void PickColor(Appearance.Color color, Vector2 position) { player.appearance.color = color; colorSelection.transform.position = position; colorSelection.SetActive(true); CheckEnableDone(); }
Color GetColor(Appearance.Color color) { switch (color) { case Appearance.Color.RED: return(Color.red); case Appearance.Color.BLUE: return(Color.blue); case Appearance.Color.GREEN: return(Color.green); case Appearance.Color.YELLOW: return(Color.yellow); case Appearance.Color.PURPLE: return(Color.magenta); default: return(Color.HSVToRGB(0, 0, 0.56F)); } }