private void GetPlayerAppearanceAttribute(int player, AppearanceAttributes attr, StringBuilder builder) { switch (attr) { case AppearanceAttributes.BodyType: GetBody(player, builder);break; case AppearanceAttributes.Dreads: GetDreads(player, builder);break; case AppearanceAttributes.EyeBlack: GetEyeblack(player, builder);break; case AppearanceAttributes.Hand: GetHand(player, builder);break; case AppearanceAttributes.Turtleneck: GetTurtleneck(player, builder); break; case AppearanceAttributes.Face: GetFace(player, builder); break; case AppearanceAttributes.FaceMask: GetFaceMask(player, builder); break; case AppearanceAttributes.Visor: GetVisor(player, builder); break; case AppearanceAttributes.Skin: GetSkin(player, builder); break; case AppearanceAttributes.DOB: builder.Append(GetAttribute(player, PlayerOffsets.DOB)); builder.Append(","); break; case AppearanceAttributes.Helmet: GetHelmet(player, builder); break; case AppearanceAttributes.RightShoe: GetRightShoe(player, builder); break; case AppearanceAttributes.LeftShoe: GetLeftShoe(player, builder); break; case AppearanceAttributes.LeftGlove: GetLeftGlove(player, builder); break; case AppearanceAttributes.MouthPiece: GetMouthPiece(player, builder); break; case AppearanceAttributes.Sleeves: GetSleeves(player, builder); break; case AppearanceAttributes.NeckRoll: GetNeckRoll(player, builder); break; case AppearanceAttributes.RightGlove: GetRightGlove(player, builder); break; case AppearanceAttributes.LeftWrist: GetLeftWrist(player, builder); break; case AppearanceAttributes.RightWrist: GetRightWrist(player, builder); break; case AppearanceAttributes.LeftElbow: GetLeftElbow(player, builder); break; case AppearanceAttributes.Weight: builder.Append(GetAttribute(player, PlayerOffsets.Weight)); builder.Append(","); break; case AppearanceAttributes.Height: builder.Append(GetAttribute(player, PlayerOffsets.Height)); builder.Append(","); break; case AppearanceAttributes.RightElbow: GetRightElbow(player, builder); break; case AppearanceAttributes.College: builder.Append(GetCollege(player)); builder.Append(","); break; case AppearanceAttributes.YearsPro: builder.Append(GetAttribute(player, PlayerOffsets.YearsPro)); builder.Append(","); break; case AppearanceAttributes.Photo: builder.Append(GetAttribute(player, PlayerOffsets.Photo)); builder.Append(","); break; case AppearanceAttributes.PBP: builder.Append(GetAttribute(player, PlayerOffsets.PBP)); builder.Append(","); break; } }
public void SetPlayerAppearanceAttribute(int player, AppearanceAttributes attr, string strVal) { switch (attr) { case AppearanceAttributes.BodyType: SetBody(player, strVal); break; case AppearanceAttributes.Dreads: SetDreads(player, strVal); break; case AppearanceAttributes.EyeBlack: SetEyeblack(player, strVal); break; case AppearanceAttributes.Hand: SetHand(player, strVal); break; case AppearanceAttributes.Turtleneck: SetTurtleneck(player, strVal); break; case AppearanceAttributes.Face: SetFace(player, strVal); break; case AppearanceAttributes.FaceMask: SetFaceMask(player, strVal); break; case AppearanceAttributes.Visor: SetVisor(player, strVal); break; case AppearanceAttributes.Skin: SetSkin(player, strVal); break; case AppearanceAttributes.DOB: SetAttribute(player, PlayerOffsets.DOB, strVal); break; case AppearanceAttributes.Helmet: SetHelmet(player, strVal); break; case AppearanceAttributes.RightShoe: SetRightShoe(player, strVal); break; case AppearanceAttributes.LeftShoe: SetLeftShoe(player, strVal); break; case AppearanceAttributes.LeftGlove: SetLeftGlove(player, strVal); break; case AppearanceAttributes.MouthPiece: SetMouthPiece(player, strVal); break; case AppearanceAttributes.Sleeves: SetSleeves(player, strVal); break; case AppearanceAttributes.NeckRoll: SetNeckRoll(player, strVal); break; case AppearanceAttributes.RightGlove: SetRightGlove(player, strVal); break; case AppearanceAttributes.LeftWrist: SetLeftWrist(player, strVal); break; case AppearanceAttributes.RightWrist: SetRightWrist(player, strVal); break; case AppearanceAttributes.LeftElbow: SetLeftElbow(player, strVal); break; case AppearanceAttributes.Weight: SetAttribute(player, PlayerOffsets.Weight, strVal); break; case AppearanceAttributes.Height: SetAttribute(player, PlayerOffsets.Height, strVal); break; case AppearanceAttributes.RightElbow: SetRightElbow(player, strVal); break; case AppearanceAttributes.College: SetCollege(player, strVal); break; case AppearanceAttributes.YearsPro: SetAttribute(player, PlayerOffsets.YearsPro, strVal); break; case AppearanceAttributes.Photo: SetAttribute(player, PlayerOffsets.Photo, strVal); break; case AppearanceAttributes.PBP: SetAttribute(player, PlayerOffsets.PBP, strVal); break; } }