                        for (int point = 0; point < plane.Points.Length; point++)
                        {
                            plane.Points[point].X *= scale;
                            plane.Points[point].Y *= scale;
                            plane.Points[point].Z *= scale;
                        }
                    }
                }
            }

            // Create dae root
            string      filePath = Path.Combine(modelOutputPath, dfMesh.ObjectId.ToString() + ".dae");
            _daeElement root     = dae.add(filePath);

            // Build dae file
            AddAsset(ref root);
            AddGeometry(ref root, ref dfMesh);
            AddImages(ref root, ref dfMesh);
            AddEffects(ref root, ref dfMesh);
            AddMaterials(ref root, ref dfMesh);
            AddVisualScene(ref root, ref dfMesh);

            // Write dae file
            dae.writeAll();

            return(true);
        }