// Use this for initialization void Start() { collider = GetComponent <Collider>(); rigidBody = GetComponent <Rigidbody>(); applyDamageBehavior = GetComponent <ApplyDamageBehavior>(); takeDamageBehavior = GetComponent <TakeDamageBehavior>(); }
// Use this for initialization void Start() { collider = GetComponent <SphereCollider>(); applyDamageBehavior = GetComponent <ApplyDamageBehavior>(); animator = GetComponent <Animator>(); soundManager = GetComponent <SoundManager>(); ChangeState(State.NotAttacking); }