Пример #1
0
 private void GetPlayerAppearanceAttribute(int player, AppearanceAttributes attr, StringBuilder builder)
 {
     switch (attr)
     {
         case AppearanceAttributes.BodyType:
             GetBody(player, builder);break;
         case AppearanceAttributes.Dreads:
             GetDreads(player, builder);break;
         case AppearanceAttributes.EyeBlack:
             GetEyeblack(player, builder);break;
         case AppearanceAttributes.Hand:
             GetHand(player, builder);break;
         case AppearanceAttributes.Turtleneck:
             GetTurtleneck(player, builder); break;
         case AppearanceAttributes.Face:
             GetFace(player, builder); break;
         case AppearanceAttributes.FaceMask:
             GetFaceMask(player, builder); break;
         case AppearanceAttributes.Visor:
             GetVisor(player, builder); break;
         case AppearanceAttributes.Skin:
             GetSkin(player, builder); break;
         case AppearanceAttributes.DOB:
             builder.Append(GetAttribute(player, PlayerOffsets.DOB));
             builder.Append(",");
             break;
         case AppearanceAttributes.Helmet:
             GetHelmet(player, builder); break;
         case AppearanceAttributes.RightShoe:
             GetRightShoe(player, builder); break;
         case AppearanceAttributes.LeftShoe:
             GetLeftShoe(player, builder); break;
         case AppearanceAttributes.LeftGlove:
             GetLeftGlove(player, builder); break;
         case AppearanceAttributes.MouthPiece:
             GetMouthPiece(player, builder); break;
         case AppearanceAttributes.Sleeves:
             GetSleeves(player, builder); break;
         case AppearanceAttributes.NeckRoll:
             GetNeckRoll(player, builder); break;
         case AppearanceAttributes.RightGlove:
             GetRightGlove(player, builder); break;
         case AppearanceAttributes.LeftWrist:
             GetLeftWrist(player, builder); break;
         case AppearanceAttributes.RightWrist:
             GetRightWrist(player, builder); break;
         case AppearanceAttributes.LeftElbow:
             GetLeftElbow(player, builder); break;
         case AppearanceAttributes.Weight:
             builder.Append(GetAttribute(player, PlayerOffsets.Weight));
             builder.Append(",");
             break;
         case AppearanceAttributes.Height:
             builder.Append(GetAttribute(player, PlayerOffsets.Height));
             builder.Append(",");
             break;
         case AppearanceAttributes.RightElbow:
             GetRightElbow(player, builder); break;
         case AppearanceAttributes.College:
             builder.Append(GetCollege(player));
             builder.Append(",");
             break;
         case AppearanceAttributes.YearsPro:
             builder.Append(GetAttribute(player, PlayerOffsets.YearsPro));
             builder.Append(",");
             break;
         case AppearanceAttributes.Photo:
             builder.Append(GetAttribute(player, PlayerOffsets.Photo));
             builder.Append(",");
             break;
         case AppearanceAttributes.PBP:
             builder.Append(GetAttribute(player, PlayerOffsets.PBP));
             builder.Append(",");
             break;
     }
 }
Пример #2
0
 public void SetPlayerAppearanceAttribute(int player, AppearanceAttributes attr, string strVal)
 {
     switch (attr)
     {
         case AppearanceAttributes.BodyType:
             SetBody(player, strVal); break;
         case AppearanceAttributes.Dreads:
             SetDreads(player, strVal); break;
         case AppearanceAttributes.EyeBlack:
             SetEyeblack(player, strVal); break;
         case AppearanceAttributes.Hand:
             SetHand(player, strVal); break;
         case AppearanceAttributes.Turtleneck:
             SetTurtleneck(player, strVal); break;
         case AppearanceAttributes.Face:
             SetFace(player, strVal); break;
         case AppearanceAttributes.FaceMask:
             SetFaceMask(player, strVal); break;
         case AppearanceAttributes.Visor:
             SetVisor(player, strVal); break;
         case AppearanceAttributes.Skin:
             SetSkin(player, strVal); break;
         case AppearanceAttributes.DOB:
             SetAttribute(player, PlayerOffsets.DOB, strVal); break;
         case AppearanceAttributes.Helmet:
             SetHelmet(player, strVal); break;
         case AppearanceAttributes.RightShoe:
             SetRightShoe(player, strVal); break;
         case AppearanceAttributes.LeftShoe:
             SetLeftShoe(player, strVal); break;
         case AppearanceAttributes.LeftGlove:
             SetLeftGlove(player, strVal); break;
         case AppearanceAttributes.MouthPiece:
             SetMouthPiece(player, strVal); break;
         case AppearanceAttributes.Sleeves:
             SetSleeves(player, strVal); break;
         case AppearanceAttributes.NeckRoll:
             SetNeckRoll(player, strVal); break;
         case AppearanceAttributes.RightGlove:
             SetRightGlove(player, strVal); break;
         case AppearanceAttributes.LeftWrist:
             SetLeftWrist(player, strVal); break;
         case AppearanceAttributes.RightWrist:
             SetRightWrist(player, strVal); break;
         case AppearanceAttributes.LeftElbow:
             SetLeftElbow(player, strVal); break;
         case AppearanceAttributes.Weight:
             SetAttribute(player, PlayerOffsets.Weight, strVal); break;
         case AppearanceAttributes.Height:
             SetAttribute(player, PlayerOffsets.Height, strVal); break;
         case AppearanceAttributes.RightElbow:
             SetRightElbow(player, strVal); break;
         case AppearanceAttributes.College:
             SetCollege(player, strVal); break;
         case AppearanceAttributes.YearsPro:
             SetAttribute(player, PlayerOffsets.YearsPro, strVal); break;
         case AppearanceAttributes.Photo:
             SetAttribute(player, PlayerOffsets.Photo, strVal); break;
         case AppearanceAttributes.PBP:
             SetAttribute(player, PlayerOffsets.PBP, strVal); break;
     }
 }