public void UnsetSuperWeapons() { m_superWeapons = false; WeaponBackground.SetActive(false); AppleBackground.SetActive(false); IsSuper = false; }
public void SetSuperWeapons() { m_superWeapons = true; if (WeaponImage.IsActive()) { UpdateWeapon(m_currentWeapon); WeaponBackground.SetActive(true); } AppleBackground.SetActive(true); IsSuper = true; }