Пример #1
0
                public ShaderWithDateTime(T shader, DateTime lastModified, bool saveByteCode)
                {
                    m_Shader       = shader;
                    m_LastModified = lastModified;
                    if (!saveByteCode)
                    {
                        return;
                    }

                    do
                    {
                        m_CachePath = Path.Combine(AppPath.GetUserDataDir("ShaderCache"),
                                                   string.Format("{0}.{1}", Guid.NewGuid(), "cso"));
                    } while (File.Exists(m_CachePath));
                    Directory.CreateDirectory(PathHelper.GetDirectoryName(m_CachePath));
                    File.WriteAllBytes(m_CachePath, shader.ObjectByteCode);
                }