Пример #1
0
 //This method will reset the variable of all the apples GameObject in the list appleList.
 private void ResetInList()
 {
     Debug.Log("ResetInList");
     foreach (GameObject apple in appleList)
     {
         //Check if the variable isn't null
         if (apple != null)
         {
             //Handler to AppleCycle script
             AppleCycle appleCycle = apple.GetComponent <AppleCycle>();
             appleCycle.inList = false;
             //Test if the apple needed to be destroyed or no.
             appleCycle.appleChange();
         }
     }
     CleanList();
 }