public void ApplyApparelEffects( Pawn pawn, Apparel apparel ) { if( ( pawn.outfits != null )&& ( pawn.outfits.forcedHandler != null ) ) { pawn.outfits.forcedHandler.SetForced( apparel, true ); } pawn.Drawer.renderer.graphics.ResolveApparelGraphics(); if( apparel.IsSlaveCollar() ) { ApplyCollarEffects( pawn, apparel ); } if( apparel.IsRestraints() ) { ApplyRestraintsEffects( pawn, apparel ); } }