public static void WriteInt(AppPrefEnum key, int value) { try { PlayerPrefs.SetInt(GetProjectID(key.ToString()), value); PlayerPrefs.Save(); } catch (PlayerPrefsException e) { ZLog.Warning("can not save to pref!!!" + e.Message); } }
public static float ReadFloat(AppPrefEnum key) { return(PlayerPrefs.GetFloat(GetProjectID(key.ToString()), 1f)); }
public static void WriteString(AppPrefEnum key, string value) { WriteString(key.ToString(), value); }
public static bool HasKey(AppPrefEnum key) { return(PlayerPrefs.HasKey(GetProjectID(key.ToString()))); }
public static void DeleteLocalData(AppPrefEnum key) { PlayerPrefs.DeleteKey(GetProjectID(key.ToString())); }
public static int ReadInt(AppPrefEnum key) { return(PlayerPrefs.GetInt(GetProjectID(key.ToString()), 1)); }
public static string ReadString(AppPrefEnum key) { return(PlayerPrefs.GetString(GetProjectID(key.ToString()), "")); }
public static string ReadString(AppPrefEnum key) { return(ReadString(key.ToString())); }